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Searched refs:tiles_y (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_linear.c48 for (y = 0; y < t->tiles_y; y++) { in pipe_linear_to_tile()
70 for (y = 0; y < t->tiles_y; y++) { in pipe_linear_from_tile()
87 unsigned tiles_x, unsigned tiles_y) in pipe_linear_fill_info() argument
98 t->tiles_y = tiles_y; in pipe_linear_fill_info()
100 t->size = t->tiles_x * t->tiles_y * t->tile.size; in pipe_linear_fill_info()
Du_linear.h59 unsigned tiles_y; member
90 unsigned tiles_x, unsigned tiles_y);
100 if (t->size < t->stride * t->rows * t->tiles_y) in pipe_linear_check_tile()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_scene.h166 unsigned tiles_x, tiles_y; member
301 assert(y < scene->tiles_y); in lp_scene_bin_command()
356 for (j = 0; j < scene->tiles_y; j++) { in lp_scene_bin_everywhere()
369 return scene->tiles_x * scene->tiles_y; in lp_scene_get_num_bins()
Dlp_rast_priv.h156 assert(y < scene->tiles_y * TILE_SIZE); in lp_rast_get_depth_block_pointer()
188 assert(task->y < scene->tiles_y * TILE_SIZE); in lp_rast_get_color_tile_pointer()
228 assert(y < task->scene->tiles_y * TILE_SIZE); in lp_rast_get_color_block_pointer()
Dlp_scene.c204 for (j = 0; j < scene->tiles_y; j++) { in lp_scene_end_rasterization()
427 if (scene->curr_y >= scene->tiles_y) { in next_bin()
482 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; in lp_scene_begin_binning()
485 assert(scene->tiles_y <= TILES_Y); in lp_scene_begin_binning()
Dlp_rast_debug.c344 for (y = 0; y < scene->tiles_y; y++) { in lp_debug_draw_bins_by_coverage()
398 for (y = 0; y < scene->tiles_y; y++) { in lp_debug_draw_bins_by_cmd_length()
415 for (y = 0; y < scene->tiles_y; y++) { in lp_debug_bins()
Dlp_rast.c441 assert(y < scene->tiles_y * TILE_SIZE); in lp_rast_shade_quads_mask()
712 for (j = 0; j < scene->tiles_y; j++) { in rasterize_scene()
Dlp_setup.c191 for (j = 0; j < scene->tiles_y; j++) { in begin_binning()
/external/libvncserver/webclients/novnc/include/
Drfb.js1444 this._FBU.tiles_y = Math.ceil(this._FBU.height / 16);
1445 this._FBU.total_tiles = this._FBU.tiles_x * this._FBU.tiles_y;