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Searched refs:sample4 (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp160 …void sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) …
186 …void sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.…
211 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
237 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
263 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
289 …void sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0…
DsglrReferenceContext.cpp4786 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const in sample4() function in sglr::rc::Texture1D
4905 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) co… in sample4() function in sglr::rc::Texture2D
5023 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) … in sample4() function in sglr::rc::TextureCube
5138 void Texture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBia… in sample4() function in sglr::rc::Texture2DArray
5244 void TextureCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodB… in sample4() function in sglr::rc::TextureCubeArray
5347 void Texture3D::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) co… in sample4() function in sglr::rc::Texture3D
/external/protobuf/gtest/
DMakefile.am224 samples/sample4.cc \
225 samples/sample4.h
DMakefile.in163 samples/sample2.lo samples/sample4.lo
762 samples/sample4.cc \
763 samples/sample4.h
915 samples/sample4.lo: samples/$(am__dirstamp) \
1027 @AMDEP_TRUE@@am__include@ @am__quote@samples/$(DEPDIR)/sample4.Plo@am__quote@
DCMakeLists.txt188 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
/external/vulkan-validation-layers/tests/gtest-1.7.0/
DMakefile.am230 samples/sample4.cc \
231 samples/sample4.h
DMakefile.in109 samples/sample2.lo samples/sample4.lo
478 samples/sample4.cc \
479 samples/sample4.h
630 samples/sample4.lo: samples/$(am__dirstamp) \
694 -rm -f samples/sample4.$(OBJEXT)
695 -rm -f samples/sample4.lo
713 @AMDEP_TRUE@@am__include@ @am__quote@samples/$(DEPDIR)/sample4.Plo@am__quote@
DCMakeLists.txt86 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
/external/google-breakpad/src/testing/gtest/
DMakefile.am228 samples/sample4.cc \
229 samples/sample4.h
DCMakeLists.txt86 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp400 tex->sample4(tmpColors, texCoords); in shadeFragments()
543 tex->sample4(colors, texCoords); in shadeFragments()
651 tex->sample4(colors, texCoords); in shadeFragments()
759 tex->sample4(colors, texCoords); in shadeFragments()
Des3fTextureUnitTests.cpp665 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()
666 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments()
667 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
668 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp243 tex->sample4(tmpColors, texCoords); in shadeFragments()
397 tex->sample4(colors, texCoords); in shadeFragments()
/external/skia/src/codec/
DSkSwizzler.cpp43 static void sample4(void* dst, const uint8_t* src, int width, int bpp, int deltaSrc, int offset, in sample4() function
881 proc = &sample4; in CreateSwizzler()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp500 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords); in shadeFragments()
516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
Des2fTextureSpecificationTests.cpp223 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords); in shadeFragments()
319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); in shadeFragments()