1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 
19 #include <stdio.h>
20 #include <stdlib.h>
21 #include "attach_shader_three.h"
22 #include "common.h"
23 
24 #define  LOG_TAG    "attach_shader_three"
25 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
26 
27 static const char gVertexShader[] =
28     "attribute vec4 vPosition;\n"
29     "void main() {\n"
30     "  gl_Position = vPosition;\n"
31     "}\n";
32 
attachShaderThree()33 Data attachShaderThree(){
34     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
35     GLuint program = glCreateProgram();
36     glAttachShader(program, vertexShader);
37     glAttachShader(program, vertexShader);
38 
39 
40     GLint error = glGetError();
41     Data data = {error, -9, -1};
42     glDeleteShader(vertexShader);
43     glDeleteProgram(program);
44     return data;
45 }
46 
47 
48 
49