1 
2 /*
3  * Copyright 2015 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SampleCode.h"
9 #include "Resources.h"
10 
11 #include "SkCanvas.h"
12 #include "SkImageDecoder.h"
13 #include "SkLightingShader.h"
14 #include "SkPoint3.h"
15 
create_lights(SkScalar angle,SkScalar blue)16 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar blue) {
17 
18     const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f),
19                                           SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f),
20                                           SkScalarCos(SK_ScalarPI*0.25f));
21 
22     SkLightingShader::Lights::Builder builder;
23 
24     builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir));
25     builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
26 
27     return builder.finish();
28 }
29 
30 ////////////////////////////////////////////////////////////////////////////
31 
32 class LightingView : public SampleView {
33 public:
34     SkAutoTUnref<SkShader> fShader;
35     SkBitmap               fDiffuseBitmap;
36     SkBitmap               fNormalBitmap;
37     SkScalar               fLightAngle;
38     SkScalar               fColorFactor;
39 
LightingView()40     LightingView() {
41         SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
42         SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap);
43         SkString normalPath = GetResourcePath("brickwork_normal-map.jpg");
44         SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
45 
46         fLightAngle = 0.0f;
47         fColorFactor = 0.0f;
48 
49         SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f));
50 
51         fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
52                                                lights, SkVector::Make(1.0f, 0.0f),
53                                                nullptr, nullptr));
54     }
55 
~LightingView()56     virtual ~LightingView() {}
57 
58 protected:
59     // overrides from SkEventSink
onQuery(SkEvent * evt)60     bool onQuery(SkEvent* evt) override {
61         if (SampleCode::TitleQ(*evt)) {
62             SampleCode::TitleR(evt, "Lighting");
63             return true;
64         }
65         return this->INHERITED::onQuery(evt);
66     }
67 
onDrawContent(SkCanvas * canvas)68     void onDrawContent(SkCanvas* canvas) override {
69         fLightAngle += 0.015f;
70         fColorFactor += 0.01f;
71         if (fColorFactor > 1.0f) {
72             fColorFactor = 0.0f;
73         }
74 
75         SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle,
76                                                                           fColorFactor));
77 
78         fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
79                                                lights, SkVector::Make(1.0f, 0.0f),
80                                                nullptr, nullptr));
81 
82         SkPaint paint;
83         paint.setShader(fShader);
84         paint.setColor(SK_ColorBLACK);
85 
86         SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
87                                   (SkScalar)fDiffuseBitmap.height());
88         canvas->drawRect(r, paint);
89 
90         // so we're constantly updating
91         this->inval(nullptr);
92     }
93 
onFindClickHandler(SkScalar x,SkScalar y,unsigned modi)94     SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
95         this->inval(nullptr);
96         return this->INHERITED::onFindClickHandler(x, y, modi);
97     }
98 
99 private:
100     typedef SampleView INHERITED;
101 };
102 
103 //////////////////////////////////////////////////////////////////////////////
104 
MyFactory()105 static SkView* MyFactory() { return new LightingView; }
106 static SkViewRegister reg(MyFactory);
107