Searched refs:LOG_CALL (Results 1 – 1 of 1) sorted by relevance
98 #define LOG_CALL(CALL) do \ macro1370 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()1372 LOG_CALL(glBindProgramPipeline(0)); in testCurrentProgPriority()1374 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority()1376 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority()1378 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority()1379 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()1381 LOG_CALL(glBindProgramPipeline(0)); in testCurrentProgPriority()1382 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority()1424 LOG_CALL(glBindProgramPipeline(pipeline.getPipeline())); in testActiveProgramUniform()[all …]