Searched refs:reralloc (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/glsl/ |
D | ralloc.h | 177 #define reralloc(ctx, ptr, type, count) \ macro
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D | main.cpp | 236 reralloc(whole_program, whole_program->Shaders, in main()
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D | link_uniforms.cpp | 424 *linked_blocks = reralloc(mem_ctx, *linked_blocks, in link_cross_validate_uniform_block()
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D | ast_to_hir.cpp | 3997 const glsl_type **s = reralloc(state, state->user_structures, in hir() 4020 state->uniform_blocks = reralloc(state, in get_next_uniform_block()
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/external/mesa3d/src/mesa/program/ |
D | register_allocate.c | 193 reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list, in ra_add_conflict_list() 235 regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *, in ra_alloc_reg_class()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_fs_schedule_instructions.cpp | 188 before->children = reralloc(mem_ctx, before->children, in add_dep() 191 before->child_latency = reralloc(mem_ctx, before->child_latency, in add_dep()
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D | brw_eu_emit.c | 708 p->store = reralloc(p->mem_ctx, p->store, in brw_next_insn() 1031 p->if_stack = reralloc(p->mem_ctx, p->if_stack, int, in push_if_stack() 1048 p->loop_stack = reralloc(p->mem_ctx, p->loop_stack, int, in push_loop_stack() 1050 p->if_depth_in_loop = reralloc(p->mem_ctx, p->if_depth_in_loop, int, in push_loop_stack()
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D | brw_vec4_visitor.cpp | 412 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int, in virtual_grf_alloc() 414 virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int, in virtual_grf_alloc()
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D | brw_fs.cpp | 433 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int, in virtual_grf_alloc()
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