Home
last modified time | relevance | path

Searched refs:present_queue_family (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShell.cpp239 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local
250 if (present_queue_family < 0 && can_present(phy, i)) in init_physical_dev()
251 present_queue_family = i; in init_physical_dev()
253 if (game_queue_family >= 0 && present_queue_family >= 0) in init_physical_dev()
257 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()
260 ctx_.present_queue_family = present_queue_family; in init_physical_dev()
275 vk::GetDeviceQueue(ctx_.dev, ctx_.present_queue_family, 0, &ctx_.present_queue); in create_context()
317 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()
319 queue_info[1].queueFamilyIndex = ctx_.present_queue_family; in create_dev()
385 ctx_.present_queue_family, ctx_.surface, &supported)); in create_swapchain()
[all …]
DShell.h57 uint32_t present_queue_family; member