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Searched refs:LOG_CALL (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp98 #define LOG_CALL(CALL) do \ macro
1370 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1372 LOG_CALL(glBindProgramPipeline(0)); in testCurrentProgPriority()
1374 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority()
1376 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority()
1378 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority()
1379 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1381 LOG_CALL(glBindProgramPipeline(0)); in testCurrentProgPriority()
1382 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority()
1424 LOG_CALL(glBindProgramPipeline(pipeline.getPipeline())); in testActiveProgramUniform()
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