1 /* 2 * Long integer shift. This is different from the generic 32/64-bit 3 * binary operations because vAA/vBB are 64-bit but vCC (the shift 4 * distance) is 32-bit. Also, Dalvik requires us to mask off the low 5 * 6 bits of the shift distance. 6 */ 7 /* ushr-long vAA, vBB, vCC */ 8 FETCH(a0, 1) # a0 <- CCBB 9 GET_OPA(rOBJ) # rOBJ <- AA 10 and a3, a0, 255 # a3 <- BB 11 srl a0, a0, 8 # a0 <- CC 12 EAS2(a3, rFP, a3) # a3 <- &fp[BB] 13 GET_VREG(a2, a0) # a2 <- vCC 14 LOAD64(a0, a1, a3) # a0/a1 <- vBB/vBB+1 15 16 FETCH_ADVANCE_INST(2) # advance rPC, load rINST 17 GET_INST_OPCODE(t0) # extract opcode from rINST 18 19 andi v0, a2, 0x20 # shift & 0x20 20 srl v1, a1, a2 # rhi<- ahi >> (shift&31) 21 bnez v0, .L${opcode}_finish 22 srl v0, a0, a2 # rlo<- alo >> (shift&31) 23 not a0, a2 # alo<- 31-n (shift is 5b) 24 sll a1, 1 25 sll a1, a0 # ahi<- ahi << (32-(shift&31)) 26 or v0, a1 # rlo<- rlo | ahi 27 SET_VREG64_GOTO(v0, v1, rOBJ, t0) # vAA/vAA+1 <- v0/v1 28%break 29 30.L${opcode}_finish: 31 SET_VREG64_GOTO(v1, zero, rOBJ, t0) # vAA/vAA+1 <- rlo/rhi 32