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Searched refs:arrayMask (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_span.c225 ASSERT(!(span->arrayMask & SPAN_RGBA)); in interpolate_int_colors()
311 span->arrayMask |= SPAN_RGBA; in interpolate_int_colors()
327 if (span->arrayMask & SPAN_RGBA) { in interpolate_float_colors()
385 ASSERT(!(span->arrayMask & SPAN_Z)); in _swrast_span_interpolate_z()
405 span->arrayMask |= SPAN_Z; in _swrast_span_interpolate_z()
561 span->arrayMask |= SPAN_LAMBDA; in interpolate_texcoords()
629 if (span->arrayMask & SPAN_XY) { in interpolate_wpos()
662 if (span->arrayMask & SPAN_XY) { in stipple_polygon_span()
710 if (span->arrayMask & SPAN_XY) { in clip_span()
718 if (span->arrayMask & SPAN_MASK) { in clip_span()
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Ds_depth.c298 if (span->arrayMask & SPAN_XY) in _swrast_depth_test_span()
303 if (rb->Format == MESA_FORMAT_Z16 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()
308 else if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()
318 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()
375 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()
431 if (span->arrayMask & SPAN_XY) in _swrast_depth_bounds_test()
436 if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_bounds_test()
442 if (span->arrayMask & SPAN_XY) { in _swrast_depth_bounds_test()
Ds_aalinetemp.h130 line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; in NAME()
136 line.span.arrayMask |= SPAN_Z; in NAME()
140 line.span.arrayMask |= SPAN_RGBA; in NAME()
161 line.span.arrayMask |= SPAN_LAMBDA; in NAME()
Ds_span.h157 GLbitfield arrayMask; member
177 (S).arrayMask = 0x0; \
Ds_drawpix.c315 span.arrayMask = SPAN_Z; in draw_depth_pixels()
431 span.arrayMask = SPAN_RGBA; in draw_rgba_pixels()
449 const GLbitfield arrayMask = span.arrayMask; in draw_rgba_pixels() local
477 span.arrayMask = arrayMask; in draw_rgba_pixels()
Ds_zoom.c156 ASSERT((span->arrayMask & SPAN_XY) == 0); in zoom_span()
185 zoomed.arrayMask |= SPAN_RGBA; in zoom_span()
187 ASSERT(span->arrayMask & SPAN_RGBA); in zoom_span()
201 zoomed.arrayMask |= SPAN_Z; in zoom_span()
202 ASSERT(span->arrayMask & SPAN_Z); in zoom_span()
Ds_bitmap.c74 span.arrayMask = SPAN_XY; in _swrast_Bitmap()
167 span.arrayMask = SPAN_MASK;
Ds_lines.c130 span.arrayMask |= SPAN_MASK; \
149 span.arrayMask |= SPAN_MASK; \
Ds_points.c278 span.arrayMask = SPAN_COVERAGE | SPAN_MASK; in smooth_point()
382 span.arrayMask = SPAN_XY; in large_point()
467 span->arrayMask = SPAN_XY | SPAN_Z; in pixel_point()
468 span->arrayMask |= SPAN_RGBA; in pixel_point()
Ds_aatritemp.h66 span.arrayMask = SPAN_COVERAGE;
120 span.arrayMask |= SPAN_Z;
134 span.arrayMask |= SPAN_RGBA;
Ds_fragprog.c288 span->arrayMask |= SPAN_RGBA; in _swrast_exec_fragment_program()
293 span->arrayMask |= SPAN_Z; in _swrast_exec_fragment_program()
Ds_stencil.c362 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
383 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
432 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
Ds_alpha.c111 if (span->arrayMask & SPAN_RGBA) { in _swrast_alpha_test()
Ds_masking.c50 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_mask_rgba_span()
Ds_logic.c197 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_logicop_rgba_span()
Ds_triangle.c515 ASSERT(span->arrayMask & SPAN_RGBA); in affine_span()
560 span.arrayMask |= SPAN_RGBA; \
785 ASSERT(span->arrayMask & SPAN_RGBA); in fast_persp_span()
855 span.arrayMask |= SPAN_RGBA; \
Ds_copypix.c138 span.arrayMask = SPAN_RGBA; in copy_rgba_pixels()
263 span.arrayMask = SPAN_Z; in copy_depth_pixels()
Ds_fog.c138 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_fog_rgba_span()
Ds_linetemp.h292 span.arrayMask = SPAN_XY; in NAME()
Ds_texcombine.c666 if (span->arrayMask & SPAN_LAMBDA) { in _swrast_texture_span()
724 if (span->arrayMask & SPAN_LAMBDA) { in _swrast_texture_span()
Ds_blend.c1002 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_blend_span()