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Searched refs:FABSF (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/math/
Dm_matrix.c379 if (FABSF(r3[0])>FABSF(r2[0])) SWAP_ROWS(r3, r2); in invert_matrix_general()
380 if (FABSF(r2[0])>FABSF(r1[0])) SWAP_ROWS(r2, r1); in invert_matrix_general()
381 if (FABSF(r1[0])>FABSF(r0[0])) SWAP_ROWS(r1, r0); in invert_matrix_general()
399 if (FABSF(r3[1])>FABSF(r2[1])) SWAP_ROWS(r3, r2); in invert_matrix_general()
400 if (FABSF(r2[1])>FABSF(r1[1])) SWAP_ROWS(r2, r1); in invert_matrix_general()
413 if (FABSF(r3[2])>FABSF(r2[2])) SWAP_ROWS(r3, r2); in invert_matrix_general()
511 if (FABSF(det) < 1e-25) in invert_matrix_3d_general()
1072 if (FABSF(x - y) < 1e-8 && FABSF(x - z) < 1e-8) in _math_matrix_scale()
/external/mesa3d/src/mesa/program/
Dprog_execute.c245 result[0] = FABSF(result[0]); in fetch_vector4()
246 result[1] = FABSF(result[1]); in fetch_vector4()
247 result[2] = FABSF(result[2]); in fetch_vector4()
248 result[3] = FABSF(result[3]); in fetch_vector4()
334 result[0] = FABSF(result[0]); in fetch_vector4_deriv()
335 result[1] = FABSF(result[1]); in fetch_vector4_deriv()
336 result[2] = FABSF(result[2]); in fetch_vector4_deriv()
337 result[3] = FABSF(result[3]); in fetch_vector4_deriv()
366 result[0] = FABSF(result[0]); in fetch_vector1()
670 result[0] = FABSF(a[0]); in _mesa_execute_program()
[all …]
/external/mesa3d/src/mesa/tnl/
Dt_vb_fog.c189 *coord = FABSF(*coord); in run_fog_stage()
204 input->data[i][0] = FABSF(coord[2]); in run_fog_stage()
Dt_vb_points.c65 const GLfloat dist = FABSF(*eyeCoord); in run_point_stage()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_fog.c99 const GLfloat z = FABSF(fogcoord); in radeonComputeFogBlendFactor()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_fog.c99 const GLfloat z = FABSF(fogcoord); in radeonComputeFogBlendFactor()
/external/mesa3d/src/mesa/swrast/
Ds_fog.c94 const GLfloat c = FABSF(fogCoord); \
111 const GLfloat c = FABSF(fogCoord) / w; \
Ds_span.c445 dsdx2 = FABSF(dsdx2);
446 dsdy2 = FABSF(dsdy2);
447 dtdx2 = FABSF(dtdx2);
448 dtdy2 = FABSF(dtdy2);
Ds_texfilter.c225 u = FABSF(s); in linear_texel_locations()
235 u = FABSF(s); in linear_texel_locations()
252 u = FABSF(s); in linear_texel_locations()
355 const GLfloat u = FABSF(s); in nearest_texel_location()
370 const GLfloat u = FABSF(s); in nearest_texel_location()
385 const GLfloat u = FABSF(s); in nearest_texel_location()
2357 const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); in choose_cube_face()
/external/mesa3d/src/mesa/swrast_setup/
Dss_tritmp.h145 const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea); in TAG()
146 const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea); in TAG()
/external/mesa3d/src/mesa/main/
Dimports.h264 #define FABSF(x) fabsf(x) macro
272 #define FABSF(x) ((GLfloat) fabs(x)) macro
/external/llvm/test/Transforms/InstCombine/
Dpow-1.ll75 ; CHECK-NEXT: [[FABSF:%[a-z0-9]+]] = call float @fabsf(float [[SQRTF]]) [[NUW_RO]]
77 ; CHECK-NEXT: [[SELECT:%[a-z0-9]+]] = select i1 [[FCMP]], float 0x7FF0000000000000, float [[FABSF]]
/external/mesa3d/docs/
DVERSIONS1102 - fixed NeXT build problem (FABSF macro)