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Searched refs:Rotation (Results 1 – 25 of 40) sorted by relevance

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/external/ceres-solver/internal/ceres/
Drotation_test.cc198 TEST(Rotation, ZeroAngleAxisToQuaternion) { in TEST() argument
208 TEST(Rotation, SmallAngleAxisToQuaternion) { in TEST() argument
220 TEST(Rotation, TinyAngleAxisToQuaternion) { in TEST() argument
232 TEST(Rotation, XRotationToQuaternion) { in TEST() argument
242 TEST(Rotation, UnitQuaternionToAngleAxis) { in TEST() argument
251 TEST(Rotation, YRotationQuaternionToAngleAxis) { in TEST() argument
261 TEST(Rotation, ZRotationQuaternionToAngleAxis) { in TEST() argument
270 TEST(Rotation, SmallQuaternionToAngleAxis) { in TEST() argument
281 TEST(Rotation, TinyQuaternionToAngleAxis) { in TEST() argument
291 TEST(Rotation, QuaternionToAngleAxisAngleIsLessThanPi) { in TEST() argument
[all …]
/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
DRotation.java95 public class Rotation implements Serializable { class
98 public static final Rotation IDENTITY = new Rotation(1.0, 0.0, 0.0, 0.0, false);
133 public Rotation(double q0, double q1, double q2, double q3, in Rotation() method in Rotation
173 public Rotation(Vector3D axis, double angle) { in Rotation() method in Rotation
220 public Rotation(double[][] m, double threshold) in Rotation() method in Rotation
313 public Rotation(Vector3D u1, Vector3D u2, Vector3D v1, Vector3D v2) { in Rotation() method in Rotation
448 public Rotation(Vector3D u, Vector3D v) { in Rotation() method in Rotation
496 public Rotation(RotationOrder order, in Rotation() method in Rotation
498 Rotation r1 = new Rotation(order.getA1(), alpha1); in Rotation()
499 Rotation r2 = new Rotation(order.getA2(), alpha2); in Rotation()
[all …]
/external/skia/experimental/iOSSampleApp/iPad/
DSkUISplitViewController.mm7 return YES; //Auto Rotation for all orientations
/external/opencv3/modules/cudev/test/
Dtest_warp.cu218 TEST(WarpAffine, Rotation) in TEST() argument
238 TEST(WarpPerspective, Rotation) in TEST() argument
/external/opencv3/doc/py_tutorials/py_imgproc/py_geometric_transformations/
Dpy_geometric_transformations.markdown72 ### Rotation subsection
74 Rotation of an image for an angle \f$\theta\f$ is achieved by the transformation matrix of the form
/external/chromium-trace/catapult/dashboard/docs/
Dadmin-tasks.md56 - **Rotation URL**: Some sheriff rotations have a URL for specifying
64 account. It must be specified if there is no Rotation URL, but it’s
/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_crtc.c89 Rotation rotation, int x, int y) in crtc_set_mode_major()
/external/opencv3/doc/tutorials/calib3d/real_time_pose/
Dreal_time_pose.markdown474 Rodrigues(rvec,_R_matrix); // converts Rotation Vector to Matrix
690 [Rotation Matrix to Eulers
711 … Filter and set the estimated Rotation Matrix and translation vector. The estimated Rotation Matrix
712 comes from the estimated [Euler angles to Rotation
/external/opencv3/doc/tutorials/imgproc/imgtrans/warp_affine/
Dwarp_affine.markdown87 - Applies a Rotation to the image after being transformed. This rotation is with respect to
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Ddxgi.idl91 DXGI_MODE_ROTATION Rotation;
/external/webrtc/webrtc/modules/video_capture/test/
Dvideo_capture_unittest.cc537 TEST_F(VideoCaptureExternalTest, Rotation) { in TEST_F() argument
/external/eigen/doc/
DTutorialGeometry.dox190 <tr class="alt"><td>\b Rotation \n <em class="note">In 2D and for the procedural API, any_rotation …
/external/llvm/lib/Target/X86/
DX86ISelLowering.cpp7305 int Rotation = 0; in lowerVectorShuffleAsByteRotate() local
7330 if (Rotation == 0) in lowerVectorShuffleAsByteRotate()
7331 Rotation = CandidateRotation; in lowerVectorShuffleAsByteRotate()
7332 else if (Rotation != CandidateRotation) in lowerVectorShuffleAsByteRotate()
7356 assert(Rotation != 0 && "Failed to locate a viable rotation!"); in lowerVectorShuffleAsByteRotate()
7376 DAG.getConstant(Rotation * Scale, DL, MVT::i8))); in lowerVectorShuffleAsByteRotate()
7385 int LoByteShift = 16 - Rotation * Scale; in lowerVectorShuffleAsByteRotate()
7386 int HiByteShift = Rotation * Scale; in lowerVectorShuffleAsByteRotate()
/external/libexif/po/
Dde.po4074 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4080 "Bildkante, vor der Rotation (siehe <Rotation> Tag). Der erste Wert gibt die "
Den_CA.po3737 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
3743 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
Dru.po3859 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
3865 "края, до обработки поворота согласно тэгу <Rotation>. Первое значение "
Des.po4197 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4204 "<Rotation>. El primer valor indica el número de columna X y el segundo el "
Dnl.po4091 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4097 "linker rand, voordat een rotatie volgens het <Rotation>-label wordt "
Dda.po4110 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4117 "<Rotation>. Den første værdi indikerer tallet for x-kolonnen og det andet "
Den_AU.po4042 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4048 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
Dit.po4058 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4065 "<Rotation>. Il primo valore indica il numero della colonna X ed il secondo "
Dpl.po4056 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4062 "wykonaniem obrotu opisanego znacznikiem <Rotation>. Pierwsza wartość określa "
Den_GB.po4042 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4048 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
Dsk.po4181 "left edge, prior to rotation processing as per the <Rotation> tag. The first "
4187 "pred procesom rotácie podľa štítka <Rotation>. Prvá hodnota označuje číslo X "
Dlibexif-12.pot3688 "left edge, prior to rotation processing as per the <Rotation> tag. The first "

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