1 #ifndef __gl3_h_
2 #define __gl3_h_
3 
4 /*
5  * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
6  */
7 
8 #include <GLES3/gl3platform.h>
9 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 /*
15 ** Copyright (c) 2007-2013 The Khronos Group Inc.
16 **
17 ** Permission is hereby granted, free of charge, to any person obtaining a
18 ** copy of this software and/or associated documentation files (the
19 ** "Materials"), to deal in the Materials without restriction, including
20 ** without limitation the rights to use, copy, modify, merge, publish,
21 ** distribute, sublicense, and/or sell copies of the Materials, and to
22 ** permit persons to whom the Materials are furnished to do so, subject to
23 ** the following conditions:
24 **
25 ** The above copyright notice and this permission notice shall be included
26 ** in all copies or substantial portions of the Materials.
27 **
28 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
29 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
30 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
31 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
32 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
33 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
34 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
35 */
36 
37 /*-------------------------------------------------------------------------
38  * Data type definitions
39  *-----------------------------------------------------------------------*/
40 
41 /* OpenGL ES 2.0 */
42 
43 typedef void             GLvoid;
44 typedef char             GLchar;
45 typedef unsigned int     GLenum;
46 typedef unsigned char    GLboolean;
47 typedef unsigned int     GLbitfield;
48 typedef khronos_int8_t   GLbyte;
49 typedef short            GLshort;
50 typedef int              GLint;
51 typedef int              GLsizei;
52 typedef khronos_uint8_t  GLubyte;
53 typedef unsigned short   GLushort;
54 typedef unsigned int     GLuint;
55 typedef khronos_float_t  GLfloat;
56 typedef khronos_float_t  GLclampf;
57 typedef khronos_int32_t  GLfixed;
58 typedef khronos_intptr_t GLintptr;
59 typedef khronos_ssize_t  GLsizeiptr;
60 
61 /* OpenGL ES 3.0 */
62 
63 typedef unsigned short   GLhalf;
64 typedef khronos_int64_t  GLint64;
65 typedef khronos_uint64_t GLuint64;
66 typedef struct __GLsync *GLsync;
67 
68 /*-------------------------------------------------------------------------
69  * Token definitions
70  *-----------------------------------------------------------------------*/
71 
72 /* OpenGL ES core versions */
73 #define GL_ES_VERSION_3_0                                1
74 #define GL_ES_VERSION_2_0                                1
75 
76 /* OpenGL ES 2.0 */
77 
78 /* ClearBufferMask */
79 #define GL_DEPTH_BUFFER_BIT                              0x00000100
80 #define GL_STENCIL_BUFFER_BIT                            0x00000400
81 #define GL_COLOR_BUFFER_BIT                              0x00004000
82 
83 /* Boolean */
84 #define GL_FALSE                                         0
85 #define GL_TRUE                                          1
86 
87 /* BeginMode */
88 #define GL_POINTS                                        0x0000
89 #define GL_LINES                                         0x0001
90 #define GL_LINE_LOOP                                     0x0002
91 #define GL_LINE_STRIP                                    0x0003
92 #define GL_TRIANGLES                                     0x0004
93 #define GL_TRIANGLE_STRIP                                0x0005
94 #define GL_TRIANGLE_FAN                                  0x0006
95 
96 /* BlendingFactorDest */
97 #define GL_ZERO                                          0
98 #define GL_ONE                                           1
99 #define GL_SRC_COLOR                                     0x0300
100 #define GL_ONE_MINUS_SRC_COLOR                           0x0301
101 #define GL_SRC_ALPHA                                     0x0302
102 #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
103 #define GL_DST_ALPHA                                     0x0304
104 #define GL_ONE_MINUS_DST_ALPHA                           0x0305
105 
106 /* BlendingFactorSrc */
107 /*      GL_ZERO */
108 /*      GL_ONE */
109 #define GL_DST_COLOR                                     0x0306
110 #define GL_ONE_MINUS_DST_COLOR                           0x0307
111 #define GL_SRC_ALPHA_SATURATE                            0x0308
112 /*      GL_SRC_ALPHA */
113 /*      GL_ONE_MINUS_SRC_ALPHA */
114 /*      GL_DST_ALPHA */
115 /*      GL_ONE_MINUS_DST_ALPHA */
116 
117 /* BlendEquationSeparate */
118 #define GL_FUNC_ADD                                      0x8006
119 #define GL_BLEND_EQUATION                                0x8009
120 #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
121 #define GL_BLEND_EQUATION_ALPHA                          0x883D
122 
123 /* BlendSubtract */
124 #define GL_FUNC_SUBTRACT                                 0x800A
125 #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
126 
127 /* Separate Blend Functions */
128 #define GL_BLEND_DST_RGB                                 0x80C8
129 #define GL_BLEND_SRC_RGB                                 0x80C9
130 #define GL_BLEND_DST_ALPHA                               0x80CA
131 #define GL_BLEND_SRC_ALPHA                               0x80CB
132 #define GL_CONSTANT_COLOR                                0x8001
133 #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
134 #define GL_CONSTANT_ALPHA                                0x8003
135 #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
136 #define GL_BLEND_COLOR                                   0x8005
137 
138 /* Buffer Objects */
139 #define GL_ARRAY_BUFFER                                  0x8892
140 #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
141 #define GL_ARRAY_BUFFER_BINDING                          0x8894
142 #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
143 
144 #define GL_STREAM_DRAW                                   0x88E0
145 #define GL_STATIC_DRAW                                   0x88E4
146 #define GL_DYNAMIC_DRAW                                  0x88E8
147 
148 #define GL_BUFFER_SIZE                                   0x8764
149 #define GL_BUFFER_USAGE                                  0x8765
150 
151 #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
152 
153 /* CullFaceMode */
154 #define GL_FRONT                                         0x0404
155 #define GL_BACK                                          0x0405
156 #define GL_FRONT_AND_BACK                                0x0408
157 
158 /* DepthFunction */
159 /*      GL_NEVER */
160 /*      GL_LESS */
161 /*      GL_EQUAL */
162 /*      GL_LEQUAL */
163 /*      GL_GREATER */
164 /*      GL_NOTEQUAL */
165 /*      GL_GEQUAL */
166 /*      GL_ALWAYS */
167 
168 /* EnableCap */
169 #define GL_TEXTURE_2D                                    0x0DE1
170 #define GL_CULL_FACE                                     0x0B44
171 #define GL_BLEND                                         0x0BE2
172 #define GL_DITHER                                        0x0BD0
173 #define GL_STENCIL_TEST                                  0x0B90
174 #define GL_DEPTH_TEST                                    0x0B71
175 #define GL_SCISSOR_TEST                                  0x0C11
176 #define GL_POLYGON_OFFSET_FILL                           0x8037
177 #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
178 #define GL_SAMPLE_COVERAGE                               0x80A0
179 
180 /* ErrorCode */
181 #define GL_NO_ERROR                                      0
182 #define GL_INVALID_ENUM                                  0x0500
183 #define GL_INVALID_VALUE                                 0x0501
184 #define GL_INVALID_OPERATION                             0x0502
185 #define GL_OUT_OF_MEMORY                                 0x0505
186 
187 /* FrontFaceDirection */
188 #define GL_CW                                            0x0900
189 #define GL_CCW                                           0x0901
190 
191 /* GetPName */
192 #define GL_LINE_WIDTH                                    0x0B21
193 #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
194 #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
195 #define GL_CULL_FACE_MODE                                0x0B45
196 #define GL_FRONT_FACE                                    0x0B46
197 #define GL_DEPTH_RANGE                                   0x0B70
198 #define GL_DEPTH_WRITEMASK                               0x0B72
199 #define GL_DEPTH_CLEAR_VALUE                             0x0B73
200 #define GL_DEPTH_FUNC                                    0x0B74
201 #define GL_STENCIL_CLEAR_VALUE                           0x0B91
202 #define GL_STENCIL_FUNC                                  0x0B92
203 #define GL_STENCIL_FAIL                                  0x0B94
204 #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
205 #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
206 #define GL_STENCIL_REF                                   0x0B97
207 #define GL_STENCIL_VALUE_MASK                            0x0B93
208 #define GL_STENCIL_WRITEMASK                             0x0B98
209 #define GL_STENCIL_BACK_FUNC                             0x8800
210 #define GL_STENCIL_BACK_FAIL                             0x8801
211 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
212 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
213 #define GL_STENCIL_BACK_REF                              0x8CA3
214 #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
215 #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
216 #define GL_VIEWPORT                                      0x0BA2
217 #define GL_SCISSOR_BOX                                   0x0C10
218 /*      GL_SCISSOR_TEST */
219 #define GL_COLOR_CLEAR_VALUE                             0x0C22
220 #define GL_COLOR_WRITEMASK                               0x0C23
221 #define GL_UNPACK_ALIGNMENT                              0x0CF5
222 #define GL_PACK_ALIGNMENT                                0x0D05
223 #define GL_MAX_TEXTURE_SIZE                              0x0D33
224 #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
225 #define GL_SUBPIXEL_BITS                                 0x0D50
226 #define GL_RED_BITS                                      0x0D52
227 #define GL_GREEN_BITS                                    0x0D53
228 #define GL_BLUE_BITS                                     0x0D54
229 #define GL_ALPHA_BITS                                    0x0D55
230 #define GL_DEPTH_BITS                                    0x0D56
231 #define GL_STENCIL_BITS                                  0x0D57
232 #define GL_POLYGON_OFFSET_UNITS                          0x2A00
233 /*      GL_POLYGON_OFFSET_FILL */
234 #define GL_POLYGON_OFFSET_FACTOR                         0x8038
235 #define GL_TEXTURE_BINDING_2D                            0x8069
236 #define GL_SAMPLE_BUFFERS                                0x80A8
237 #define GL_SAMPLES                                       0x80A9
238 #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
239 #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
240 
241 /* GetTextureParameter */
242 /*      GL_TEXTURE_MAG_FILTER */
243 /*      GL_TEXTURE_MIN_FILTER */
244 /*      GL_TEXTURE_WRAP_S */
245 /*      GL_TEXTURE_WRAP_T */
246 
247 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
248 #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
249 
250 /* HintMode */
251 #define GL_DONT_CARE                                     0x1100
252 #define GL_FASTEST                                       0x1101
253 #define GL_NICEST                                        0x1102
254 
255 /* HintTarget */
256 #define GL_GENERATE_MIPMAP_HINT                          0x8192
257 
258 /* DataType */
259 #define GL_BYTE                                          0x1400
260 #define GL_UNSIGNED_BYTE                                 0x1401
261 #define GL_SHORT                                         0x1402
262 #define GL_UNSIGNED_SHORT                                0x1403
263 #define GL_INT                                           0x1404
264 #define GL_UNSIGNED_INT                                  0x1405
265 #define GL_FLOAT                                         0x1406
266 #define GL_FIXED                                         0x140C
267 
268 /* PixelFormat */
269 #define GL_DEPTH_COMPONENT                               0x1902
270 #define GL_ALPHA                                         0x1906
271 #define GL_RGB                                           0x1907
272 #define GL_RGBA                                          0x1908
273 #define GL_LUMINANCE                                     0x1909
274 #define GL_LUMINANCE_ALPHA                               0x190A
275 
276 /* PixelType */
277 /*      GL_UNSIGNED_BYTE */
278 #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
279 #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
280 #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
281 
282 /* Shaders */
283 #define GL_FRAGMENT_SHADER                               0x8B30
284 #define GL_VERTEX_SHADER                                 0x8B31
285 #define GL_MAX_VERTEX_ATTRIBS                            0x8869
286 #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
287 #define GL_MAX_VARYING_VECTORS                           0x8DFC
288 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
290 #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
292 #define GL_SHADER_TYPE                                   0x8B4F
293 #define GL_DELETE_STATUS                                 0x8B80
294 #define GL_LINK_STATUS                                   0x8B82
295 #define GL_VALIDATE_STATUS                               0x8B83
296 #define GL_ATTACHED_SHADERS                              0x8B85
297 #define GL_ACTIVE_UNIFORMS                               0x8B86
298 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
299 #define GL_ACTIVE_ATTRIBUTES                             0x8B89
300 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
301 #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
302 #define GL_CURRENT_PROGRAM                               0x8B8D
303 
304 /* StencilFunction */
305 #define GL_NEVER                                         0x0200
306 #define GL_LESS                                          0x0201
307 #define GL_EQUAL                                         0x0202
308 #define GL_LEQUAL                                        0x0203
309 #define GL_GREATER                                       0x0204
310 #define GL_NOTEQUAL                                      0x0205
311 #define GL_GEQUAL                                        0x0206
312 #define GL_ALWAYS                                        0x0207
313 
314 /* StencilOp */
315 /*      GL_ZERO */
316 #define GL_KEEP                                          0x1E00
317 #define GL_REPLACE                                       0x1E01
318 #define GL_INCR                                          0x1E02
319 #define GL_DECR                                          0x1E03
320 #define GL_INVERT                                        0x150A
321 #define GL_INCR_WRAP                                     0x8507
322 #define GL_DECR_WRAP                                     0x8508
323 
324 /* StringName */
325 #define GL_VENDOR                                        0x1F00
326 #define GL_RENDERER                                      0x1F01
327 #define GL_VERSION                                       0x1F02
328 #define GL_EXTENSIONS                                    0x1F03
329 
330 /* TextureMagFilter */
331 #define GL_NEAREST                                       0x2600
332 #define GL_LINEAR                                        0x2601
333 
334 /* TextureMinFilter */
335 /*      GL_NEAREST */
336 /*      GL_LINEAR */
337 #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
338 #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
339 #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
340 #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
341 
342 /* TextureParameterName */
343 #define GL_TEXTURE_MAG_FILTER                            0x2800
344 #define GL_TEXTURE_MIN_FILTER                            0x2801
345 #define GL_TEXTURE_WRAP_S                                0x2802
346 #define GL_TEXTURE_WRAP_T                                0x2803
347 
348 /* TextureTarget */
349 /*      GL_TEXTURE_2D */
350 #define GL_TEXTURE                                       0x1702
351 
352 #define GL_TEXTURE_CUBE_MAP                              0x8513
353 #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
354 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
355 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
356 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
357 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
358 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
359 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
360 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
361 
362 /* TextureUnit */
363 #define GL_TEXTURE0                                      0x84C0
364 #define GL_TEXTURE1                                      0x84C1
365 #define GL_TEXTURE2                                      0x84C2
366 #define GL_TEXTURE3                                      0x84C3
367 #define GL_TEXTURE4                                      0x84C4
368 #define GL_TEXTURE5                                      0x84C5
369 #define GL_TEXTURE6                                      0x84C6
370 #define GL_TEXTURE7                                      0x84C7
371 #define GL_TEXTURE8                                      0x84C8
372 #define GL_TEXTURE9                                      0x84C9
373 #define GL_TEXTURE10                                     0x84CA
374 #define GL_TEXTURE11                                     0x84CB
375 #define GL_TEXTURE12                                     0x84CC
376 #define GL_TEXTURE13                                     0x84CD
377 #define GL_TEXTURE14                                     0x84CE
378 #define GL_TEXTURE15                                     0x84CF
379 #define GL_TEXTURE16                                     0x84D0
380 #define GL_TEXTURE17                                     0x84D1
381 #define GL_TEXTURE18                                     0x84D2
382 #define GL_TEXTURE19                                     0x84D3
383 #define GL_TEXTURE20                                     0x84D4
384 #define GL_TEXTURE21                                     0x84D5
385 #define GL_TEXTURE22                                     0x84D6
386 #define GL_TEXTURE23                                     0x84D7
387 #define GL_TEXTURE24                                     0x84D8
388 #define GL_TEXTURE25                                     0x84D9
389 #define GL_TEXTURE26                                     0x84DA
390 #define GL_TEXTURE27                                     0x84DB
391 #define GL_TEXTURE28                                     0x84DC
392 #define GL_TEXTURE29                                     0x84DD
393 #define GL_TEXTURE30                                     0x84DE
394 #define GL_TEXTURE31                                     0x84DF
395 #define GL_ACTIVE_TEXTURE                                0x84E0
396 
397 /* TextureWrapMode */
398 #define GL_REPEAT                                        0x2901
399 #define GL_CLAMP_TO_EDGE                                 0x812F
400 #define GL_MIRRORED_REPEAT                               0x8370
401 
402 /* Uniform Types */
403 #define GL_FLOAT_VEC2                                    0x8B50
404 #define GL_FLOAT_VEC3                                    0x8B51
405 #define GL_FLOAT_VEC4                                    0x8B52
406 #define GL_INT_VEC2                                      0x8B53
407 #define GL_INT_VEC3                                      0x8B54
408 #define GL_INT_VEC4                                      0x8B55
409 #define GL_BOOL                                          0x8B56
410 #define GL_BOOL_VEC2                                     0x8B57
411 #define GL_BOOL_VEC3                                     0x8B58
412 #define GL_BOOL_VEC4                                     0x8B59
413 #define GL_FLOAT_MAT2                                    0x8B5A
414 #define GL_FLOAT_MAT3                                    0x8B5B
415 #define GL_FLOAT_MAT4                                    0x8B5C
416 #define GL_SAMPLER_2D                                    0x8B5E
417 #define GL_SAMPLER_CUBE                                  0x8B60
418 
419 /* Vertex Arrays */
420 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
421 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
422 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
423 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
424 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
425 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
426 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
427 
428 /* Read Format */
429 #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
430 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
431 
432 /* Shader Source */
433 #define GL_COMPILE_STATUS                                0x8B81
434 #define GL_INFO_LOG_LENGTH                               0x8B84
435 #define GL_SHADER_SOURCE_LENGTH                          0x8B88
436 #define GL_SHADER_COMPILER                               0x8DFA
437 
438 /* Shader Binary */
439 #define GL_SHADER_BINARY_FORMATS                         0x8DF8
440 #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
441 
442 /* Shader Precision-Specified Types */
443 #define GL_LOW_FLOAT                                     0x8DF0
444 #define GL_MEDIUM_FLOAT                                  0x8DF1
445 #define GL_HIGH_FLOAT                                    0x8DF2
446 #define GL_LOW_INT                                       0x8DF3
447 #define GL_MEDIUM_INT                                    0x8DF4
448 #define GL_HIGH_INT                                      0x8DF5
449 
450 /* Framebuffer Object. */
451 #define GL_FRAMEBUFFER                                   0x8D40
452 #define GL_RENDERBUFFER                                  0x8D41
453 
454 #define GL_RGBA4                                         0x8056
455 #define GL_RGB5_A1                                       0x8057
456 #define GL_RGB565                                        0x8D62
457 #define GL_DEPTH_COMPONENT16                             0x81A5
458 #define GL_STENCIL_INDEX8                                0x8D48
459 
460 #define GL_RENDERBUFFER_WIDTH                            0x8D42
461 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
462 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
463 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
464 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
465 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
466 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
467 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
468 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
469 
470 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
471 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
472 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
473 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
474 
475 #define GL_COLOR_ATTACHMENT0                             0x8CE0
476 #define GL_DEPTH_ATTACHMENT                              0x8D00
477 #define GL_STENCIL_ATTACHMENT                            0x8D20
478 
479 #define GL_NONE                                          0
480 
481 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
482 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
483 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
484 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
485 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
486 
487 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
488 #define GL_RENDERBUFFER_BINDING                          0x8CA7
489 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
490 
491 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
492 
493 /* OpenGL ES 3.0 */
494 
495 #define GL_READ_BUFFER                                   0x0C02
496 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
497 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
498 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
499 #define GL_PACK_ROW_LENGTH                               0x0D02
500 #define GL_PACK_SKIP_ROWS                                0x0D03
501 #define GL_PACK_SKIP_PIXELS                              0x0D04
502 #define GL_COLOR                                         0x1800
503 #define GL_DEPTH                                         0x1801
504 #define GL_STENCIL                                       0x1802
505 #define GL_RED                                           0x1903
506 #define GL_RGB8                                          0x8051
507 #define GL_RGBA8                                         0x8058
508 #define GL_RGB10_A2                                      0x8059
509 #define GL_TEXTURE_BINDING_3D                            0x806A
510 #define GL_UNPACK_SKIP_IMAGES                            0x806D
511 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
512 #define GL_TEXTURE_3D                                    0x806F
513 #define GL_TEXTURE_WRAP_R                                0x8072
514 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
515 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
516 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
517 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
518 #define GL_TEXTURE_MIN_LOD                               0x813A
519 #define GL_TEXTURE_MAX_LOD                               0x813B
520 #define GL_TEXTURE_BASE_LEVEL                            0x813C
521 #define GL_TEXTURE_MAX_LEVEL                             0x813D
522 #define GL_MIN                                           0x8007
523 #define GL_MAX                                           0x8008
524 #define GL_DEPTH_COMPONENT24                             0x81A6
525 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
526 #define GL_TEXTURE_COMPARE_MODE                          0x884C
527 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
528 #define GL_CURRENT_QUERY                                 0x8865
529 #define GL_QUERY_RESULT                                  0x8866
530 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
531 #define GL_BUFFER_MAPPED                                 0x88BC
532 #define GL_BUFFER_MAP_POINTER                            0x88BD
533 #define GL_STREAM_READ                                   0x88E1
534 #define GL_STREAM_COPY                                   0x88E2
535 #define GL_STATIC_READ                                   0x88E5
536 #define GL_STATIC_COPY                                   0x88E6
537 #define GL_DYNAMIC_READ                                  0x88E9
538 #define GL_DYNAMIC_COPY                                  0x88EA
539 #define GL_MAX_DRAW_BUFFERS                              0x8824
540 #define GL_DRAW_BUFFER0                                  0x8825
541 #define GL_DRAW_BUFFER1                                  0x8826
542 #define GL_DRAW_BUFFER2                                  0x8827
543 #define GL_DRAW_BUFFER3                                  0x8828
544 #define GL_DRAW_BUFFER4                                  0x8829
545 #define GL_DRAW_BUFFER5                                  0x882A
546 #define GL_DRAW_BUFFER6                                  0x882B
547 #define GL_DRAW_BUFFER7                                  0x882C
548 #define GL_DRAW_BUFFER8                                  0x882D
549 #define GL_DRAW_BUFFER9                                  0x882E
550 #define GL_DRAW_BUFFER10                                 0x882F
551 #define GL_DRAW_BUFFER11                                 0x8830
552 #define GL_DRAW_BUFFER12                                 0x8831
553 #define GL_DRAW_BUFFER13                                 0x8832
554 #define GL_DRAW_BUFFER14                                 0x8833
555 #define GL_DRAW_BUFFER15                                 0x8834
556 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
557 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
558 #define GL_SAMPLER_3D                                    0x8B5F
559 #define GL_SAMPLER_2D_SHADOW                             0x8B62
560 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
561 #define GL_PIXEL_PACK_BUFFER                             0x88EB
562 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
563 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
564 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
565 #define GL_FLOAT_MAT2x3                                  0x8B65
566 #define GL_FLOAT_MAT2x4                                  0x8B66
567 #define GL_FLOAT_MAT3x2                                  0x8B67
568 #define GL_FLOAT_MAT3x4                                  0x8B68
569 #define GL_FLOAT_MAT4x2                                  0x8B69
570 #define GL_FLOAT_MAT4x3                                  0x8B6A
571 #define GL_SRGB                                          0x8C40
572 #define GL_SRGB8                                         0x8C41
573 #define GL_SRGB8_ALPHA8                                  0x8C43
574 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
575 #define GL_MAJOR_VERSION                                 0x821B
576 #define GL_MINOR_VERSION                                 0x821C
577 #define GL_NUM_EXTENSIONS                                0x821D
578 #define GL_RGBA32F                                       0x8814
579 #define GL_RGB32F                                        0x8815
580 #define GL_RGBA16F                                       0x881A
581 #define GL_RGB16F                                        0x881B
582 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
583 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
584 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
585 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
586 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
587 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
588 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
589 #define GL_R11F_G11F_B10F                                0x8C3A
590 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
591 #define GL_RGB9_E5                                       0x8C3D
592 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
593 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
594 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
595 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
596 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
597 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
598 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
599 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
600 #define GL_RASTERIZER_DISCARD                            0x8C89
601 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
602 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
603 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
604 #define GL_SEPARATE_ATTRIBS                              0x8C8D
605 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
606 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
607 #define GL_RGBA32UI                                      0x8D70
608 #define GL_RGB32UI                                       0x8D71
609 #define GL_RGBA16UI                                      0x8D76
610 #define GL_RGB16UI                                       0x8D77
611 #define GL_RGBA8UI                                       0x8D7C
612 #define GL_RGB8UI                                        0x8D7D
613 #define GL_RGBA32I                                       0x8D82
614 #define GL_RGB32I                                        0x8D83
615 #define GL_RGBA16I                                       0x8D88
616 #define GL_RGB16I                                        0x8D89
617 #define GL_RGBA8I                                        0x8D8E
618 #define GL_RGB8I                                         0x8D8F
619 #define GL_RED_INTEGER                                   0x8D94
620 #define GL_RGB_INTEGER                                   0x8D98
621 #define GL_RGBA_INTEGER                                  0x8D99
622 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
623 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
624 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
625 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
626 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
627 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
628 #define GL_INT_SAMPLER_2D                                0x8DCA
629 #define GL_INT_SAMPLER_3D                                0x8DCB
630 #define GL_INT_SAMPLER_CUBE                              0x8DCC
631 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
632 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
633 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
634 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
635 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
636 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
637 #define GL_BUFFER_MAP_LENGTH                             0x9120
638 #define GL_BUFFER_MAP_OFFSET                             0x9121
639 #define GL_DEPTH_COMPONENT32F                            0x8CAC
640 #define GL_DEPTH32F_STENCIL8                             0x8CAD
641 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
642 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
643 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
644 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
645 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
646 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
647 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
648 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
649 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
650 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
651 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
652 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
653 #define GL_DEPTH_STENCIL                                 0x84F9
654 #define GL_UNSIGNED_INT_24_8                             0x84FA
655 #define GL_DEPTH24_STENCIL8                              0x88F0
656 #define GL_UNSIGNED_NORMALIZED                           0x8C17
657 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
658 #define GL_READ_FRAMEBUFFER                              0x8CA8
659 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
660 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
661 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
662 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
663 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
664 #define GL_COLOR_ATTACHMENT1                             0x8CE1
665 #define GL_COLOR_ATTACHMENT2                             0x8CE2
666 #define GL_COLOR_ATTACHMENT3                             0x8CE3
667 #define GL_COLOR_ATTACHMENT4                             0x8CE4
668 #define GL_COLOR_ATTACHMENT5                             0x8CE5
669 #define GL_COLOR_ATTACHMENT6                             0x8CE6
670 #define GL_COLOR_ATTACHMENT7                             0x8CE7
671 #define GL_COLOR_ATTACHMENT8                             0x8CE8
672 #define GL_COLOR_ATTACHMENT9                             0x8CE9
673 #define GL_COLOR_ATTACHMENT10                            0x8CEA
674 #define GL_COLOR_ATTACHMENT11                            0x8CEB
675 #define GL_COLOR_ATTACHMENT12                            0x8CEC
676 #define GL_COLOR_ATTACHMENT13                            0x8CED
677 #define GL_COLOR_ATTACHMENT14                            0x8CEE
678 #define GL_COLOR_ATTACHMENT15                            0x8CEF
679 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
680 #define GL_MAX_SAMPLES                                   0x8D57
681 #define GL_HALF_FLOAT                                    0x140B
682 #define GL_MAP_READ_BIT                                  0x0001
683 #define GL_MAP_WRITE_BIT                                 0x0002
684 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
685 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
686 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
687 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
688 #define GL_RG                                            0x8227
689 #define GL_RG_INTEGER                                    0x8228
690 #define GL_R8                                            0x8229
691 #define GL_RG8                                           0x822B
692 #define GL_R16F                                          0x822D
693 #define GL_R32F                                          0x822E
694 #define GL_RG16F                                         0x822F
695 #define GL_RG32F                                         0x8230
696 #define GL_R8I                                           0x8231
697 #define GL_R8UI                                          0x8232
698 #define GL_R16I                                          0x8233
699 #define GL_R16UI                                         0x8234
700 #define GL_R32I                                          0x8235
701 #define GL_R32UI                                         0x8236
702 #define GL_RG8I                                          0x8237
703 #define GL_RG8UI                                         0x8238
704 #define GL_RG16I                                         0x8239
705 #define GL_RG16UI                                        0x823A
706 #define GL_RG32I                                         0x823B
707 #define GL_RG32UI                                        0x823C
708 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
709 #define GL_R8_SNORM                                      0x8F94
710 #define GL_RG8_SNORM                                     0x8F95
711 #define GL_RGB8_SNORM                                    0x8F96
712 #define GL_RGBA8_SNORM                                   0x8F97
713 #define GL_SIGNED_NORMALIZED                             0x8F9C
714 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
715 #define GL_COPY_READ_BUFFER                              0x8F36
716 #define GL_COPY_WRITE_BUFFER                             0x8F37
717 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
718 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
719 #define GL_UNIFORM_BUFFER                                0x8A11
720 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
721 #define GL_UNIFORM_BUFFER_START                          0x8A29
722 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
723 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
724 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
725 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
726 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
727 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
728 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
729 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
730 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
731 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
732 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
733 #define GL_UNIFORM_TYPE                                  0x8A37
734 #define GL_UNIFORM_SIZE                                  0x8A38
735 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
736 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
737 #define GL_UNIFORM_OFFSET                                0x8A3B
738 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
739 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
740 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
741 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
742 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
743 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
744 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
745 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
746 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
747 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
748 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
749 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
750 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
751 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
752 #define GL_OBJECT_TYPE                                   0x9112
753 #define GL_SYNC_CONDITION                                0x9113
754 #define GL_SYNC_STATUS                                   0x9114
755 #define GL_SYNC_FLAGS                                    0x9115
756 #define GL_SYNC_FENCE                                    0x9116
757 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
758 #define GL_UNSIGNALED                                    0x9118
759 #define GL_SIGNALED                                      0x9119
760 #define GL_ALREADY_SIGNALED                              0x911A
761 #define GL_TIMEOUT_EXPIRED                               0x911B
762 #define GL_CONDITION_SATISFIED                           0x911C
763 #define GL_WAIT_FAILED                                   0x911D
764 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
765 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
766 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
767 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
768 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
769 #define GL_SAMPLER_BINDING                               0x8919
770 #define GL_RGB10_A2UI                                    0x906F
771 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
772 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
773 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
774 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
775 #define GL_GREEN                                         0x1904
776 #define GL_BLUE                                          0x1905
777 #define GL_INT_2_10_10_10_REV                            0x8D9F
778 #define GL_TRANSFORM_FEEDBACK                            0x8E22
779 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
780 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
781 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
782 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
783 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
784 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
785 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
786 #define GL_COMPRESSED_R11_EAC                            0x9270
787 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
788 #define GL_COMPRESSED_RG11_EAC                           0x9272
789 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
790 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
791 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
792 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
793 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
794 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
795 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
796 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
797 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
798 #define GL_NUM_SAMPLE_COUNTS                             0x9380
799 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
800 
801 /*-------------------------------------------------------------------------
802  * Entrypoint definitions
803  *-----------------------------------------------------------------------*/
804 
805 /* OpenGL ES 2.0 */
806 
807 GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
808 GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809 GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810 GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811 GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812 GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813 GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
814 GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
815 GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
816 GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
817 GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
818 GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
819 GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
820 GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
821 GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
822 GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
823 GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
824 GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
825 GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
826 GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
827 GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
828 GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
829 GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
830 GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
831 GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
832 GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
833 GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
834 GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
835 GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
836 GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
837 GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
838 GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
839 GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
840 GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
841 GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
842 GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
843 GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
844 GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
845 GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
846 GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
847 GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
848 GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
849 GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
850 GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
851 GL_APICALL void           GL_APIENTRY glFinish (void);
852 GL_APICALL void           GL_APIENTRY glFlush (void);
853 GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
854 GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
855 GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
856 GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
857 GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
858 GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
859 GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
860 GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
861 GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
862 GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
863 GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
864 GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
865 GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
866 GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
867 GL_APICALL GLenum         GL_APIENTRY glGetError (void);
868 GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
869 GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
870 GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
871 GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
872 GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
873 GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
874 GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
875 GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
876 GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
877 GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
878 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
879 GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
880 GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
881 GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
882 GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
883 GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
884 GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
885 GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
886 GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
887 GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
888 GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
889 GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
890 GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
891 GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
892 GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
893 GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
894 GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
895 GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
896 GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
897 GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
898 GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
899 GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
900 GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
901 GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
902 GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
903 GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
904 GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
905 GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
906 GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
907 GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
908 GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
909 GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
910 GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
911 GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
912 GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
913 GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
914 GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
915 GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
916 GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
917 GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
918 GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
919 GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
920 GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
921 GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
922 GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
923 GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
924 GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
925 GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
926 GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
927 GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
928 GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
929 GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
930 GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
931 GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
932 GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
933 GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
934 GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
935 GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
936 GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
937 GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
938 GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
939 GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
940 GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
941 GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
942 GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
943 GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
944 GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
945 GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
946 GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
947 GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
948 GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
949 
950 /* OpenGL ES 3.0 */
951 
952 GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
953 GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
954 GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
955 GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
956 GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
957 GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
958 GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
959 GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
960 GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
961 GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
962 GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
963 GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
964 GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
965 GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
966 GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
967 GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
968 GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
969 GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
970 GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
971 GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
972 GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
973 GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
974 GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
975 GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
976 GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
977 GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
978 GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
979 GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
980 GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
981 GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
982 GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
983 GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
984 GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
985 GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
986 GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
987 GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
988 GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
989 GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
990 GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
991 GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
992 GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
993 GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
994 GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
995 GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
996 GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
997 GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
998 GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
999 GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1000 GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1001 GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1002 GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1003 GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1004 GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
1005 GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
1006 GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
1007 GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
1008 GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
1009 GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
1010 GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
1011 GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1012 GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1013 GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1014 GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
1015 GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
1016 GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
1017 GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
1018 GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
1019 GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1020 GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
1021 GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
1022 GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1023 GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
1024 GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
1025 GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1026 GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1027 GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
1028 GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
1029 GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
1030 GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
1031 GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
1032 GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
1033 GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
1034 GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1035 GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1036 GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
1037 GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1038 GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
1039 GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
1040 GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
1041 GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1042 GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1043 GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
1044 GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
1045 GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
1046 GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
1047 GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
1048 GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
1049 GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
1050 GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1051 GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
1052 GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1053 GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1054 GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1055 GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
1056 
1057 #ifdef __cplusplus
1058 }
1059 #endif
1060 
1061 #endif
1062