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Searched refs:reralloc (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/glsl/
Dralloc.h177 #define reralloc(ctx, ptr, type, count) \ macro
Dmain.cpp236 reralloc(whole_program, whole_program->Shaders, in main()
Dlink_uniforms.cpp424 *linked_blocks = reralloc(mem_ctx, *linked_blocks, in link_cross_validate_uniform_block()
Dast_to_hir.cpp3997 const glsl_type **s = reralloc(state, state->user_structures, in hir()
4020 state->uniform_blocks = reralloc(state, in get_next_uniform_block()
/external/mesa3d/src/mesa/program/
Dregister_allocate.c193 reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list, in ra_add_conflict_list()
235 regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *, in ra_alloc_reg_class()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fs_schedule_instructions.cpp188 before->children = reralloc(mem_ctx, before->children, in add_dep()
191 before->child_latency = reralloc(mem_ctx, before->child_latency, in add_dep()
Dbrw_eu_emit.c708 p->store = reralloc(p->mem_ctx, p->store, in brw_next_insn()
1031 p->if_stack = reralloc(p->mem_ctx, p->if_stack, int, in push_if_stack()
1048 p->loop_stack = reralloc(p->mem_ctx, p->loop_stack, int, in push_loop_stack()
1050 p->if_depth_in_loop = reralloc(p->mem_ctx, p->if_depth_in_loop, int, in push_loop_stack()
Dbrw_vec4_visitor.cpp412 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int, in virtual_grf_alloc()
414 virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int, in virtual_grf_alloc()
Dbrw_fs.cpp433 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int, in virtual_grf_alloc()