Searched refs:tiles_x (Results 1 – 9 of 9) sorted by relevance
49 for (x = 0; x < t->tiles_x; x++) { in pipe_linear_to_tile()71 for (x = 0; x < t->tiles_x; x++) { in pipe_linear_from_tile()87 unsigned tiles_x, unsigned tiles_y) in pipe_linear_fill_info() argument97 t->tiles_x = tiles_x; in pipe_linear_fill_info()99 t->stride = t->cols * t->tiles_x * t->block.size; in pipe_linear_fill_info()100 t->size = t->tiles_x * t->tiles_y * t->tile.size; in pipe_linear_fill_info()
58 unsigned tiles_x; member90 unsigned tiles_x, unsigned tiles_y);97 if (t->stride != t->block.size * t->cols * t->tiles_x) in pipe_linear_check_tile()
166 unsigned tiles_x, tiles_y; member300 assert(x < scene->tiles_x); in lp_scene_bin_command()355 for (i = 0; i < scene->tiles_x; i++) { in lp_scene_bin_everywhere()369 return scene->tiles_x * scene->tiles_y; in lp_scene_get_num_bins()
340 for (x = 0; x < scene->tiles_x; x++) in lp_debug_draw_bins_by_coverage()345 for (x = 0; x < scene->tiles_x; x++) { in lp_debug_draw_bins_by_coverage()374 for (x = 0; x < scene->tiles_x; x++) in lp_debug_draw_bins_by_coverage()399 for (x = 0; x < scene->tiles_x; x++) { in lp_debug_draw_bins_by_cmd_length()416 for (x = 0; x < scene->tiles_x; x++) { in lp_debug_bins()
155 assert(x < scene->tiles_x * TILE_SIZE); in lp_rast_get_depth_block_pointer()187 assert(task->x < scene->tiles_x * TILE_SIZE); in lp_rast_get_color_tile_pointer()227 assert(x < task->scene->tiles_x * TILE_SIZE); in lp_rast_get_color_block_pointer()
203 for (i = 0; i < scene->tiles_x; i++) { in lp_scene_end_rasterization()423 if (scene->curr_x >= scene->tiles_x) { in next_bin()481 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; in lp_scene_begin_binning()484 assert(scene->tiles_x <= TILES_X); in lp_scene_begin_binning()
440 assert(x < scene->tiles_x * TILE_SIZE); in lp_rast_shade_quads_mask()711 for (i = 0; i < scene->tiles_x; i++) { in rasterize_scene()
190 for (i = 0; i < scene->tiles_x; i++) { in begin_binning()
1443 this._FBU.tiles_x = Math.ceil(this._FBU.width / 16);1445 this._FBU.total_tiles = this._FBU.tiles_x * this._FBU.tiles_y;1460 var tile_x = curr_tile % this._FBU.tiles_x;1461 var tile_y = Math.floor(curr_tile / this._FBU.tiles_x);