Searched refs:matrix_stack_t (Results 1 – 2 of 2) sorted by relevance
378 struct matrix_stack_t;397 friend struct matrix_stack_t;444 struct matrix_stack_t { struct494 matrix_stack_t *current; argument495 matrix_stack_t modelview;496 matrix_stack_t projection;497 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT];
383 #pragma mark matrix_stack_t386 void matrix_stack_t::init(int depth) { in init()395 void matrix_stack_t::uninit() { in uninit()400 void matrix_stack_t::loadIdentity() { in loadIdentity()406 void matrix_stack_t::load(const GLfixed* rhs) in load()413 void matrix_stack_t::load(const GLfloat* rhs) in load()419 void matrix_stack_t::multiply(const matrixf_t& rhs) in multiply()425 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate()431 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale()441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()[all …]