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Searched refs:m_textures2dArray (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp736 vector<tcu::Texture2DArray*> m_textures2dArray; member in deqp::gles3::Functional::TextureUnitCase
767 …for (vector<tcu::Texture2DArray*>::iterator i = m_textures2dArray.begin(); i != m_textures2dArray.… in deinit()
769 m_textures2dArray.clear(); in deinit()
868 …m_ndxTexType.push_back((int)m_textures2dArray.size()); // Remember the index this texture has in t… in init()
869 m_textures2dArray.push_back(new tcu::Texture2DArray(texFormat, texWidth, texHeight, texLayers)); in init()
900 m_textures2dArray.back()->allocLevel(levelNdx); in init()
908 : is2dArrayTex ? m_textures2dArray.back()->getLevel(levelNdx) in init()
954 num2dArrayLayers.push_back(m_textures2dArray[m_ndxTexType[texNdx]]->getNumLayers()); in init()
1014 …L_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_textur… in iterate()
1108 const tcu::Texture2DArray* texture = m_textures2dArray[ndx2dArray]; in upload2dArrayTexture()