Searched refs:fKeyTable (Results 1 – 2 of 2) sorted by relevance
103 AtlasRow* row = fKeyTable[index]; in lockRow()147 fKeyTable.remove(oldIndex); in lockRow()152 fKeyTable.insert(index, 1, &row); in lockRow()214 fKeyTable.rewind(); in lockTexture()280 GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(), in searchByKey()281 fKeyTable.count(), in searchByKey()290 uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey; in validate()291 for (int i = 1; i < fKeyTable.count(); ++i) { in validate()292 SkASSERT(prev < fKeyTable[i]->fKey); in validate()293 SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey); in validate()[all …]
186 SkTDArray<AtlasRow*> fKeyTable; variable