Searched refs:SkColor3f (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/core/ |
D | SkLight.h | 26 SkLight(const SkColor3f& color) in SkLight() 32 SkLight(const SkColor3f& color, const SkVector3& dir) in SkLight() 42 const SkColor3f& color() const { return fColor; } in color() 50 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
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D | SkLightingShader.cpp | 255 const SkColor3f& lightColor = lightingFP.lightColor(); in onSetData() 261 const SkColor3f& ambientColor = lightingFP.ambientColor(); in onSetData() 278 SkColor3f fLightColor; 281 SkColor3f fAmbientColor; 299 const SkColor3f& lightColor() const { return fLightColor; } in lightColor() 300 const SkColor3f& ambientColor() const { return fAmbientColor; } in ambientColor() 323 SkColor3f fLightColor; 324 SkColor3f fAmbientColor; 450 static inline SkPMColor convert(SkColor3f color, U8CPU a) { in convert() 525 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); in shadeSpan() [all …]
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/external/skia/samplecode/ |
D | SampleLighting.cpp | 24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); in create_lights() 25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); in create_lights()
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/external/skia/gm/ |
D | lightingshader.cpp | 51 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, 1.0f), in LightingShaderGM() 53 builder.add(SkLight(SkColor3f::Make(0.2f, 0.2f, 0.2f))); in LightingShaderGM()
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/external/skia/include/core/ |
D | SkPoint3.h | 122 typedef SkPoint3 SkColor3f; typedef
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