/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 763 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local 777 texShader.setUnit(ctx, texShaderID, 0); in render() 788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render() 803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1110 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local 1141 texShader.setUnit(ctx, texShaderID, 0); in render() 1142 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() 1155 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 1165 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 433 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 647 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local [all …]
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D | es3fFramebufferBlitTests.cpp | 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 133 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 567 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 673 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render() 796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local [all …]
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D | es3fFboDepthbufferTests.cpp | 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
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D | es3fFboRenderTest.cpp | 622 deUint32 texShaderID = context.createProgram(&texShader); in render() local 682 texShader.setUniforms(context, texShaderID); in render() 685 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 693 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 698 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); in render() 722 texShader.setUniforms(context, texShaderID); in render() 727 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 861 deUint32 texShaderID = context.createProgram(&texShader); in render() local 907 texShader.setUniforms(context, texShaderID); in render() 919 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() [all …]
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D | es3fFboColorbufferTests.cpp | 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 755 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 791 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
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