Searched refs:dwdy (Results 1 – 7 of 7) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 103 …t dvdx, const float dwdx, const float dudy, const float dvdy, const float dwdy, const LodPrecision…
|
D | tcuTexLookupVerifier.cpp | 2120 …t dvdx, const float dwdx, const float dudy, const float dvdy, const float dwdy, const LodPrecision… in computeLodBoundsFromDerivates() argument 2124 const float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodBoundsFromDerivates()
|
/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 306 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); in calculateLodMax() local 310 const float mw = de::max(de::abs(dwdx), de::abs(dwdy)); in calculateLodMax() 322 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); in calculateLodMin() local 326 const float mw = de::max(de::abs(dwdx), de::abs(dwdy)); in calculateLodMin()
|
D | es3fVertexTextureTests.cpp | 1644 const float dwdy = (trans01.z() - trans00.z()) * (float)srcDepth / dstSize.y(); in calculateLod() local 1646 …atLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx + dwdx*dwdx, dudy*dudy + dvdy*dvdy + dwdy*dwdy))); in calculateLod()
|
D | es3fShaderTextureFunctionTests.cpp | 725 …float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.de… in initTexture() local 726 …m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy); in initTexture()
|
/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.hpp | 360 …mDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy);
|
D | glsTextureTestUtil.cpp | 287 …romDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy) in computeLodFromDerivates() argument 293 …ax(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dwdy*dwdy)); in computeLodFromDerivates() 301 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodFromDerivates() 376 float dwdy = triDerivateY(w, projection, wy, height, wx/width); in computeProjectedTriLod() local 378 return computeLodFromDerivates(mode, dudx, dvdx, dwdx, dudy, dvdy, dwdy); in computeProjectedTriLod()
|