1page.title=Android 4.0 APIs 2excludeFromSuggestions=true 3sdk.platform.version=4.0 4sdk.platform.apiLevel=14 5@jd:body 6 7<div id="qv-wrapper"> 8<div id="qv"> 9 10<h2>In this document</h2> 11<ol> 12 <li><a href="#api">API Overview</a></li> 13 <li><a href="#Honeycomb">Previous APIs</a></li> 14 <li><a href="#api-level">API Level</a></li> 15</ol> 16 17<h2>Reference</h2> 18<ol> 19<li><a 20href="{@docRoot}sdk/api_diff/14/changes.html">API 21Differences Report »</a> </li> 22</ol> 23 24</div> 25</div> 26 27 28<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> 29 30<p>Android 4.0 ({@link android.os.Build.VERSION_CODES#ICE_CREAM_SANDWICH}) 31is a major platform release that adds a variety of new features for users and app 32developers. Besides all the new features and APIs discussed below, Android 4.0 is an important 33platform release because it brings the extensive set of APIs and Holographic themes from Android 3.x 34to smaller screens. As an app developer, you now have a single platform and unified API framework 35that enables you to develop and publish your application with a single APK that provides an 36optimized user experience for handsets, tablets, and more, when running the same version of 37Android—Android 4.0 (API level 14) or greater.</p> 38 39<p>For developers, the Android {@sdkPlatformVersion} platform is available as a 40downloadable component for the Android SDK. The downloadable platform includes 41an Android library and system image, as well as a set of emulator skins and 42more. To get started developing or testing against Android {@sdkPlatformVersion}, 43use the Android SDK Manager to download the platform into your SDK.</p> 44 45<h2 id="api">API Overview</h2> 46 47<p>The sections below provide a technical overview of new APIs in Android 4.0.</p> 48 49<div class="toggle-content closed"> 50 51 <p><a href="#" onclick="return toggleContent(this)"> 52 <img src="{@docRoot}assets/images/styles/disclosure_down.png" 53class="toggle-content-img" alt="" /> 54 <strong>Table of Contents</strong> 55 </a></p> 56 57 <div class="toggle-content-toggleme" style="padding: 5px 18px"> 58 <ol> 59 <li><a href="#Contacts">Social APIs in Contacts Provider</a></li> 60 <li><a href="#Calendar">Calendar Provider</a></li> 61 <li><a href="#Voicemail">Voicemail Provider</a></li> 62 <li><a href="#Multimedia">Multimedia</a></li> 63 <li><a href="#Camera">Camera</a></li> 64 <li><a href="#AndroidBeam">Android Beam (NDEF Push with NFC)</a></li> 65 <li><a href="#WiFiDirect">Wi-Fi P2P</a></li> 66 <li><a href="#Bluetooth">Bluetooth Health Devices</a></li> 67 <li><a href="#A11y">Accessibility</a></li> 68 <li><a href="#SpellChecker">Spell Checker Services</a></li> 69 <li><a href="#TTS">Text-to-speech Engines</a></li> 70 <li><a href="#NetworkUsage">Network Usage</a></li> 71 <li><a href="#RenderScript">RenderScript</a></li> 72 <li><a href="#Enterprise">Enterprise</a></li> 73 <li><a href="#Sensors">Device Sensors</a></li> 74 <li><a href="#ActionBar">Action Bar</a></li> 75 <li><a href="#UI">User Interface and Views</a></li> 76 <li><a href="#Input">Input Framework</a></li> 77 <li><a href="#Properties">Properties</a></li> 78 <li><a href="#HwAccel">Hardware Acceleration</a></li> 79 <li><a href="#Jni">JNI Changes</a></li> 80 <li><a href="#WebKit">WebKit</a></li> 81 <li><a href="#Permissions">Permissions</a></li> 82 <li><a href="#DeviceFeatures">Device Features</a></li> 83 </ol> 84 </div> 85</div> 86 87 88 89 90 91<h3 id="Contacts">Social APIs in Contacts Provider</h3> 92 93<p>The contact APIs defined by the {@link android.provider.ContactsContract} provider have been 94extended to support new social-oriented features such as a personal profile for the device owner and 95the ability for users to invite individual contacts to social networks that are installed on the 96device.</p> 97 98 99<h4>User Profile</h4> 100 101<p>Android now includes a personal profile that represents the device owner, as defined by the 102{@link android.provider.ContactsContract.Profile} table. Social apps that maintain a user identity 103can contribute to the user's profile data by creating a new {@link 104android.provider.ContactsContract.RawContacts} entry within the {@link 105android.provider.ContactsContract.Profile}. That is, raw contacts that represent the device user do 106not belong in the traditional raw contacts table defined by the {@link 107android.provider.ContactsContract.RawContacts} Uri; instead, you must add a profile raw contact in 108the table at {@link android.provider.ContactsContract.Profile#CONTENT_RAW_CONTACTS_URI}. Raw 109contacts in this table are then aggregated into the single user-visible profile labeled "Me".</p> 110 111<p>Adding a new raw contact for the profile requires the 112android.Manifest.permission#WRITE_PROFILE permission. Likewise, in order to read from the profile 113table, you must request the android.Manifest.permission#READ_PROFILE permission. However, 114most apps should not need to read the user profile, even when contributing data to the 115profile. Reading the user profile is a sensitive permission and you should expect users to be 116skeptical of apps that request it.</p> 117 118 119<h4>Invite Intent</h4> 120 121<p>The {@link android.provider.ContactsContract.Intents#INVITE_CONTACT} intent action allows an app 122to invoke an action that indicates the user wants to add a contact to a social network. The app 123receiving the app uses it to invite the specified contact to that 124social network. Most apps will be on the receiving-end of this operation. For example, the 125built-in People app invokes the invite intent when the user selects "Add connection" for a specific 126social app that's listed in a person's contact details.</p> 127 128<p>To make your app visible as in the "Add connection" list, your app must provide a sync adapter to 129sync contact information from your social network. You must then indicate to the system that your 130app responds to the {@link android.provider.ContactsContract.Intents#INVITE_CONTACT} intent by 131adding the {@code inviteContactActivity} attribute to your app’s sync configuration file, with a 132fully-qualified name of the activity that the system should start when sending the invite intent. 133The activity that starts can then retrieve the URI for the contact in question from the intent’s 134data and perform the necessary work to invite that contact to the network or add the person to the 135user’s connections.</p> 136 137<p>See the <a href="{@docRoot}resources/samples/SampleSyncAdapter/index.html">Sample Sync 138Adapter</a> app for an example (specifically, see the <a 139href="{@docRoot}resources/samples/SampleSyncAdapter/res/xml-v14/contacts.html">contacts.xml</a> 140file).</p> 141 142 143<h4>Large photos</h4> 144 145<p>Android now supports high resolution photos for contacts. Now, when you push a photo into a 146contact record, the system processes it into both a 96x96 thumbnail (as it has previously) and a 147256x256 "display photo" that's stored in a new file-based photo store (the exact dimensions that the 148system chooses may vary in the future). You can add a large photo to a contact by putting a large 149photo in the usual {@link android.provider.ContactsContract.CommonDataKinds.Photo#PHOTO} column of a 150data row, which the system will then process into the appropriate thumbnail and display photo 151records.</p> 152 153 154<h4>Contact Usage Feedback</h4> 155 156<p>The new {@link android.provider.ContactsContract.DataUsageFeedback} APIs allow you to help track 157how often the user uses particular methods of contacting people, such as how often the user uses 158each phone number or e-mail address. This information helps improve the ranking for each contact 159method associated with each person and provide better suggestions for contacting each person.</p> 160 161 162 163 164 165<h3 id="Calendar">Calendar Provider</h3> 166 167<p>The new calendar APIs allow you to read, add, modify and delete calendars, events, attendees, 168reminders and alerts, which are stored in the Calendar Provider.</p> 169 170<p>A variety of apps and widgets can use these APIs to read and modify calendar events. However, 171some of the most compelling use cases are sync adapters that synchronize the user's calendar from 172other calendar services with the Calendar Provider, in order to offer a unified location for all the 173user's events. Google Calendar events, for example, are synchronized with the Calendar Provider by 174the Google Calendar Sync Adapter, allowing these events to be viewed with Android's built-in 175Calendar app.</p> 176 177<p>The data model for calendars and event-related information in the Calendar Provider is 178defined by {@link android.provider.CalendarContract}. All the user’s calendar data is stored in a 179number of tables defined by various subclasses of {@link android.provider.CalendarContract}:</p> 180 181<ul> 182<li>The {@link android.provider.CalendarContract.Calendars} table holds the calendar-specific 183information. Each row in this table contains the details for a single calendar, such as the name, 184color, sync information, and so on.</li> 185 186<li>The {@link android.provider.CalendarContract.Events} table holds event-specific information. 187Each row in this table contains the information for a single event, such as the 188event title, location, start time, end time, and so on. The event can occur one time or recur 189multiple times. Attendees, reminders, and extended properties are stored in separate tables and 190use the event’s {@code _ID} to link them with the event.</li> 191 192<li>The {@link android.provider.CalendarContract.Instances} table holds the start and end time for 193occurrences of an event. Each row in this table represents a single occurrence. For one-time events 194there is a one-to-one mapping of instances to events. For recurring events, multiple rows are 195automatically generated to correspond to the multiple occurrences of that event.</li> 196 197<li>The {@link android.provider.CalendarContract.Attendees} table holds the event attendee or guest 198information. Each row represents a single guest of an event. It specifies the type of guest the 199person is and the person’s response for the event.</li> 200 201<li>The {@link android.provider.CalendarContract.Reminders} table holds the alert/notification data. 202Each row represents a single alert for an event. An event can have multiple reminders. The number of 203reminders per event is specified in {@code MAX_REMINDERS}, which is set by the sync adapter that 204owns the given calendar. Reminders are specified in number-of-minutes before the event is 205scheduled and specify an alarm method such as to use an alert, email, or SMS to remind 206the user.</li> 207 208<li>The {@link android.provider.CalendarContract.ExtendedProperties} table hold opaque data fields 209used by the sync adapter. The provider takes no action with items in this table except to delete 210them when their related events are deleted.</li> 211</ul> 212 213<p>To access a user’s calendar data with the Calendar Provider, your application must request 214the {@link android.Manifest.permission#READ_CALENDAR} permission (for read access) and 215{@link android.Manifest.permission#WRITE_CALENDAR} (for write access).</p> 216 217 218<h4>Event intent</h4> 219 220<p>If all you want to do is add an event to the user’s calendar, you can use an {@link 221android.content.Intent#ACTION_INSERT} intent with the data defined by {@link 222android.provider.CalendarContract.Events#CONTENT_URI Events.CONTENT_URI} in order to start an 223activity in the Calendar app that creates new events. Using the intent does not require any 224permission and you can specify event details with the following extras:</p> 225 226<ul> 227 <li>{@link android.provider.CalendarContract.EventsColumns#TITLE Events.TITLE}: Name for the 228event</li> 229 <li>{@link 230android.provider.CalendarContract#EXTRA_EVENT_BEGIN_TIME CalendarContract.EXTRA_EVENT_BEGIN_TIME}: 231Event begin time in milliseconds from the 232epoch</li> 233 <li>{@link 234android.provider.CalendarContract#EXTRA_EVENT_END_TIME CalendarContract.EXTRA_EVENT_END_TIME}: Event 235end time in milliseconds from the epoch</li> 236 <li>{@link android.provider.CalendarContract.EventsColumns#EVENT_LOCATION Events.EVENT_LOCATION}: 237Location of the event</li> 238 <li>{@link android.provider.CalendarContract.EventsColumns#DESCRIPTION Events.DESCRIPTION}: Event 239description</li> 240 <li>{@link android.content.Intent#EXTRA_EMAIL Intent.EXTRA_EMAIL}: Email addresses of those to 241invite</li> 242 <li>{@link android.provider.CalendarContract.EventsColumns#RRULE Events.RRULE}: The recurrence 243rule for the event</li> 244 <li>{@link android.provider.CalendarContract.EventsColumns#ACCESS_LEVEL Events.ACCESS_LEVEL}: 245Whether the event is private or public</li> 246 <li>{@link android.provider.CalendarContract.EventsColumns#AVAILABILITY Events.AVAILABILITY}: 247Whether the time period of this event allows for other events to be scheduled at the same time</li> 248</ul> 249 250 251 252 253<h3 id="Voicemail">Voicemail Provider</h3> 254 255<p>The new Voicemail Provider allows applications to add voicemails to the 256device, in order to present all the user's voicemails in a single visual presentation. For instance, 257it’s possible that a user has multiple voicemail sources, such as 258one from the phone’s service provider and others from VoIP or other alternative voice 259services. These apps can use the Voicemail Provider APIs to add their voicemails to the device. The 260built-in Phone application then presents all voicemails to the user in a unified presentation. 261Although the system’s Phone application is the only application that can read all the voicemails, 262each application that provides voicemails can read those that it has added to the system (but cannot 263read voicemails from other services).</p> 264 265<p>Because the APIs currently do not allow third-party apps to read all the voicemails from the 266system, the only third-party apps that should use the voicemail APIs are those that have voicemail 267to deliver to the user.</p> 268 269<p>The {@link android.provider.VoicemailContract} class defines the content provider for the 270Voicemail Provder. The subclasses {@link android.provider.VoicemailContract.Voicemails} and {@link 271android.provider.VoicemailContract.Status} provide tables in which apps can 272insert voicemail data for storage on the device. For an example of a voicemail provider app, see the 273<a href="{@docRoot}resources/samples/VoicemailProviderDemo/index.html">Voicemail Provider 274Demo</a>.</p> 275 276 277 278 279 280<h3 id="Multimedia">Multimedia</h3> 281 282<p>Android 4.0 adds several new APIs for applications that interact with media such as photos, 283videos, and music.</p> 284 285 286<h4>Media Effects</h4> 287 288<p>A new media effects framework allows you to apply a variety of visual effects to images and 289videos. For example, image effects allow you to easily fix red-eye, convert an image to grayscale, 290adjust brightness, adjust saturation, rotate an image, apply a fisheye effect, and much more. The 291system performs all effects processing on the GPU to obtain maximum performance.</p> 292 293<p>For maximum performance, effects are applied directly to OpenGL textures, so your application 294must have a valid OpenGL context before it can use the effects APIs. The textures to which you apply 295effects may be from bitmaps, videos or even the camera. However, there are certain restrictions that 296textures must meet:</p> 297<ol> 298<li>They must be bound to a {@link android.opengl.GLES20#GL_TEXTURE_2D} texture image</li> 299<li>They must contain at least one mipmap level</li> 300</ol> 301 302<p>An {@link android.media.effect.Effect} object defines a single media effect that you can apply to 303an image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p> 304 305<ol> 306<li>Call {@link android.media.effect.EffectContext#createWithCurrentGlContext 307EffectContext.createWithCurrentGlContext()} from your OpenGL ES 2.0 context.</li> 308<li>Use the returned {@link android.media.effect.EffectContext} to call {@link 309android.media.effect.EffectContext#getFactory EffectContext.getFactory()}, which returns an instance 310of {@link android.media.effect.EffectFactory}.</li> 311<li>Call {@link android.media.effect.EffectFactory#createEffect createEffect()}, passing it an 312effect name from @link android.media.effect.EffectFactory}, such as {@link 313android.media.effect.EffectFactory#EFFECT_FISHEYE} or {@link 314android.media.effect.EffectFactory#EFFECT_VIGNETTE}.</li> 315</ol> 316 317<p>You can adjust an effect’s parameters by calling {@link android.media.effect.Effect#setParameter 318setParameter()} and passing a parameter name and parameter value. Each type of effect accepts 319different parameters, which are documented with the effect name. For example, {@link 320android.media.effect.EffectFactory#EFFECT_FISHEYE} has one parameter for the {@code scale} of the 321distortion.</p> 322 323<p>To apply an effect on a texture, call {@link android.media.effect.Effect#apply apply()} on the 324{@link 325android.media.effect.Effect} and pass in the input texture, it’s width and height, and the output 326texture. The input texture must be bound to a {@link android.opengl.GLES20#GL_TEXTURE_2D} texture 327image (usually done by calling the {@link android.opengl.GLES20#glTexImage2D glTexImage2D()} 328function). You may provide multiple mipmap levels. If the output texture has not been bound to a 329texture image, it will be automatically bound by the effect as a {@link 330android.opengl.GLES20#GL_TEXTURE_2D} and with one mipmap level (0), which will have the same 331size as the input.</p> 332 333<p>All effects listed in {@link android.media.effect.EffectFactory} are guaranteed to be supported. 334However, some additional effects available from external libraries are not supported by all devices, 335so you must first check if the desired effect from the external library is supported by calling 336{@link android.media.effect.EffectFactory#isEffectSupported isEffectSupported()}.</p> 337 338 339<h4>Remote control client</h4> 340 341<p>The new {@link android.media.RemoteControlClient} allows media players to enable playback 342controls from remote control clients such as the device lock screen. Media players can also expose 343information about the media currently playing for display on the remote control, such as track 344information and album art.</p> 345 346<p>To enable remote control clients for your media player, instantiate a {@link 347android.media.RemoteControlClient} with its constructor, passing it a {@link 348android.app.PendingIntent} that broadcasts {@link 349android.content.Intent#ACTION_MEDIA_BUTTON}. The intent must also declare the explicit {@link 350android.content.BroadcastReceiver} component in your app that handles the {@link 351android.content.Intent#ACTION_MEDIA_BUTTON} event.</p> 352 353<p>To declare which media control inputs your player can handle, you must call {@link 354android.media.RemoteControlClient#setTransportControlFlags setTransportControlFlags()} on your 355{@link android.media.RemoteControlClient}, passing a set of {@code FLAG_KEY_MEDIA_*} flags, such as 356{@link android.media.RemoteControlClient#FLAG_KEY_MEDIA_PREVIOUS} and {@link 357android.media.RemoteControlClient#FLAG_KEY_MEDIA_NEXT}.</p> 358 359<p>You must then register your {@link android.media.RemoteControlClient} by passing it to {@link 360android.media.AudioManager#registerRemoteControlClient MediaManager.registerRemoteControlClient()}. 361Once registered, the broadcast receiver you declared when you instantiated the {@link 362android.media.RemoteControlClient} will receive {@link android.content.Intent#ACTION_MEDIA_BUTTON} 363events when a button is pressed from a remote control. The intent you receive includes the {@link 364android.view.KeyEvent} for the media key pressed, which you can retrieve from the intent with {@link 365android.content.Intent#getParcelableExtra getParcelableExtra(Intent.EXTRA_KEY_EVENT)}.</p> 366 367<p>To display information on the remote control about the media playing, call {@link 368android.media.RemoteControlClient#editMetadata editMetaData()} and add metadata to the returned 369{@link android.media.RemoteControlClient.MetadataEditor}. You can supply a bitmap for media artwork, 370numerical information such as elapsed time, and text information such as the track title. For 371information on available keys see the {@code METADATA_KEY_*} flags in {@link 372android.media.MediaMetadataRetriever}.</p> 373 374<p>For a sample implementation, see the <a 375href="{@docRoot}resources/samples/RandomMusicPlayer/index.html">Random Music Player</a>, which 376provides compatibility logic such that it enables the remote control client on Android 4.0 377devices while continuing to support devices back to Android 2.1.</p> 378 379 380<h4>Media player</h4> 381 382<ul> 383<li>Streaming online media from {@link android.media.MediaPlayer} now requires the {@link 384android.Manifest.permission#INTERNET} permission. If you use {@link android.media.MediaPlayer} to 385play content from the Internet, be sure to add the {@link android.Manifest.permission#INTERNET} 386permission to your manifest or else your media playback will not work beginning with Android 3874.0.</li> 388 389<li>{@link android.media.MediaPlayer#setSurface(Surface) setSurface()} allows you define a {@link 390android.view.Surface} to behave as the video sink.</li> 391 392<li>{@link android.media.MediaPlayer#setDataSource(Context,Uri,Map) setDataSource()} allows you to 393send additional HTTP headers with your request, which can be useful for HTTP(S) live streaming</li> 394 395<li>HTTP(S) live streaming now respects HTTP cookies across requests</li> 396</ul> 397 398 399<h4>Media types</h4> 400 401<p>Android 4.0 adds support for:</p> 402<ul> 403<li>HTTP/HTTPS live streaming protocol version 3 </li> 404<li>ADTS raw AAC audio encoding</li> 405<li>WEBP images</li> 406<li>Matroska video</li> 407</ul> 408<p>For more info, see <a href="{@docRoot}guide/appendix/media-formats.html">Supported Media 409Formats</a>.</p> 410 411 412 413 414 415<h3 id="Camera">Camera</h3> 416 417<p>The {@link android.hardware.Camera} class now includes APIs for detecting faces and controlling 418focus and metering areas.</p> 419 420 421<h4>Face detection</h4> 422 423<p>Camera apps can now enhance their abilities with Android’s face detection APIs, which not 424only detect the face of a subject, but also specific facial features, such as the eyes and mouth. 425</p> 426 427<p>To detect faces in your camera application, you must register a {@link 428android.hardware.Camera.FaceDetectionListener} by calling {@link 429android.hardware.Camera#setFaceDetectionListener setFaceDetectionListener()}. You can then start 430your camera surface and start detecting faces by calling {@link 431android.hardware.Camera#startFaceDetection}.</p> 432 433<p>When the system detects one or more faces in the camera scene, it calls the {@link 434android.hardware.Camera.FaceDetectionListener#onFaceDetection onFaceDetection()} callback in your 435implementation of {@link android.hardware.Camera.FaceDetectionListener}, including an array of 436{@link android.hardware.Camera.Face} objects.</p> 437 438<p>An instance of the {@link android.hardware.Camera.Face} class provides various information about 439the face detected, including:</p> 440<ul> 441<li>A {@link android.graphics.Rect} that specifies the bounds of the face, relative to the camera's 442current field of view</li> 443<li>An integer betwen 1 and 100 that indicates how confident the system is that the object is a 444human face</li> 445<li>A unique ID so you can track multiple faces</li> 446<li>Several {@link android.graphics.Point} objects that indicate where the eyes and mouth are 447located</li> 448</ul> 449 450<p class="note"><strong>Note:</strong> Face detection may not be supported on some 451devices, so you should check by calling {@link 452android.hardware.Camera.Parameters#getMaxNumDetectedFaces()} and ensure the return 453value is greater than zero. Also, some devices may not support identification of eyes and mouth, 454in which case, those fields in the {@link android.hardware.Camera.Face} object will be null.</p> 455 456 457<h4>Focus and metering areas</h4> 458 459<p>Camera apps can now control the areas that the camera uses for focus and for metering white 460balance 461and auto-exposure. Both features use the new {@link android.hardware.Camera.Area} class to specify 462the region of the camera’s current view that should be focused or metered. An instance of the {@link 463android.hardware.Camera.Area} class defines the bounds of the area with a {@link 464android.graphics.Rect} and the area's weight—representing the level of importance of that 465area, relative to other areas in consideration—with an integer.</p> 466 467<p>Before setting either a focus area or metering area, you should first call {@link 468android.hardware.Camera.Parameters#getMaxNumFocusAreas} or {@link 469android.hardware.Camera.Parameters#getMaxNumMeteringAreas}, respectively. If these return zero, then 470the device does not support the corresponding feature.</p> 471 472<p>To specify the focus or metering areas to use, simply call {@link 473android.hardware.Camera.Parameters#setFocusAreas setFocusAreas()} or {@link 474android.hardware.Camera.Parameters#setMeteringAreas setMeteringAreas()}. Each take a {@link 475java.util.List} of {@link android.hardware.Camera.Area} objects that indicate the areas to consider 476for focus or metering. For example, you might implement a feature that allows the user to set the 477focus area by touching an area of the preview, which you then translate to an {@link 478android.hardware.Camera.Area} object and request that the camera focus on that area of the scene. 479The focus or exposure in that area will continually update as the scene in the area changes.</p> 480 481 482<h4>Continuous auto focus for photos</h4> 483 484<p>You can now enable continuous auto focusing (CAF) when taking photos. To enable CAF in your 485camera app, pass {@link android.hardware.Camera.Parameters#FOCUS_MODE_CONTINUOUS_PICTURE} 486to {@link android.hardware.Camera.Parameters#setFocusMode setFocusMode()}. When ready to capture 487a photo, call {@link android.hardware.Camera#autoFocus autoFocus()}. Your {@link 488android.hardware.Camera.AutoFocusCallback} immediately receives a callback to indicate whether 489focus was achieved. To resume CAF after receiving the callback, you must call {@link 490android.hardware.Camera#cancelAutoFocus()}.</p> 491 492<p class="note"><strong>Note:</strong> Continuous auto focus is also supported when capturing 493video, using {@link android.hardware.Camera.Parameters#FOCUS_MODE_CONTINUOUS_VIDEO}, which was 494added in API level 9.</p> 495 496 497<h4>Other camera features</h4> 498 499<ul> 500<li>While recording video, you can now call {@link android.hardware.Camera#takePicture 501takePicture()} to save a photo without interrupting the video session. Before doing so, you should 502call {@link android.hardware.Camera.Parameters#isVideoSnapshotSupported} to be sure the hardware 503supports it.</li> 504 505<li>You can now lock auto exposure and white balance with {@link 506android.hardware.Camera.Parameters#setAutoExposureLock setAutoExposureLock()} and {@link 507android.hardware.Camera.Parameters#setAutoWhiteBalanceLock setAutoWhiteBalanceLock()} to prevent 508these properties from changing.</li> 509 510<li>You can now call {@link android.hardware.Camera#setDisplayOrientation 511setDisplayOrientation()} while the camera preview is running. Previously, you could call this 512only before beginning the preview, but you can now change the orientation at any time.</li> 513</ul> 514 515 516<h4>Camera broadcast intents</h4> 517 518<ul> 519<li>{@link android.hardware.Camera#ACTION_NEW_PICTURE Camera.ACTION_NEW_PICTURE}: 520This indicates that the user has captured a new photo. The built-in Camera app invokes this 521broadcast after a photo is captured and third-party camera apps should also broadcast this intent 522after capturing a photo.</li> 523<li>{@link android.hardware.Camera#ACTION_NEW_VIDEO Camera.ACTION_NEW_VIDEO}: 524This indicates that the user has captured a new video. The built-in Camera app invokes this 525broadcast after a video is recorded and third-party camera apps should also broadcast this intent 526after capturing a video.</li> 527</ul> 528 529 530 531 532 533<h3 id="AndroidBeam">Android Beam (NDEF Push with NFC)</h3> 534 535<p>Android Beam is a new NFC feature that allows you to send NDEF messages from one device to 536another (a process also known as “NDEF Push"). The data transfer is initiated when two 537Android-powered devices that support Android Beam are in close proximity (about 4 cm), usually with 538their backs touching. The data inside the NDEF message can contain any data that you wish to share 539between devices. For example, the People app shares contacts, YouTube shares videos, and Browser 540shares URLs using Android Beam.</p> 541 542<p>To transmit data between devices using Android Beam, you need to create an {@link 543android.nfc.NdefMessage} that contains the information you want to share while your activity is in 544the foreground. You must then pass the {@link android.nfc.NdefMessage} to the system in one of two 545ways:</p> 546 547<ul> 548<li>Define a single {@link android.nfc.NdefMessage} to push while in the activity: 549<p>Call {@link android.nfc.NfcAdapter#setNdefPushMessage setNdefPushMessage()} at any time to set 550the message you want to send. For instance, you might call this method and pass it your {@link 551android.nfc.NdefMessage} during your activity’s {@link android.app.Activity#onCreate onCreate()} 552method. Then, whenever Android Beam is activated with another device while the activity is in the 553foreground, the system sends the {@link android.nfc.NdefMessage} to the other device.</p></li> 554 555<li>Define the {@link android.nfc.NdefMessage} to push at the time that Android Beam is initiated: 556<p>Implement {@link android.nfc.NfcAdapter.CreateNdefMessageCallback}, in which your 557implementation of the {@link 558android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()} 559method returns the {@link android.nfc.NdefMessage} you want to send. Then pass the {@link 560android.nfc.NfcAdapter.CreateNdefMessageCallback} implementation to {@link 561android.nfc.NfcAdapter#setNdefPushMessageCallback setNdefPushMessageCallback()}.</p> 562<p>In this case, when Android Beam is activated with another device while your activity is in the 563foreground, the system calls {@link 564android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()} to retrieve 565the {@link android.nfc.NdefMessage} you want to send. This allows you to define the {@link 566android.nfc.NdefMessage} to deliver only once Android Beam is initiated, in case the contents 567of the message might vary throughout the life of the activity.</p></li> 568</ul> 569 570<p>In case you want to run some specific code once the system has successfully delivered your NDEF 571message to the other device, you can implement {@link 572android.nfc.NfcAdapter.OnNdefPushCompleteCallback} and set it with {@link 573android.nfc.NfcAdapter#setOnNdefPushCompleteCallback setNdefPushCompleteCallback()}. The system will 574then call {@link android.nfc.NfcAdapter.OnNdefPushCompleteCallback#onNdefPushComplete 575onNdefPushComplete()} when the message is delivered.</p> 576 577<p>On the receiving device, the system dispatches NDEF Push messages in a similar way to regular NFC 578tags. The system invokes an intent with the {@link android.nfc.NfcAdapter#ACTION_NDEF_DISCOVERED} 579action to start an activity, with either a URL or a MIME type set according to the first {@link 580android.nfc.NdefRecord} in the {@link android.nfc.NdefMessage}. For the activity you want to 581respond, you can declare intent filters for the URLs or MIME types your app cares about. For more 582information about Tag Dispatch see the <a 583href="{@docRoot}guide/topics/connectivity/nfc/index.html#dispatch">NFC</a> developer guide.</p> 584 585<p>If you want your {@link android.nfc.NdefMessage} to carry a URI, you can now use the convenience 586method {@link android.nfc.NdefRecord#createUri createUri} to construct a new {@link 587android.nfc.NdefRecord} based on either a string or a {@link android.net.Uri} object. If the URI is 588a special format that you want your application to also receive during an Android Beam event, you 589should create an intent filter for your activity using the same URI scheme in order to receive the 590incoming NDEF message.</p> 591 592<p>You should also pass an “Android application record" with your {@link android.nfc.NdefMessage} in 593order to guarantee that your application handles the incoming NDEF message, even if other 594applications filter for the same intent action. You can create an Android application record by 595calling {@link android.nfc.NdefRecord#createApplicationRecord createApplicationRecord()}, passing it 596your application’s package name. When the other device receives the NDEF message with the 597application record and multiple applications contain activities that handle the specified intent, 598the system always delivers the message to the activity in your application (based on the matching 599application record). If the target device does not currently have your application installed, the 600system uses the Android application record to launch Google Play and take the user to the 601application in order to install it.</p> 602 603<p>If your application doesn’t use NFC APIs to perform NDEF Push messaging, then Android provides a 604default behavior: When your application is in the foreground on one device and Android Beam is 605invoked with another Android-powered device, then the other device receives an NDEF message with an 606Android application record that identifies your application. If the receiving device has the 607application installed, the system launches it; if it’s not installed, Google Play opens and takes 608the user to your application in order to install it.</p> 609 610<p>You can read more about Android Beam and other NFC features in the <a 611href="{@docRoot}guide/topics/connectivity/nfc/nfc.html">NFC Basics</a> developer guide. For some example code 612using Android Beam, see the <a 613href="{@docRoot}resources/samples/AndroidBeamDemo/src/com/example/android/beam/Beam.html">Android 614Beam Demo</a>.</p> 615 616 617 618 619 620<h3 id="WiFiDirect">Wi-Fi P2P</h3> 621 622<p>Android now supports Wi-Fi peer-to-peer (P2P) connections between Android-powered devices and 623other device types (in compliance with the Wi-Fi Alliance's <a href= 624"http://www.wi-fi.org/discover-and-learn/wi-fi-direct" class="external-link">Wi-Fi Direct™</a> 625certification program) without a hotspot or Internet connection. The Android framework provides a 626set of Wi-Fi P2P APIs that allow you to discover and connect to other devices when each device 627supports Wi-Fi P2P, then communicate over a speedy connection across distances much longer than a 628Bluetooth connection.</p> 629 630 631<p>A new package, {@link android.net.wifi.p2p}, contains all the APIs for performing peer-to-peer 632connections with Wi-Fi. The primary class you need to work with is {@link 633android.net.wifi.p2p.WifiP2pManager}, which you can acquire by calling {@link 634android.app.Activity#getSystemService getSystemService(WIFI_P2P_SERVICE)}. The {@link 635android.net.wifi.p2p.WifiP2pManager} includes APIs that allow you to:</p> 636<ul> 637<li>Initialize your application for P2P connections by calling {@link 638android.net.wifi.p2p.WifiP2pManager#initialize initialize()}</li> 639 640<li>Discover nearby devices by calling {@link android.net.wifi.p2p.WifiP2pManager#discoverPeers 641discoverPeers()}</li> 642 643<li>Start a P2P connection by calling {@link android.net.wifi.p2p.WifiP2pManager#connect 644connect()}</li> 645<li>And more</li> 646</ul> 647 648<p>Several other interfaces and classes are necessary as well, such as:</p> 649<ul> 650<li>The {@link android.net.wifi.p2p.WifiP2pManager.ActionListener} interface allows you to receive 651callbacks when an operation such as discovering peers or connecting to them succeeds or fails.</li> 652 653<li>{@link android.net.wifi.p2p.WifiP2pManager.PeerListListener} interface allows you to receive 654information about discovered peers. The callback provides a {@link 655android.net.wifi.p2p.WifiP2pDeviceList}, from which you can retrieve a {@link 656android.net.wifi.p2p.WifiP2pDevice} object for each device within range and get information such as 657the device name, address, device type, the WPS configurations the device supports, and more.</li> 658 659<li>The {@link android.net.wifi.p2p.WifiP2pManager.GroupInfoListener} interface allows you to 660receive information about a P2P group. The callback provides a {@link 661android.net.wifi.p2p.WifiP2pGroup} object, which provides group information such as the owner, the 662network name, and passphrase.</li> 663 664<li>{@link android.net.wifi.p2p.WifiP2pManager.ConnectionInfoListener} interface allows you to 665receive information about the current connection. The callback provides a {@link 666android.net.wifi.p2p.WifiP2pInfo} object, which has information such as whether a group has been 667formed and who is the group owner.</li> 668</ul> 669 670<p>In order to use the Wi-Fi P2P APIs, your app must request the following user permissions:</p> 671<ul> 672<li>{@link android.Manifest.permission#ACCESS_WIFI_STATE}</li> 673<li>{@link android.Manifest.permission#CHANGE_WIFI_STATE}</li> 674<li>{@link android.Manifest.permission#INTERNET} (although your app doesn’t technically connect 675to the Internet, communicating to Wi-Fi P2P peers with standard java sockets requires Internet 676permission).</li> 677</ul> 678 679<p>The Android system also broadcasts several different actions during certain Wi-Fi P2P events:</p> 680<ul> 681<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_CONNECTION_CHANGED_ACTION}: The P2P 682connection state has changed. This carries {@link 683android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_P2P_INFO} with a {@link 684android.net.wifi.p2p.WifiP2pInfo} object and {@link 685android.net.wifi.p2p.WifiP2pManager#EXTRA_NETWORK_INFO} with a {@link android.net.NetworkInfo} 686object.</li> 687 688<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_CHANGED_ACTION}: The P2P state has 689changed between enabled and disabled. It carries {@link 690android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_STATE} with either {@link 691android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_DISABLED} or {@link 692android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_ENABLED}</li> 693 694<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_PEERS_CHANGED_ACTION}: The list of peer 695devices has changed.</li> 696 697<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_THIS_DEVICE_CHANGED_ACTION}: The details for 698this device have changed.</li> 699</ul> 700 701<p>See the {@link android.net.wifi.p2p.WifiP2pManager} documentation for more information. Also 702look at the <a href="{@docRoot}resources/samples/WiFiDirectDemo/index.html">Wi-Fi P2P Demo</a> 703sample application.</p> 704 705 706 707 708 709<h3 id="Bluetooth">Bluetooth Health Devices</h3> 710 711<p>Android now supports Bluetooth Health Profile devices, so you can create applications that use 712Bluetooth to communicate with health devices that support Bluetooth, such as heart-rate monitors, 713blood meters, thermometers, and scales.</p> 714 715<p>Similar to regular headset and A2DP profile devices, you must call {@link 716android.bluetooth.BluetoothAdapter#getProfileProxy getProfileProxy()} with a {@link 717android.bluetooth.BluetoothProfile.ServiceListener} and the {@link 718android.bluetooth.BluetoothProfile#HEALTH} profile type to establish a connection with the profile 719proxy object.</p> 720 721<p>Once you’ve acquired the Health Profile proxy (the {@link android.bluetooth.BluetoothHealth} 722object), connecting to and communicating with paired health devices involves the following new 723Bluetooth classes:</p> 724<ul> 725<li>{@link android.bluetooth.BluetoothHealthCallback}: You must extend this class and implement the 726callback methods to receive updates about changes in the application’s registration state and 727Bluetooth channel state.</li> 728<li>{@link android.bluetooth.BluetoothHealthAppConfiguration}: During callbacks to your {@link 729android.bluetooth.BluetoothHealthCallback}, you’ll receive an instance of this object, which 730provides configuration information about the available Bluetooth health device, which you must use 731to perform various operations such as initiate and terminate connections with the {@link 732android.bluetooth.BluetoothHealth} APIs.</li> 733</ul> 734 735<p>For more information about using the Bluetooth Health Profile, see the documentation for {@link 736android.bluetooth.BluetoothHealth}.</p> 737 738 739 740 741 742<h3 id="A11y">Accessibility</h3> 743 744<p>Android 4.0 improves accessibility for sight-impaired users with new explore-by-touch mode 745and extended APIs that allow you to provide more information about view content or 746develop advanced accessibility services.</p> 747 748 749<h4>Explore-by-touch mode</h4> 750 751<p>Users with vision loss can now explore the screen by touching and dragging a finger across the 752screen to hear voice descriptions of the content. Because the explore-by-touch mode works like a 753virtual cursor, it allows screen readers to identify the descriptive text the same way that screen 754readers can when the user navigates with a d-pad or trackball—by reading information provided 755by {@link android.R.attr#contentDescription android:contentDescription} and {@link 756android.view.View#setContentDescription setContentDescription()} upon a simulated "hover" event. So, 757consider this is a reminder that you should provide descriptive text for the views in your 758application, especially for {@link android.widget.ImageButton}, {@link android.widget.EditText}, 759{@link android.widget.ImageView} and other widgets that might not naturally contain descriptive 760text.</p> 761 762 763<h4>Accessibility for views</h4> 764 765<p>To enhance the information available to accessibility services such as screen readers, you can 766implement new callback methods for accessibility events in your custom {@link 767android.view.View} components.</p> 768 769<p>It's important to first note that the behavior of the {@link 770android.view.View#sendAccessibilityEvent sendAccessibilityEvent()} method has changed in Android 7714.0. As with previous version of Android, when the user enables accessibility services on the device 772and an input event such as a click or hover occurs, the respective view is notified with a call to 773{@link android.view.View#sendAccessibilityEvent sendAccessibilityEvent()}. Previously, the 774implementation of {@link android.view.View#sendAccessibilityEvent sendAccessibilityEvent()} would 775initialize an {@link android.view.accessibility.AccessibilityEvent} and send it to {@link 776android.view.accessibility.AccessibilityManager}. The new behavior involves some additional callback 777methods that allow the view and its parents to add more contextual information to the event: 778<ol> 779 <li>When invoked, the {@link 780android.view.View#sendAccessibilityEvent sendAccessibilityEvent()} and {@link 781android.view.View#sendAccessibilityEventUnchecked sendAccessibilityEventUnchecked()} methods defer 782to {@link android.view.View#onInitializeAccessibilityEvent onInitializeAccessibilityEvent()}. 783 <p>Custom implementations of {@link android.view.View} might want to implement {@link 784android.view.View#onInitializeAccessibilityEvent onInitializeAccessibilityEvent()} to 785attach additional accessibility information to the {@link 786android.view.accessibility.AccessibilityEvent}, but should also call the super implementation to 787provide default information such as the standard content description, item index, and more. 788However, you should not add additional text content in this callback—that happens 789next.</p></li> 790 <li>Once initialized, if the event is one of several types that should be populated with text 791information, the view then receives a call to {@link 792android.view.View#dispatchPopulateAccessibilityEvent dispatchPopulateAccessibilityEvent()}, which 793defers to the {@link android.view.View#onPopulateAccessibilityEvent onPopulateAccessibilityEvent()} 794callback. 795 <p>Custom implementations of {@link android.view.View} should usually implement {@link 796android.view.View#onPopulateAccessibilityEvent onPopulateAccessibilityEvent()} to add additional 797text content to the {@link android.view.accessibility.AccessibilityEvent} if the {@link 798android.R.attr#contentDescription android:contentDescription} text is missing or 799insufficient. To add more text description to the 800{@link android.view.accessibility.AccessibilityEvent}, call {@link 801android.view.accessibility.AccessibilityEvent#getText()}.{@link java.util.List#add add()}.</p> 802</li> 803 <li>At this point, the {@link android.view.View} passes the event up the view hierarchy by calling 804{@link android.view.ViewGroup#requestSendAccessibilityEvent requestSendAccessibilityEvent()} on the 805parent view. Each parent view then has the chance to augment the accessibility information by 806adding an {@link android.view.accessibility.AccessibilityRecord}, until it 807ultimately reaches the root view, which sends the event to the {@link 808android.view.accessibility.AccessibilityManager} with {@link 809android.view.accessibility.AccessibilityManager#sendAccessibilityEvent 810sendAccessibilityEvent()}.</li> 811</ol> 812 813<p>In addition to the new methods above, which are useful when extending the {@link 814android.view.View} class, you can also intercept these event callbacks on any {@link 815android.view.View} by extending {@link 816android.view.View.AccessibilityDelegate AccessibilityDelegate} and setting it on the view with 817{@link android.view.View#setAccessibilityDelegate setAccessibilityDelegate()}. 818When you do, each accessibility method in the view defers the call to the corresponding method in 819the delegate. For example, when the view receives a call to {@link 820android.view.View#onPopulateAccessibilityEvent onPopulateAccessibilityEvent()}, it passes it to the 821same method in the {@link android.view.View.AccessibilityDelegate}. Any methods not handled by 822the delegate are given right back to the view for default behavior. This allows you to override only 823the methods necessary for any given view without extending the {@link android.view.View} class.</p> 824 825 826<p>If you want to maintain compatibility with Android versions prior to 4.0, while also supporting 827the new the accessibility APIs, you can do so with the latest version of the <em>v4 support 828library</em> (in <a href="{@docRoot}tools/support-library/index.html">Compatibility Package, r4</a>) 829using a set of utility classes that provide the new accessibility APIs in a backward-compatible 830design.</p> 831 832 833 834 835<h4>Accessibility services</h4> 836 837<p>If you're developing an accessibility service, the information about various accessibility events 838has been significantly expanded to enable more advanced accessibility feedback for users. In 839particular, events are generated based on view composition, providing better context information and 840allowing accessibility services to traverse view hierarchies to get additional view information and 841deal with special cases.</p> 842 843<p>If you're developing an accessibility service (such as a screen reader), you can access 844additional content information and traverse view hierarchies with the following procedure:</p> 845<ol> 846<li>Upon receiving an {@link android.view.accessibility.AccessibilityEvent} from an application, 847call the {@link android.view.accessibility.AccessibilityEvent#getRecord(int) 848AccessibilityEvent.getRecord()} to retrieve a specific {@link 849android.view.accessibility.AccessibilityRecord} (there may be several records attached to the 850event).</li> 851 852<li>From either {@link android.view.accessibility.AccessibilityEvent} or an individual {@link 853android.view.accessibility.AccessibilityRecord}, you can call {@link 854android.view.accessibility.AccessibilityRecord#getSource() getSource()} to retrieve a {@link 855android.view.accessibility.AccessibilityNodeInfo} object. 856 <p>An {@link android.view.accessibility.AccessibilityNodeInfo} represents a single node 857of the window content in a format that allows you to query accessibility information about that 858node. The {@link android.view.accessibility.AccessibilityNodeInfo} object returned from {@link 859android.view.accessibility.AccessibilityEvent} describes the event source, whereas the source from 860an {@link android.view.accessibility.AccessibilityRecord} describes the predecessor of the event 861source.</p></li> 862 863<li>With the {@link android.view.accessibility.AccessibilityNodeInfo}, you can query information 864about it, call {@link 865android.view.accessibility.AccessibilityNodeInfo#getParent getParent()} or {@link 866android.view.accessibility.AccessibilityNodeInfo#getChild getChild()} to traverse the view 867hierarchy, and even add child views to the node.</li> 868</ol> 869 870<p>In order for your application to publish itself to the system as an accessibility service, it 871must declare an XML configuration file that corresponds to {@link 872android.accessibilityservice.AccessibilityServiceInfo}. For more information about creating an 873accessibility service, see {@link 874android.accessibilityservice.AccessibilityService} and {@link 875android.accessibilityservice.AccessibilityService#SERVICE_META_DATA 876SERVICE_META_DATA} for information about the XML configuration.</p> 877 878 879<h4>Other accessibility APIs</h4> 880 881<p>If you're interested in the device's accessibility state, the {@link 882android.view.accessibility.AccessibilityManager} has some new APIs such as:</p> 883<ul> 884 <li>{@link android.view.accessibility.AccessibilityManager.AccessibilityStateChangeListener} 885is an interface that allows you to receive a callback whenever accessibility is enabled or 886disabled.</li> 887 <li>{@link android.view.accessibility.AccessibilityManager#getEnabledAccessibilityServiceList 888 getEnabledAccessibilityServiceList()} provides information about which accessibility services 889 are currently enabled.</li> 890 <li>{@link android.view.accessibility.AccessibilityManager#isTouchExplorationEnabled()} tells 891 you whether the explore-by-touch mode is enabled.</li> 892</ul> 893 894 895 896 897 898 899<h3 id="SpellChecker">Spell Checker Services</h3> 900 901<p>A new spell checker framework allows apps to create spell checkers in a manner similar to the 902input method framework (for IMEs). To create a new spell checker, you must implement a service that 903extends 904{@link android.service.textservice.SpellCheckerService} and extend the {@link 905android.service.textservice.SpellCheckerService.Session} class to provide spelling suggestions based 906on text provided by the interface's callback methods. In the {@link 907android.service.textservice.SpellCheckerService.Session} callback methods, you must return the 908spelling suggestions as {@link android.view.textservice.SuggestionsInfo} objects. </p> 909 910<p>Applications with a spell checker service must declare the {@link 911android.Manifest.permission#BIND_TEXT_SERVICE} permission as required by the service. 912The service must also declare an intent filter with {@code <action 913android:name="android.service.textservice.SpellCheckerService" />} as the intent’s action and should 914include a {@code <meta-data>} element that declares configuration information for the spell 915checker. </p> 916 917<p>See the sample <a href="{@docRoot}resources/samples/SpellChecker/SampleSpellCheckerService/index.html"> 918Spell Checker Service</a> app and 919sample <a href="{@docRoot}resources/samples/SpellChecker/HelloSpellChecker/index.html"> 920Spell Checker Client</a> app for example code.</p> 921 922 923 924 925<h3 id="TTS">Text-to-speech Engines</h3> 926 927<p>Android’s text-to-speech (TTS) APIs have been significantly extended to allow applications to 928more easily implement custom TTS engines, while applications that want to use a TTS engine have a 929couple new APIs for selecting an engine.</p> 930 931 932<h4>Using text-to-speech engines</h4> 933 934<p>In previous versions of Android, you could use the {@link android.speech.tts.TextToSpeech} class 935to perform text-to-speech (TTS) operations using the TTS engine provided by the system or set a 936custom engine using {@link android.speech.tts.TextToSpeech#setEngineByPackageName 937setEngineByPackageName()}. In Android 4.0, the {@link 938android.speech.tts.TextToSpeech#setEngineByPackageName setEngineByPackageName()} method has been 939deprecated and you can now specify the engine to use with a new {@link 940android.speech.tts.TextToSpeech} constructor that accepts the package name of a TTS engine.</p> 941 942<p>You can also query the available TTS engines with {@link 943android.speech.tts.TextToSpeech#getEngines()}. This method returns a list of {@link 944android.speech.tts.TextToSpeech.EngineInfo} objects, which include meta data such as the engine’s 945icon, label, and package name.</p> 946 947 948<h4>Building text-to-speech engines</h4> 949 950<p>Previously, custom engines required that the engine be built using an undocumented native header 951file. In Android 4.0, there is a complete set of framework APIs for building TTS engines. </p> 952 953<p>The basic setup requires an implementation of {@link android.speech.tts.TextToSpeechService} that 954responds to the {@link android.speech.tts.TextToSpeech.Engine#INTENT_ACTION_TTS_SERVICE} intent. The 955primary work for a TTS engine happens during the {@link 956android.speech.tts.TextToSpeechService#onSynthesizeText onSynthesizeText()} callback in a service 957that extends {@link android.speech.tts.TextToSpeechService}. The system delivers this method two 958objects:</p> 959<ul> 960<li>{@link android.speech.tts.SynthesisRequest}: This contains various data including the text to 961synthesize, the locale, the speech rate, and voice pitch.</li> 962<li>{@link android.speech.tts.SynthesisCallback}: This is the interface by which your TTS engine 963delivers the resulting speech data as streaming audio. First the engine must call {@link 964android.speech.tts.SynthesisCallback#start start()} to indicate that the engine is ready to deliver 965the audio, then call {@link android.speech.tts.SynthesisCallback#audioAvailable audioAvailable()}, 966passing it the audio data in a byte buffer. Once your engine has passed all audio through the 967buffer, call {@link android.speech.tts.SynthesisCallback#done()}.</li> 968</ul> 969 970<p>Now that the framework supports a true API for creating TTS engines, support for the native code 971implementation has been removed. Look for a blog post about a compatibility layer 972that you can use to convert your old TTS engines to the new framework.</p> 973 974<p>For an example TTS engine using the new APIs, see the <a 975href="{@docRoot}resources/samples/TtsEngine/index.html">Text To Speech Engine</a> sample app.</p> 976 977 978 979 980 981 982<h3 id="NetworkUsage">Network Usage</h3> 983 984<p>Android 4.0 gives users precise visibility of how much network data their applications are using. 985The Settings app provides controls that allow users to manage set limits for network data usage and 986even disable the use of background data for individual apps. In order to avoid users disabling your 987app’s access to data from the background, you should develop strategies to use the data 988connection efficiently and adjust your usage depending on the type of connection available.</p> 989 990<p>If your application performs a lot of network transactions, you should provide user settings that 991allow users to control your app’s data habits, such as how often your app syncs data, whether to 992perform uploads/downloads only when on Wi-Fi, whether to use data while roaming, etc. With these 993controls available to them, users are much less likely to disable your app’s access to data when 994they approach their limits, because they can instead precisely control how much data your app uses. 995If you provide a preference activity with these settings, you should include in its manifest 996declaration an intent filter for the {@link android.content.Intent#ACTION_MANAGE_NETWORK_USAGE} 997action. For example:</p> 998 999<pre> 1000<activity android:name="DataPreferences" android:label="@string/title_preferences"> 1001 <intent-filter> 1002 <action android:name="android.intent.action.MANAGE_NETWORK_USAGE" /> 1003 <category android:name="android.intent.category.DEFAULT" /> 1004 </intent-filter> 1005</activity> 1006</pre> 1007 1008<p>This intent filter indicates to the system that this is the activity that controls your 1009application’s data usage. Thus, when the user inspects how much data your app is using from the 1010Settings app, a “View application settings" button is available that launches your 1011preference activity so the user can refine how much data your app uses.</p> 1012 1013<p>Also beware that {@link android.net.ConnectivityManager#getBackgroundDataSetting()} is now 1014deprecated and always returns true—use {@link 1015android.net.ConnectivityManager#getActiveNetworkInfo()} instead. Before you attempt any network 1016transactions, you should always call {@link android.net.ConnectivityManager#getActiveNetworkInfo()} 1017to get the {@link android.net.NetworkInfo} that represents the current network and query {@link 1018android.net.NetworkInfo#isConnected()} to check whether the device has a 1019connection. You can then check other connection properties, such as whether the device is 1020roaming or connected to Wi-Fi.</p> 1021 1022 1023 1024 1025 1026 1027 1028 1029<h3 id="Enterprise">Enterprise</h3> 1030 1031<p>Android 4.0 expands the capabilities for enterprise application with the following features.</p> 1032 1033<h4>VPN services</h4> 1034 1035<p>The new {@link android.net.VpnService} allows applications to build their own VPN (Virtual 1036Private Network), running as a {@link android.app.Service}. A VPN service creates an interface for a 1037virtual network with its own address and routing rules and performs all reading and writing with a 1038file descriptor.</p> 1039 1040<p>To create a VPN service, use {@link android.net.VpnService.Builder}, which allows you to specify 1041the network address, DNS server, network route, and more. When complete, you can establish the 1042interface by calling {@link android.net.VpnService.Builder#establish()}, which returns a {@link 1043android.os.ParcelFileDescriptor}. </p> 1044 1045<p>Because a VPN service can intercept packets, there are security implications. As such, if you 1046implement {@link android.net.VpnService}, then your service must require the {@link 1047android.Manifest.permission#BIND_VPN_SERVICE} to ensure that only the system can bind to it (only 1048the system is granted this permission—apps cannot request it). To then use your VPN service, 1049users must manually enable it in the system settings.</p> 1050 1051 1052<h4>Device policies</h4> 1053 1054<p>Applications that manage the device restrictions can now disable the camera using {@link 1055android.app.admin.DevicePolicyManager#setCameraDisabled setCameraDisabled()} and the {@link 1056android.app.admin.DeviceAdminInfo#USES_POLICY_DISABLE_CAMERA} property (applied with a {@code 1057<disable-camera />} element in the policy configuration file).</p> 1058 1059 1060<h4>Certificate management</h4> 1061 1062<p>The new {@link android.security.KeyChain} class provides APIs that allow you to import and access 1063certificates in the system key store. Certificates streamline the installation of both client 1064certificates (to validate the identity of the user) and certificate authority certificates (to 1065verify server identity). Applications such as web browsers or email clients can access the installed 1066certificates to authenticate users to servers. See the {@link android.security.KeyChain} 1067documentation for more information.</p> 1068 1069 1070 1071 1072 1073 1074 1075<h3 id="Sensors">Device Sensors</h3> 1076 1077<p>Two new sensor types have been added in Android 4.0:</p> 1078 1079<ul> 1080 <li>{@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE}: A temperature sensor that provides 1081the ambient (room) temperature in degrees Celsius.</li> 1082 <li>{@link android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY}: A humidity sensor that provides the 1083relative ambient (room) humidity as a percentage.</li> 1084</ul> 1085 1086<p>If a device has both {@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} and {@link 1087android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY} sensors, you can use them to calculate the dew point 1088and the absolute humidity.</p> 1089 1090<p>The previous temperature sensor, {@link android.hardware.Sensor#TYPE_TEMPERATURE}, has been 1091deprecated. You should use the {@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} sensor 1092instead.</p> 1093 1094<p>Additionally, Android’s three synthetic sensors have been greatly improved so they now have lower 1095latency and smoother output. These sensors include the gravity sensor ({@link 1096android.hardware.Sensor#TYPE_GRAVITY}), rotation vector sensor ({@link 1097android.hardware.Sensor#TYPE_ROTATION_VECTOR}), and linear acceleration sensor ({@link 1098android.hardware.Sensor#TYPE_LINEAR_ACCELERATION}). The improved sensors rely on the gyroscope 1099sensor to improve their output, so the sensors appear only on devices that have a gyroscope.</p> 1100 1101 1102 1103 1104 1105<h3 id="ActionBar">Action Bar</h3> 1106 1107<p>The {@link android.app.ActionBar} has been updated to support several new behaviors. Most 1108importantly, the system gracefully manages the action bar’s size and configuration when running on 1109smaller screens in order to provide an optimal user experience on all screen sizes. For example, 1110when the screen is narrow (such as when a handset is in portrait orientation), the action bar’s 1111navigation tabs appear in a “stacked bar," which appears directly below the main action bar. You can 1112also opt-in to a “split action bar," which places all action items in a separate bar at the bottom 1113of the screen when the screen is narrow.</p> 1114 1115 1116<h4>Split action bar</h4> 1117 1118<p>If your action bar includes several action items, not all of them will fit into the action bar on 1119a narrow screen, so the system will place more of them into the overflow menu. However, Android 4.0 1120allows you to enable “split action bar" so that more action items can appear on the screen in a 1121separate bar at the bottom of the screen. To enable split action bar, add {@link 1122android.R.attr#uiOptions android:uiOptions} with {@code "splitActionBarWhenNarrow"} to either your 1123<a href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a> 1124tag or 1125individual <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code 1126<activity>}</a> tags 1127in your manifest file. When enabled, the system will add an additional bar at the bottom of the 1128screen for all action items when the screen is narrow (no action items will appear in the primary 1129action bar).</p> 1130 1131<p>If you want to use the navigation tabs provided by the {@link android.app.ActionBar.Tab} APIs, 1132but don’t need the main action bar on top (you want only the tabs to appear at the top), then enable 1133the split action bar as described above and also call {@link 1134android.app.ActionBar#setDisplayShowHomeEnabled setDisplayShowHomeEnabled(false)} to disable the 1135application icon in the action bar. With nothing left in the main action bar, it 1136disappears—all that’s left are the navigation tabs at the top and the action items at the 1137bottom of the screen.</p> 1138 1139 1140<h4>Action bar styles</h4> 1141 1142<p>If you want to apply custom styling to the action bar, you can use new style properties {@link 1143android.R.attr#backgroundStacked} and {@link android.R.attr#backgroundSplit} to apply a background 1144drawable or color to the stacked bar and split bar, respectively. You can also set these styles at 1145runtime with {@link android.app.ActionBar#setStackedBackgroundDrawable 1146setStackedBackgroundDrawable()} and {@link android.app.ActionBar#setSplitBackgroundDrawable 1147setSplitBackgroundDrawable()}.</p> 1148 1149 1150<h4>Action provider</h4> 1151 1152<p>The new {@link android.view.ActionProvider} class allows you to create a specialized handler for 1153action items. An action provider can define an action view, a default action behavior, and a submenu 1154for each action item to which it is associated. When you want to create an action item that has 1155dynamic behaviors (such as a variable action view, default action, or submenu), extending {@link 1156android.view.ActionProvider} is a good solution in order to create a reusable component, rather than 1157handling the various action item transformations in your fragment or activity.</p> 1158 1159<p>For example, the {@link android.widget.ShareActionProvider} is an extension of {@link 1160android.view.ActionProvider} that facilitates a “share" action from the action bar. Instead of using 1161traditional action item that invokes the {@link android.content.Intent#ACTION_SEND} intent, you can 1162use this action provider to present an action view with a drop-down list of applications that handle 1163the {@link android.content.Intent#ACTION_SEND} intent. When the user selects an application to use 1164for the action, {@link android.widget.ShareActionProvider} remembers that selection and provides it 1165in the action view for faster access to sharing with that app.</p> 1166 1167<p>To declare an action provider for an action item, include the {@code android:actionProviderClass} 1168attribute in the <a href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code 1169<item>}</a> element for your activity’s options menu, with the class name of the action 1170provider as the value. For example:</p> 1171 1172<pre> 1173<item android:id="@+id/menu_share" 1174 android:title="Share" 1175 android:showAsAction="ifRoom" 1176 android:actionProviderClass="android.widget.ShareActionProvider" /> 1177</pre> 1178 1179<p>In your activity’s {@link android.app.Activity#onCreateOptionsMenu onCreateOptionsMenu()} 1180callback method, retrieve an instance of the action provider from the menu item and set the 1181intent:</p> 1182 1183<pre> 1184public boolean onCreateOptionsMenu(Menu menu) { 1185 getMenuInflater().inflate(R.menu.options, menu); 1186 ShareActionProvider shareActionProvider = 1187 (ShareActionProvider) menu.findItem(R.id.menu_share).getActionProvider(); 1188 // Set the share intent of the share action provider. 1189 shareActionProvider.setShareIntent(createShareIntent()); 1190 ... 1191 return super.onCreateOptionsMenu(menu); 1192} 1193</pre> 1194 1195<p>For an example using the {@link android.widget.ShareActionProvider}, see <a 1196href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ActionBarShareActionProviderActivity.html" 1197>ActionBarShareActionProviderActivity</a> in ApiDemos.</p> 1198 1199 1200<h4>Collapsible action views</h4> 1201 1202<p>Action items that provide an action view can now toggle between their action view state and 1203traditional action item state. Previously only the {@link android.widget.SearchView} supported 1204collapsing when used as an action view, but now you can add an action view for any action item and 1205switch between the expanded state (action view is visible) and collapsed state (action item is 1206visible).</p> 1207 1208<p>To declare that an action item that contains an action view be collapsible, include the {@code 1209“collapseActionView"} flag in the {@code android:showAsAction} attribute for the <a 1210href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code 1211<item>}</a> element in the menu’s XML file.</p> 1212 1213<p>To receive callbacks when an action view switches between expanded and collapsed, register an 1214instance of {@link android.view.MenuItem.OnActionExpandListener} with the respective {@link 1215android.view.MenuItem} by calling {@link android.view.MenuItem#setOnActionExpandListener 1216setOnActionExpandListener()}. Typically, you should do so during the {@link 1217android.app.Activity#onCreateOptionsMenu onCreateOptionsMenu()} callback.</p> 1218 1219<p>To control a collapsible action view, you can call {@link 1220android.view.MenuItem#collapseActionView()} and {@link android.view.MenuItem#expandActionView()} on 1221the respective {@link android.view.MenuItem}.</p> 1222 1223<p>When creating a custom action view, you can also implement the new {@link 1224android.view.CollapsibleActionView} interface to receive callbacks when the view is expanded and 1225collapsed.</p> 1226 1227 1228<h4>Other APIs for action bar</h4> 1229<ul> 1230<li>{@link android.app.ActionBar#setHomeButtonEnabled setHomeButtonEnabled()} allows you to specify 1231whether the icon/logo behaves as a button to navigate home or “up" (pass “true" to make it behave as 1232a button).</li> 1233 1234<li>{@link android.app.ActionBar#setIcon setIcon()} and {@link android.app.ActionBar#setLogo 1235setLogo()} allow you to define the action bar icon or logo at runtime.</li> 1236 1237<li>{@link android.app.Fragment#setMenuVisibility Fragment.setMenuVisibility()} allows you to enable 1238or disable the visibility of the options menu items declared by the fragment. This is useful if the 1239fragment has been added to the activity, but is not visible, so the menu items should be 1240hidden.</li> 1241 1242<li>{@link android.app.FragmentManager#invalidateOptionsMenu 1243FragmentManager.invalidateOptionsMenu()} 1244allows you to invalidate the activity options menu during various states of the fragment lifecycle 1245in which using the equivalent method from {@link android.app.Activity} might not be available.</li> 1246</ul> 1247 1248 1249 1250 1251 1252 1253 1254 1255<h3 id="UI">User Interface and Views</h3> 1256 1257<p>Android 4.0 introduces a variety of new views and other UI components.</p> 1258 1259 1260<h4>GridLayout</h4> 1261 1262<p>{@link android.widget.GridLayout} is a new view group that places child views in a rectangular 1263grid. Unlike {@link android.widget.TableLayout}, {@link android.widget.GridLayout} relies on a flat 1264hierarchy and does not make use of intermediate views such as table rows for providing structure. 1265Instead, children specify which row(s) and column(s) they should occupy (cells can span multiple 1266rows and/or columns), and by default are laid out sequentially across the grid’s rows and columns. 1267The {@link android.widget.GridLayout} orientation determines whether sequential children are by 1268default laid out horizontally or vertically. Space between children may be specified either by using 1269instances of the new {@link android.widget.Space} view or by setting the relevant margin parameters 1270on children.</p> 1271 1272<p>See <a 1273href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/index.html">ApiDemos</a 1274> 1275for samples using {@link android.widget.GridLayout}.</p> 1276 1277 1278 1279<h4>TextureView</h4> 1280 1281<p>{@link android.view.TextureView} is a new view that allows you to display a content stream, such 1282as a video or an OpenGL scene. Although similar to {@link android.view.SurfaceView}, {@link 1283android.view.TextureView} is unique in that it behaves like a regular view, rather than creating a 1284separate window, so you can treat it like any other {@link android.view.View} object. For example, 1285you can apply transforms, animate it using {@link android.view.ViewPropertyAnimator}, or 1286adjust its opacity with {@link android.view.View#setAlpha setAlpha()}.</p> 1287 1288<p>Beware that {@link android.view.TextureView} works only within a hardware accelerated window.</p> 1289 1290<p>For more information, see the {@link android.view.TextureView} documentation.</p> 1291 1292 1293<h4>Switch widget</h4> 1294 1295<p>The new {@link android.widget.Switch} widget is a two-state toggle that users can drag to one 1296side or the other (or simply tap) to toggle an option between two states.</p> 1297 1298<p>You can use the {@code android:textOn} and {@code android:textOff} attributes to specify the text 1299to appear on the switch when in the on and off setting. The {@code android:text} attribute also 1300allows you to place a label alongside the switch.</p> 1301 1302<p>For a sample using switches, see the <a 1303href="{@docRoot}resources/samples/ApiDemos/res/layout/switches.html">switches.xml</a> layout file 1304and respective <a 1305href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/Switches.html">Switches 1306</a> activity.</p> 1307 1308 1309<h4>Popup menus</h4> 1310 1311<p>Android 3.0 introduced {@link android.widget.PopupMenu} to create short contextual menus that pop 1312up at an anchor point you specify (usually at the point of the item selected). Android 4.0 extends 1313the {@link android.widget.PopupMenu} with a couple useful features:</p> 1314<ul> 1315<li>You can now easily inflate the contents of a popup menu from an XML <a 1316href="{@docRoot}guide/topics/resources/menu-resource.html">menu resource</a> with {@link 1317android.widget.PopupMenu#inflate inflate()}, passing it the menu resource ID.</li> 1318<li>You can also now create a {@link android.widget.PopupMenu.OnDismissListener} that receives a 1319callback when the menu is dismissed.</li> 1320</ul> 1321 1322 1323<h4>Preferences</h4> 1324 1325<p>A new {@link android.preference.TwoStatePreference} abstract class serves as the basis for 1326preferences that provide a two-state selection option. The new {@link 1327android.preference.SwitchPreference} is an extension of {@link 1328android.preference.TwoStatePreference} that provides a {@link android.widget.Switch} widget in the 1329preference view to allow users to toggle a setting on or off without the need to open an additional 1330preference screen or dialog. For example, the Settings application uses a {@link 1331android.preference.SwitchPreference} for the Wi-Fi and Bluetooth settings.</p> 1332 1333 1334 1335<h4>System themes</h4> 1336 1337<p>The default theme for all applications that target Android 4.0 (by setting either <a 1338href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> or 1339<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> to 1340{@code “14"} or higher) is now the 1341"device default" theme: {@link android.R.style#Theme_DeviceDefault Theme.DeviceDefault}. This may be 1342the dark Holo theme or a different dark theme defined by the specific device.</p> 1343 1344<p>The {@link android.R.style#Theme_Holo Theme.Holo} family of themes are guaranteed to not change 1345from one device to another when running the same version of Android. If you explicitly 1346apply any of the {@link android.R.style#Theme_Holo Theme.Holo} themes to your activities, you can 1347rest assured that these themes will not change character on different devices within the same 1348platform version.</p> 1349 1350<p>If you wish for your app to blend in with the overall device theme (such as when different OEMs 1351provide different default themes for the system), you should explicitly apply themes from the {@link 1352android.R.style#Theme_DeviceDefault Theme.DeviceDefault} family.</p> 1353 1354 1355<h4>Options menu button</h4> 1356 1357<p>Beginning with Android 4.0, you'll notice that handsets no longer require a Menu hardware button. 1358However, there's no need for you to worry about this if your existing application provides an <a 1359href="{@docRoot}guide/topics/ui/menus.html#options-menu">options menu</a> and expects there to be a 1360Menu button. To ensure that existing apps continue to work as they expect, the system provides an 1361on-screen Menu button for apps that were designed for older versions of Android.</p> 1362 1363<p>For the best user experience, new and updated apps should instead use the {@link 1364android.app.ActionBar} to provide access to menu items and set <a 1365href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> to 1366{@code "14"} to take advantage of the latest framework default behaviors.</p> 1367 1368 1369 1370<h4 id="SystemUI">Controls for system UI visibility</h4> 1371 1372<p>Since the early days of Android, the system has managed a UI component known as the <em>status 1373bar</em>, which resides at the top of handset devices to deliver information such as the carrier 1374signal, time, notifications, and so on. Android 3.0 added the <em>system bar</em> for tablet 1375devices, which resides at the bottom of the screen to provide system navigation controls (Home, 1376Back, and so forth) and also an interface for elements traditionally provided by the status bar. In 1377Android 4.0, the system provides a new type of system UI called the <em>navigation bar</em>. You 1378might consider the navigation bar a re-tuned version of the system bar designed for 1379handsets—it provides navigation controls 1380for devices that don’t have hardware counterparts for navigating the system, but it leaves out the 1381system bar's notification UI and setting controls. As such, a device that provides the navigation 1382bar also has the status bar at the top.</p> 1383 1384<p>To this day, you can hide the status bar on handsets using the {@link 1385android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} flag. In Android 4.0, the APIs that control 1386the system bar’s visibility have been updated to better reflect the behavior of both the system bar 1387and navigation bar:</p> 1388<ul> 1389<li>The {@link android.view.View#SYSTEM_UI_FLAG_LOW_PROFILE} flag replaces the {@code 1390STATUS_BAR_HIDDEN} flag. When set, this flag enables “low profile" mode for the system bar or 1391navigation bar. Navigation buttons dim and other elements in the system bar also hide. Enabling 1392this is useful for creating more immersive games without distraction for the system navigation 1393buttons.</li> 1394 1395<li>The {@link android.view.View#SYSTEM_UI_FLAG_VISIBLE} flag replaces the {@code 1396STATUS_BAR_VISIBLE} flag to request the system bar or navigation bar be visible.</li> 1397 1398<li>The {@link android.view.View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} is a new flag that requests 1399the navigation bar hide completely. Be aware that this works only for the <em>navigation bar</em> 1400used by some handsets (it does <strong>not</strong> hide the system bar on tablets). The navigation 1401bar returns to view as soon as the system receives user input. As such, this mode is useful 1402primarily for video playback or other cases in which the whole screen is needed but user input is 1403not required.</li> 1404</ul> 1405 1406<p>You can set each of these flags for the system bar and navigation bar by calling {@link 1407android.view.View#setSystemUiVisibility setSystemUiVisibility()} on any view in your activity. The 1408window manager combines (OR-together) all flags from all views in your window and 1409apply them to the system UI as long as your window has input focus. When your window loses input 1410focus (the user navigates away from your app, or a dialog appears), your flags cease to have effect. 1411Similarly, if you remove those views from the view hierarchy their flags no longer apply.</p> 1412 1413<p>To synchronize other events in your activity with visibility changes to the system UI (for 1414example, hide the action bar or other UI controls when the system UI hides), you should register a 1415{@link android.view.View.OnSystemUiVisibilityChangeListener} to be notified when the visibility 1416of the system bar or navigation bar changes.</p> 1417 1418<p>See the <a 1419href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/OverscanActivity.html"> 1420OverscanActivity</a> class for a demonstration of different system UI options.</p> 1421 1422 1423 1424 1425 1426<h3 id="Input">Input Framework</h3> 1427 1428<p>Android 4.0 adds support for cursor hover events and new stylus and mouse button events.</p> 1429 1430<h4>Hover events</h4> 1431 1432<p>The {@link android.view.View} class now supports “hover" events to enable richer interactions 1433through the use of pointer devices (such as a mouse or other devices that drive an on-screen 1434cursor).</p> 1435 1436<p>To receive hover events on a view, implement the {@link android.view.View.OnHoverListener} and 1437register it with {@link android.view.View#setOnHoverListener setOnHoverListener()}. When a hover 1438event occurs on the view, your listener receives a call to {@link 1439android.view.View.OnHoverListener#onHover onHover()}, providing the {@link android.view.View} that 1440received the event and a {@link android.view.MotionEvent} that describes the type of hover event 1441that occurred. The hover event can be one of the following:</p> 1442<ul> 1443<li>{@link android.view.MotionEvent#ACTION_HOVER_ENTER}</li> 1444<li>{@link android.view.MotionEvent#ACTION_HOVER_EXIT}</li> 1445<li>{@link android.view.MotionEvent#ACTION_HOVER_MOVE}</li> 1446</ul> 1447 1448<p>Your {@link android.view.View.OnHoverListener} should return true from {@link 1449android.view.View.OnHoverListener#onHover onHover()} if it handles the hover event. If your 1450listener returns false, then the hover event will be dispatched to the parent view as usual.</p> 1451 1452<p>If your application uses buttons or other widgets that change their appearance based on the 1453current state, you can now use the {@code android:state_hovered} attribute in a <a 1454href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">state list drawable</a> to 1455provide a different background drawable when a cursor hovers over the view.</p> 1456 1457<p>For a demonstration of the new hover events, see the <a 1458href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/Hover.html">Hover</a> class in 1459ApiDemos.</p> 1460 1461 1462<h4>Stylus and mouse button events</h4> 1463 1464<p>Android now provides APIs for receiving input from a stylus input device such as a digitizer 1465tablet peripheral or a stylus-enabled touch screen.</p> 1466 1467<p>Stylus input operates in a similar manner to touch or mouse input. When the stylus is in contact 1468with the digitizer, applications receive touch events just like they would when a finger is used to 1469touch the display. When the stylus is hovering above the digitizer, applications receive hover 1470events just like they would when a mouse pointer was being moved across the display when no buttons 1471are pressed.</p> 1472 1473<p>Your application can distinguish between finger, mouse, stylus and eraser input by querying the 1474“tool type" associated with each pointer in a {@link android.view.MotionEvent} using {@link 1475android.view.MotionEvent#getToolType getToolType()}. The currently defined tool types are: {@link 1476android.view.MotionEvent#TOOL_TYPE_UNKNOWN}, {@link android.view.MotionEvent#TOOL_TYPE_FINGER}, 1477{@link android.view.MotionEvent#TOOL_TYPE_MOUSE}, {@link android.view.MotionEvent#TOOL_TYPE_STYLUS}, 1478and {@link android.view.MotionEvent#TOOL_TYPE_ERASER}. By querying the tool type, your application 1479can choose to handle stylus input in different ways from finger or mouse input.</p> 1480 1481<p>Your application can also query which mouse or stylus buttons are pressed by querying the “button 1482state" of a {@link android.view.MotionEvent} using {@link android.view.MotionEvent#getButtonState 1483getButtonState()}. The currently defined button states are: {@link 1484android.view.MotionEvent#BUTTON_PRIMARY}, {@link android.view.MotionEvent#BUTTON_SECONDARY}, {@link 1485android.view.MotionEvent#BUTTON_TERTIARY}, {@link android.view.MotionEvent#BUTTON_BACK}, and {@link 1486android.view.MotionEvent#BUTTON_FORWARD}. For convenience, the back and forward mouse buttons are 1487automatically mapped to the {@link android.view.KeyEvent#KEYCODE_BACK} and {@link 1488android.view.KeyEvent#KEYCODE_FORWARD} keys. Your application can handle these keys to support 1489mouse button based back and forward navigation.</p> 1490 1491<p>In addition to precisely measuring the position and pressure of a contact, some stylus input 1492devices also report the distance between the stylus tip and the digitizer, the stylus tilt angle, 1493and the stylus orientation angle. Your application can query this information using {@link 1494android.view.MotionEvent#getAxisValue getAxisValue()} with the axis codes {@link 1495android.view.MotionEvent#AXIS_DISTANCE}, {@link android.view.MotionEvent#AXIS_TILT}, and {@link 1496android.view.MotionEvent#AXIS_ORIENTATION}.</p> 1497 1498<p>For a demonstration of tool types, button states and the new axis codes, see the <a 1499href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchPaint.html">TouchPaint 1500</a> class in ApiDemos.</p> 1501 1502 1503 1504 1505 1506 1507<h3 id="Properties">Properties</h3> 1508 1509<p>The new {@link android.util.Property} class provides a fast, efficient, and easy way to specify a 1510property on any object that allows callers to generically set/get values on target objects. It also 1511allows the functionality of passing around field/method references and allows code to set/get values 1512of the property without knowing the details of what the fields/methods are.</p> 1513 1514<p>For example, if you want to set the value of field {@code bar} on object {@code foo}, you would 1515previously do this:</p> 1516<pre> 1517foo.bar = value; 1518</pre> 1519 1520<p>If you want to call the setter for an underlying private field {@code bar}, you would previously 1521do this:</p> 1522<pre> 1523foo.setBar(value); 1524</pre> 1525 1526<p>However, if you want to pass around the {@code foo} instance and have some other code set the 1527{@code bar} value, there is really no way to do it prior to Android 4.0.</p> 1528 1529<p>Using the {@link android.util.Property} class, you can declare a {@link android.util.Property} 1530object {@code BAR} on class {@code Foo} so that you can set the field on instance {@code foo} of 1531class {@code Foo} like this:</p> 1532<pre> 1533BAR.set(foo, value); 1534</pre> 1535 1536<p>The {@link android.view.View} class now leverages the {@link android.util.Property} class to 1537allow you to set various fields, such as transform properties that were added in Android 3.0 ({@link 1538android.view.View#ROTATION}, {@link android.view.View#ROTATION_X}, {@link 1539android.view.View#TRANSLATION_X}, etc.).</p> 1540 1541<p>The {@link android.animation.ObjectAnimator} class also uses the {@link android.util.Property} 1542class, so you can create an {@link android.animation.ObjectAnimator} with a {@link 1543android.util.Property}, which is faster, more efficient, and more type-safe than the string-based 1544approach.</p> 1545 1546 1547 1548 1549 1550 1551<h3 id="HwAccel">Hardware Acceleration</h3> 1552 1553<p>Beginning with Android 4.0, hardware acceleration for all windows is enabled by default if your 1554application has set either <a 1555href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> or 1556<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> to 1557{@code “14"} or higher. Hardware acceleration generally results in smoother animations, smoother 1558scrolling, and overall better performance and response to user interaction.</p> 1559 1560<p>If necessary, you can manually disable hardware acceleration with the <a 1561href="{@docRoot}guide/topics/manifest/activity-element.html#hwaccel">{@code hardwareAccelerated}</a> 1562attribute for individual <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code 1563<activity>}</a> elements or the <a 1564href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a> 1565element. You can alternatively disable hardware acceleration for individual views by calling {@link 1566android.view.View#setLayerType setLayerType(LAYER_TYPE_SOFTWARE)}.</p> 1567 1568<p>For more information about hardware acceleration, including a list of unsupported drawing 1569operations, see the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html">Hardware 1570Acceleration</a> document.</p> 1571 1572 1573 1574<h3 id="Jni">JNI Changes</h3> 1575 1576<p>In previous versions of Android, JNI local references weren’t indirect handles; Android used 1577direct pointers. This wasn't a problem as long as the garbage collector didn't move objects, but it 1578seemed to work because it made it possible to write buggy code. In Android 4.0, the system now uses 1579indirect references in order to detect these bugs.</p> 1580 1581<p>The ins and outs of JNI local references are described in “Local and Global References" in <a 1582href="{@docRoot}guide/practices/jni.html">JNI Tips</a>. In Android 4.0, <a 1583href="http://android-developers.blogspot.com/2011/07/debugging-android-jni-with-checkjni.html"> 1584CheckJNI</a> has been enhanced to detect these errors. Watch the <a 1585href="http://android-developers.blogspot.com/">Android Developers Blog</a> for an upcoming post 1586about common errors with JNI references and how you can fix them.</p> 1587 1588<p>This change in the JNI implementation only affects apps that target Android 4.0 by setting either 1589the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 1590targetSdkVersion}</a> or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 1591minSdkVersion}</a> to {@code “14"} or higher. If you’ve set these attributes to any lower value, 1592then JNI local references behave the same as in previous versions.</p> 1593 1594 1595 1596 1597 1598<h3 id="WebKit">WebKit</h3> 1599<ul> 1600<li>WebKit updated to version 534.30</li> 1601<li>Support for Indic fonts (Devanagari, Bengali, and Tamil, including the complex character support 1602needed for combining glyphs) in {@link android.webkit.WebView} and the built-in Browser</li> 1603<li>Support for Ethiopic, Georgian, and Armenian fonts in {@link android.webkit.WebView} and the 1604built-in Browser</li> 1605<li>Support for <a 1606href="http://google-opensource.blogspot.com/2009/05/introducing-webdriver.html">WebDriver</a> makes 1607it easier for you to test apps that use {@link android.webkit.WebView}</li> 1608</ul> 1609 1610 1611<h4>Android Browser</h4> 1612 1613<p>The Browser application adds the following features to support web applications:</p> 1614<ul> 1615<li>Updated V8 JavaScript compiler for faster performance</li> 1616<li>Plus other notable enhancements carried over from <a 1617href="{@docRoot}about/versions/android-3.0.html">Android 16183.0</a> are now available for handsets: 1619<ul> 1620<li>Support for fixed position elements on all pages</li> 1621<li><a href="http://dev.w3.org/2009/dap/camera/">HTML media capture</a></li> 1622<li><a href="http://dev.w3.org/geo/api/spec-source-orientation.html">Device orientation 1623events</a></li> 1624<li><a href="http://www.w3.org/TR/css3-3d-transforms/">CSS 3D transformations</a></li> 1625</ul> 1626</li> 1627</ul> 1628 1629 1630 1631<h3 id="Permissions">Permissions</h3> 1632 1633<p>The following are new permissions:</p> 1634<ul> 1635<li>{@link android.Manifest.permission#ADD_VOICEMAIL}: Allows a voicemail service to add voicemail 1636messages to the device.</li> 1637<li>{@link android.Manifest.permission#BIND_TEXT_SERVICE}: A service that implements {@link 1638android.service.textservice.SpellCheckerService} must require this permission for itself.</li> 1639<li>{@link android.Manifest.permission#BIND_VPN_SERVICE}: A service that implements {@link 1640android.net.VpnService} must require this permission for itself.</li> 1641<li>android.Manifest.permission#READ_PROFILE: Provides read access to the {@link 1642android.provider.ContactsContract.Profile} provider.</li> 1643<li>android.Manifest.permission#WRITE_PROFILE: Provides write access to the {@link 1644android.provider.ContactsContract.Profile} provider.</li> 1645</ul> 1646 1647 1648 1649<h3 id="DeviceFeatures">Device Features</h3> 1650 1651<p>The following are new device features:</p> 1652<ul> 1653<li>{@link android.content.pm.PackageManager#FEATURE_WIFI_DIRECT}: Declares that the application 1654uses 1655Wi-Fi for peer-to-peer communications.</li> 1656</ul> 1657 1658 1659<div class="special" style="margin-top:3em"> 1660<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API Level 1661{@sdkPlatformApiLevel}), see the <a 1662href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API Differences Report</a>.</p> 1663</div> 1664 1665 1666<h2 id="Honeycomb">Previous APIs</h2> 1667 1668<p>In addition to everything above, Android 4.0 naturally supports all APIs from previous releases. 1669Because the Android 3.x platform is available only for large-screen devices, if you've 1670been developing primarily for handsets, then you might not be aware of all the APIs added to Android 1671in these recent releases.</p> 1672 1673<p>Here's a look at some of the most notable APIs you might have missed that are now available 1674on handsets as well:</p> 1675 1676<dl> 1677 <dt><a href="android-3.0.html">Android 3.0</a></dt> 1678 <dd> 1679 <ul> 1680 <li>{@link android.app.Fragment}: A framework component that allows you to separate distinct 1681elements of an activity into self-contained modules that define their own UI and lifecycle. See the 1682<a href="{@docRoot}guide/components/fragments.html">Fragments</a> developer guide.</li> 1683 <li>{@link android.app.ActionBar}: A replacement for the traditional title bar at the top of 1684the activity window. It includes the application logo in the left corner and provides a new 1685interface for menu items. See the 1686<a href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> developer guide.</li> 1687 <li>{@link android.content.Loader}: A framework component that facilitates asynchronous 1688loading of data in combination with UI components to dynamically load data without blocking the 1689main thread. See the 1690<a href="{@docRoot}guide/components/loaders.html">Loaders</a> developer guide.</li> 1691 <li>System clipboard: Applications can copy and paste data (beyond mere text) to and from 1692the system-wide clipboard. Clipped data can be plain text, a URI, or an intent. See the 1693<a href="{@docRoot}guide/topics/text/copy-paste.html">Copy and Paste</a> developer guide.</li> 1694 <li>Drag and drop: A set of APIs built into the view framework that facilitates drag and drop 1695operations. See the 1696<a href="{@docRoot}guide/topics/ui/drag-drop.html">Drag and Drop</a> developer guide.</li> 1697 <li>An all new flexible animation framework allows you to animate arbitrary properties of any 1698object (View, Drawable, Fragment, Object, or anything else) and define animation aspects such 1699as duration, interpolation, repeat and more. The new framework makes Animations in Android 1700simpler than ever. See the 1701<a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a> developer 1702guide.</li> 1703 <li>RenderScript graphics and compute engine: RenderScript offers a high performance 3D 1704graphics rendering and compute API at the native level, which you write in the C (C99 standard), 1705providing the type of performance you expect from a native environment while remaining portable 1706across various CPUs and GPUs. See the 1707<a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> developer 1708guide.</li> 1709 <li>Hardware accelerated 2D graphics: You can now enable the OpenGL renderer for your 1710application by setting {android:hardwareAccelerated="true"} in your manifest element's <a 1711href="{@docRoot}guide/topics/manifest/application-element.html"><code><application></code></a> 1712element or for individual <a 1713href="{@docRoot}guide/topics/manifest/activity-element.html"><code><activity></code></a> 1714elements. This results 1715in smoother animations, smoother scrolling, and overall better performance and response to user 1716interaction. 1717 <p class="note"><strong>Note:</strong> If you set your application's <a 1718href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> or <a 1719href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> to 1720{@code "14"} or higher, hardware acceleration is enabled by default.</p></li> 1721 <li>And much, much more. See the <a href="android-3.0.html">Android 3.0 Platform</a> 1722notes for more information.</li> 1723 </ul> 1724 </dd> 1725 1726 <dt><a href="android-3.1.html">Android 3.1</a></dt> 1727 <dd> 1728 <ul> 1729 <li>USB APIs: Powerful new APIs for integrating connected peripherals with 1730Android applications. The APIs are based on a USB stack and services that are 1731built into the platform, including support for both USB host and device interactions. See the <a 1732href="{@docRoot}guide/topics/connectivity/usb/index.html">USB Host and Accessory</a> developer guide.</li> 1733 <li>MTP/PTP APIs: Applications can interact directly with connected cameras and other PTP 1734devices to receive notifications when devices are attached and removed, manage files and storage on 1735those devices, and transfer files and metadata to and from them. The MTP API implements the PTP 1736(Picture Transfer Protocol) subset of the MTP (Media Transfer Protocol) specification. See the 1737{@link android.mtp} documentation.</li> 1738 <li>RTP APIs: Android exposes an API to its built-in RTP (Real-time Transport Protocol) stack, 1739which applications can use to manage on-demand or interactive data streaming. In particular, apps 1740that provide VOIP, push-to-talk, conferencing, and audio streaming can use the API to initiate 1741sessions and transmit or receive data streams over any available network. See the {@link 1742android.net.rtp} documentation.</li> 1743 <li>Support for joysticks and other generic motion inputs.</li> 1744 <li>See the <a href="android-3.1.html">Android 3.1 Platform</a> 1745notes for many more new APIs.</li> 1746 </ul> 1747 </dd> 1748 1749 <dt><a href="android-3.2.html">Android 3.2</a></dt> 1750 <dd> 1751 <ul> 1752 <li>New screens support APIs that give you more control over how your applications are 1753displayed across different screen sizes. The API extends the existing screen support model with the 1754ability to precisely target specific screen size ranges by dimensions, measured in 1755density-independent pixel units (such as 600dp or 720dp wide), rather than by their generalized 1756screen sizes (such as large or xlarge). For example, this is important in order to help you 1757distinguish between a 5" device and a 7" device, which would both traditionally be bucketed as 1758"large" screens. See the blog post, <a 1759href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html"> 1760New Tools for Managing Screen Sizes</a>.</li> 1761 <li>New constants for <a 1762href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> to 1763declare landscape or portrait screen orientation requirements.</li> 1764 <li>The device "screen size" configuration now changes during a screen orientation 1765change. If your app targets API level 13 or higher, you must handle the {@code "screenSize"} 1766configuration change if you also want to handle the {@code "orientation"} configuration change. See 1767<a href="{@docRoot}guide/topics/manifest/activity-element.html#config">{@code 1768android:configChanges}</a> for more information.</li> 1769 <li>See the <a href="android-3.2.html">Android 3.2 Platform</a> 1770notes for other new APIs.</li> 1771 </ul> 1772 </dd> 1773 1774</dl> 1775 1776 1777 1778 1779<h3 id="api-level">API Level</h3> 1780 1781<p>The Android {@sdkPlatformVersion} API is assigned an integer 1782identifier—<strong>{@sdkPlatformApiLevel}</strong>—that is stored in the system itself. 1783This identifier, called the "API level", allows the system to correctly determine whether an 1784application is compatible with the system, prior to installing the application. </p> 1785 1786<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, you need compile the 1787application against an Android platform that supports API level {@sdkPlatformApiLevel} or 1788higher. Depending on your needs, you might also need to add an 1789<code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> attribute to the 1790<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> 1791element.</p> 1792 1793<p>For more information, read <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">What is API 1794Level?</a></p> 1795