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Searched refs:Material (Results 1 – 22 of 22) sorted by relevance

/external/llvm/test/CodeGen/X86/
D2009-01-31-BigShift3.ll8 %struct.Material = type { float, float, float, %struct.Material*, %struct.Material* }
10 …, %struct.Poly3Struct*, %struct.Poly4Struct*, %struct.Texture*, %struct.Material*, %struct.Point, …
13 …%struct.Poly3Struct = type { [3 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
14 …%struct.Poly4Struct = type { [4 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
[all …]
Dt_vb_light.c178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in _tnl_validate_shine_tables()
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; in _tnl_validate_shine_tables()
253 store->mat[j].current = ctx->Light.Material.Attrib[attr]; in prepare_materials()
Dt_rasterpos.c128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos()
218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in shade_rastpos()
/external/v8/benchmarks/
Draytrace.js320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend(
358 new Flog.RayTracer.Material.BaseMaterial(), {
380 Flog.RayTracer.Material.Chessboard = Class.create();
382 Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
383 new Flog.RayTracer.Material.BaseMaterial(), {
828 new Flog.RayTracer.Material.Solid(
[all …]
/external/mesa3d/src/mesa/program/
Dprog_statevars.c59 const struct gl_material *mat = &ctx->Light.Material; in _mesa_fetch_state()
151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] in _mesa_fetch_state()
152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; in _mesa_fetch_state()
154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in _mesa_fetch_state()
161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] in _mesa_fetch_state()
162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; in _mesa_fetch_state()
164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in _mesa_fetch_state()
177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; in _mesa_fetch_state()
180 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; in _mesa_fetch_state()
185 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; in _mesa_fetch_state()
[all …]
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c239 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_ambient()
281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_diffuse()
321 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_shininess()
Dnv10_state_tnl.c322 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_ambient()
363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_diffuse()
425 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_shininess()
Dnouveau_render_t.c205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v); in TAG()
/external/mesa3d/src/mesa/main/
Dlight.c635 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_update_material()
712 struct gl_material *mat = &ctx->Light.Material; in _mesa_update_color_material()
768 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_GetMaterialfv()
820 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_GetMaterialiv()
1200 init_material( &ctx->Light.Material ); in _mesa_init_lighting()
Dattrib.c1114 memcpy(&ctx->Light.Material, &light->Material, in _mesa_PopAttrib()
Dffvertex_prog.c142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F) in check_active_shininess()
Dmtypes.h939 struct gl_material Material; member
/external/mesa3d/src/mesa/vbo/
Dvbo_context.c138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; in init_mat_currval()
/external/valgrind/
DREADME.s39048 Reading Material
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c661 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); in update_global_ambient()
664 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); in update_global_ambient()
710 if (memcmp( ctx->Light.Material.Attrib[i], in check_twoside_fallback()
711 ctx->Light.Material.Attrib[i+1], in check_twoside_fallback()
790 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in radeonUpdateMaterial()
/external/llvm/test/Transforms/InstCombine/
Dshufflemask-undef.ll22 …%struct.LightModel = type { %struct.IColor4, [8 x %struct.Light], [2 x %struct.Material], i32, i16…
27 …%struct.Material = type { %struct.IColor4, %struct.IColor4, %struct.IColor4, %struct.IColor4, floa…
/external/elfutils/
DCOPYING-LGPLV363 3. Object Code Incorporating Material from Library Header Files.
/external/autotest/
DMODULE_LICENSE_LGPL63 3. Object Code Incorporating Material from Library Header Files.
DLGPL_LICENSE63 3. Object Code Incorporating Material from Library Header Files.
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c846 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); in update_global_ambient()
849 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); in update_global_ambient()
986 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in r200UpdateMaterial()
/external/llvm/docs/
DMergeFunctions.rst24 Material is brought in top-down form, so reader could start learn pass from