/external/llvm/test/CodeGen/X86/ |
D | 2009-01-31-BigShift3.ll | 8 %struct.Material = type { float, float, float, %struct.Material*, %struct.Material* } 10 …, %struct.Poly3Struct*, %struct.Poly4Struct*, %struct.Texture*, %struct.Material*, %struct.Point, … 13 …%struct.Poly3Struct = type { [3 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct… 14 …%struct.Poly4Struct = type { [4 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct…
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() 257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() 273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() 468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() [all …]
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D | t_vb_light.c | 178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in _tnl_validate_shine_tables() 182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; in _tnl_validate_shine_tables() 253 store->mat[j].current = ctx->Light.Material.Attrib[attr]; in prepare_materials()
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D | t_rasterpos.c | 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos() 218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in shade_rastpos()
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/external/v8/benchmarks/ |
D | raytrace.js | 320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 322 Flog.RayTracer.Material.BaseMaterial = Class.create(); 324 Flog.RayTracer.Material.BaseMaterial.prototype = { 355 Flog.RayTracer.Material.Solid = Class.create(); 357 Flog.RayTracer.Material.Solid.prototype = Object.extend( 358 new Flog.RayTracer.Material.BaseMaterial(), { 380 Flog.RayTracer.Material.Chessboard = Class.create(); 382 Flog.RayTracer.Material.Chessboard.prototype = Object.extend( 383 new Flog.RayTracer.Material.BaseMaterial(), { 828 new Flog.RayTracer.Material.Solid( [all …]
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; in _mesa_fetch_state() 151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] in _mesa_fetch_state() 152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; in _mesa_fetch_state() 154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in _mesa_fetch_state() 161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] in _mesa_fetch_state() 162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; in _mesa_fetch_state() 164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in _mesa_fetch_state() 177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; in _mesa_fetch_state() 180 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; in _mesa_fetch_state() 185 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; in _mesa_fetch_state() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 239 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_ambient() 281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_diffuse() 321 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_shininess()
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D | nv10_state_tnl.c | 322 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_ambient() 363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_diffuse() 425 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_shininess()
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D | nouveau_render_t.c | 205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v); in TAG()
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/external/mesa3d/src/mesa/main/ |
D | light.c | 635 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_update_material() 712 struct gl_material *mat = &ctx->Light.Material; in _mesa_update_color_material() 768 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_GetMaterialfv() 820 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_GetMaterialiv() 1200 init_material( &ctx->Light.Material ); in _mesa_init_lighting()
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D | attrib.c | 1114 memcpy(&ctx->Light.Material, &light->Material, in _mesa_PopAttrib()
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D | ffvertex_prog.c | 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F) in check_active_shininess()
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D | mtypes.h | 939 struct gl_material Material; member
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_context.c | 138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; in init_mat_currval()
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/external/valgrind/ |
D | README.s390 | 48 Reading Material
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 661 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); in update_global_ambient() 664 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); in update_global_ambient() 710 if (memcmp( ctx->Light.Material.Attrib[i], in check_twoside_fallback() 711 ctx->Light.Material.Attrib[i+1], in check_twoside_fallback() 790 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in radeonUpdateMaterial()
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/external/llvm/test/Transforms/InstCombine/ |
D | shufflemask-undef.ll | 22 …%struct.LightModel = type { %struct.IColor4, [8 x %struct.Light], [2 x %struct.Material], i32, i16… 27 …%struct.Material = type { %struct.IColor4, %struct.IColor4, %struct.IColor4, %struct.IColor4, floa…
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/external/elfutils/ |
D | COPYING-LGPLV3 | 63 3. Object Code Incorporating Material from Library Header Files.
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/external/autotest/ |
D | MODULE_LICENSE_LGPL | 63 3. Object Code Incorporating Material from Library Header Files.
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D | LGPL_LICENSE | 63 3. Object Code Incorporating Material from Library Header Files.
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 846 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); in update_global_ambient() 849 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); in update_global_ambient() 986 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in r200UpdateMaterial()
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/external/llvm/docs/ |
D | MergeFunctions.rst | 24 Material is brought in top-down form, so reader could start learn pass from
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