Searched refs:TILE_VECTOR_WIDTH (Results 1 – 4 of 4) sorted by relevance
44 #define TILE_VECTOR_WIDTH 4 macro47 tile_offset[TILE_VECTOR_HEIGHT][TILE_VECTOR_WIDTH];49 #define TILE_C_STRIDE (TILE_VECTOR_HEIGHT * TILE_VECTOR_WIDTH) //1667 unsigned ix = (x / TILE_VECTOR_WIDTH) * TILE_X_STRIDE; in tile_pixel_offset()70 tile_offset[y % TILE_VECTOR_HEIGHT][x % TILE_VECTOR_WIDTH]; in tile_pixel_offset()
146 const uint src_stride = dst_stride * TILE_VECTOR_WIDTH; in lp_tiled_to_linear()147 const uint tile_w = TILE_VECTOR_WIDTH, tile_h = TILE_VECTOR_HEIGHT; in lp_tiled_to_linear()236 const uint dst_stride = src_stride * TILE_VECTOR_WIDTH; in lp_linear_to_tiled()237 const uint tile_w = TILE_VECTOR_WIDTH, tile_h = TILE_VECTOR_HEIGHT; in lp_linear_to_tiled()
157 assert((x % TILE_VECTOR_WIDTH) == 0); in lp_rast_get_depth_block_pointer()229 assert((x % TILE_VECTOR_WIDTH) == 0); in lp_rast_get_color_block_pointer()
442 assert(x % TILE_VECTOR_WIDTH == 0); in lp_rast_shade_quads_mask()