Searched refs:eye (Results 1 – 17 of 17) sorted by relevance
/frameworks/native/include/ui/ |
D | mat4.h | 139 static tmat44 lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up); 263 tmat44<T> tmat44<T>::lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up) { in lookAt() argument 264 tvec3<T> L(normalize(center - eye)); in lookAt() 271 tvec4<T>(-eye, 1)); in lookAt()
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 136 v->fog = c->fog.fog(c, v->eye.z); in lightVertexDarkSmoothFog() 147 v->fog = c->fog.fog(c, v->eye.z); in lightVertexDarkFlatFog() 154 v->fog = c->fog.fog(c, v->eye.z); in lightVertexSmoothFog() 474 v->fog = c->fog.fog(c, v->eye.z); in primitive_point() 902 GLfixed sd = dot4(equation.v, s->eye.v); in clip_triangle() 906 const GLfixed pd = dot4(equation.v, p->eye.v); in clip_triangle() 1044 const GLfixed sd = dot4(equation.v, s->eye.v); in clip_line() 1045 const GLfixed pd = dot4(equation.v, p->eye.v); in clip_line()
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D | vertex.cpp | 114 &c->transforms.modelview.transform, &v->eye, &v->obj); in clipAllPerspective() 124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); in clipAllPerspective()
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D | array.cpp | 1076 clipVec4(nv->eye, t, s->eye, p->eye); in clipEye()
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D | context.h | 136 vec4_t eye; member
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/frameworks/base/docs/html/distribute/engage/ |
D | app-updates.jd | 11 or game measurement tool</a> to keep an eye on what users respond to. Use
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | ViewMatrix.java | 214 double[] eye = {-10, 0, 0}; in main() local 216 v.setEyePoint(eye); in main()
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/frameworks/base/docs/html/design/wear/ |
D | principles.jd | 31 …ile you’re having a conversation, and see how it affects your train of thought and eye contact.</p> 64 <h2 id="CornerOfEye">Design for the corner of the eye</h2>
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/frameworks/base/docs/html/distribute/analyze/ |
D | build-better-apps.jd | 95 insights. However, don’t worry about keeping an eye on your reports: you can
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 278 matrix creates a transformation that renders objects from a specific eye position.</p>
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/frameworks/base/docs/html/preview/ |
D | api-overview.jd | 698 features such as face-tracking, eye-tracking, point scanning, and so on, to
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/frameworks/base/core/res/assets/webkit/ |
D | hyph_en_US.dic | 1801 5eye.
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/frameworks/base/docs/html/about/versions/ |
D | android-4.0.jd | 289 videos. For example, image effects allow you to easily fix red-eye, convert an image to grayscale,
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 12284 field public static final java.lang.String FLASH_MODE_RED_EYE = "red-eye";
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/frameworks/base/api/ |
D | current.txt | 13393 field public static final java.lang.String FLASH_MODE_RED_EYE = "red-eye";
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D | test-current.txt | 13406 field public static final java.lang.String FLASH_MODE_RED_EYE = "red-eye";
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D | system-current.txt | 13832 field public static final java.lang.String FLASH_MODE_RED_EYE = "red-eye";
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