/external/deqp/android/cts/master/ |
D | gles31-rotate-reverse-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-rotate-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-rotate-reverse-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-rotate-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-multisample.txt | 119 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 120 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 121 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 122 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 123 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 124 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 125 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 126 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 127 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 128 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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/external/deqp/android/cts/mnc/ |
D | gles31-rotate-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-rotate-reverse-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-rotate-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-rotate-reverse-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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D | gles31-multisample.txt | 119 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 120 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 121 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb… 122 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 123 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 124 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d… 125 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 126 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 127 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau… 128 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f… [all …]
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/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.cpp | 587 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate() 588 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate() 589 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate() 590 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate() 704 for (int triNdx = (int)scene.triangles.size() - 1; triNdx >= 0; --triNdx) in verifyTriangleGroupInterpolationWithInterpolator() 706 const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], in verifyTriangleGroupInterpolationWithInterpolator() 707 scene.triangles[triNdx].positions[1], in verifyTriangleGroupInterpolationWithInterpolator() 708 scene.triangles[triNdx].positions[2], in verifyTriangleGroupInterpolationWithInterpolator() 719 …const tcu::Vec4 fragmentColorMax = de::clamp(weights.max.x(), 0.0f, 1.0f) * scene.triangles[triNdx… in verifyTriangleGroupInterpolationWithInterpolator() 720 de::clamp(weights.max.y(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[1] + in verifyTriangleGroupInterpolationWithInterpolator() [all …]
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.tessellation.txt | 41 quads and triangles modes 55 + Complete checking of validity of the filling triangles in the triangles and 65 of a tessellated "triangles", "quads" or "isolines" shape using the 86 The winding mode cases draw triangles or quads with a specific winding mode 117 The basic rendering cases for the "triangles" and "quads" modes contain two 120 triangles of differing inner layers of the tessellated primitive. The gap cases 123 for different concentric triangles (for the "triangles" mode) or concentric 125 if a fill-triangle spans between inappropriate inner triangles or rectangles. 131 The shared-edge cases draw multiple primitives (with the "triangles" or "quads" 161 The exact manner in which a "triangles" or "quads" primitive is divided into [all …]
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D | functional.draw_indirect.txt | 26 - Points, triangles, triangle strips, triangle fans, lines, line 49 DrawArraysIndirect firstVertex cases draw random triangles using 53 DrawElementsIndirect index array cases draw random triangles using 58 DrawElementsIndirect baseVertex cases draw random triangles with index
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D | functional.shaders.multisample_interpolation.txt | 65 varying with interpolateAtSample(). The tests render narrow triangles and 80 Tests render multiple narrow triangles, assign the same value to a 87 triangles, and the frament shader verifies that values returned by
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/external/opencv3/modules/imgproc/misc/java/test/ |
D | Subdiv2DTest.java | 53 MatOfFloat6 triangles = new MatOfFloat6(); in testGetTriangleList() local 54 s2d.getTriangleList(triangles); in testGetTriangleList() 55 assertEquals(10, triangles.rows()); in testGetTriangleList()
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.rasterization.txt | 29 + Individual triangles, triangle strips and triangle fans 40 and triangles are compared to reference, and a deviation of 1 pixel in 48 Value interpolation is tested for lines and triangles with 51 Multisample rasterization is tested with points, lines and triangles.
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D | functional.depth.txt | 25 + Depth buffer update when rendering triangles with GL_ALWAYS 26 + Depth test when rendering triangles
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderInvarianceTests.cpp | 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() local 218 triangles[triNdx*3 + 0] = vertex1; in init() 219 triangles[triNdx*3 + 1] = vertex2; in init() 220 triangles[triNdx*3 + 2] = vertex3; in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 234 …gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STAT… in init()
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D | es3fPolygonOffsetTests.cpp | 1081 const tcu::Vec4 triangles[2][3] = in testPolygonOffset() local 1101 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) in testPolygonOffset() 1103 << "\tx=" << triangles[0][ndx].x() in testPolygonOffset() 1104 << "\ty=" << triangles[0][ndx].y() in testPolygonOffset() 1105 << "\tz=" << triangles[0][ndx].z() in testPolygonOffset() 1106 << "\tw=" << triangles[0][ndx].w() in testPolygonOffset() 1109 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) in testPolygonOffset() 1111 << "\tx=" << triangles[1][ndx].x() in testPolygonOffset() 1112 << "\ty=" << triangles[1][ndx].y() in testPolygonOffset() 1113 << "\tz=" << triangles[1][ndx].z() in testPolygonOffset() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() local 218 triangles[triNdx*3 + 0] = vertex1; in init() 219 triangles[triNdx*3 + 1] = vertex2; in init() 220 triangles[triNdx*3 + 2] = vertex3; in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 234 …gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STAT… in init()
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D | es2fPolygonOffsetTests.cpp | 1078 const tcu::Vec4 triangles[2][3] = in testPolygonOffset() local 1098 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) in testPolygonOffset() 1100 << "\tx=" << triangles[0][ndx].x() in testPolygonOffset() 1101 << "\ty=" << triangles[0][ndx].y() in testPolygonOffset() 1102 << "\tz=" << triangles[0][ndx].z() in testPolygonOffset() 1103 << "\tw=" << triangles[0][ndx].w() in testPolygonOffset() 1106 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) in testPolygonOffset() 1108 << "\tx=" << triangles[1][ndx].x() in testPolygonOffset() 1109 << "\ty=" << triangles[1][ndx].y() in testPolygonOffset() 1110 << "\tz=" << triangles[1][ndx].z() in testPolygonOffset() [all …]
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/external/skia/bench/ |
D | GLInstancedArraysBench.cpp | 352 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw() local 353 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, kVerticesPerTri, triangles)); in glDraw() 354 trianglesToDraw -= triangles; in glDraw() 358 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw() local 359 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); in glDraw() 360 trianglesToDraw -= triangles; in glDraw()
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D | GLVertexAttributesBench.cpp | 236 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw() local 237 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); in glDraw() 238 trianglesToDraw -= triangles; in glDraw()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.cpp | 243 int triangles; member 275 triangles = 3200; in d3d11gears() 487 triangles = atoi(*++p); in init() 516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); in init() 517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); in init() 518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f); in init()
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/external/deqp/doc/testspecs/GLES3/ |
D | stress.occlusion_query.txt | 35 specified number of occluding triangles are drawn. Then the occlusion 36 query is started, specified number of target triangles are drawn and the
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