1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include <GLES2/gl2.h> 17 #include <GLES2/gl2ext.h> 18 #include <stdio.h> 19 #include <stdlib.h> 20 #include "attach_shader_eight.h" 21 22 #define LOG_TAG "attach_shader_eight" 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 24 attachShaderEight()25Data attachShaderEight(){ 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 27 28 GLuint program = glCreateProgram(); 29 glAttachShader(program, fragmentShader); 30 31 GLint error = glGetError(); 32 Data data = {error, -9 , -1}; 33 glDeleteShader(fragmentShader); 34 glDeleteProgram(program); 35 return data; 36 } 37