1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 
4 
5 #include <string.h>
6 #include "gl2_client_context.h"
7 
8 
9 #include <stdio.h>
10 
initDispatchByName(void * (* getProc)(const char *,void * userData),void * userData)11 int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
12 {
13 	glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
14 	glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
15 	glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
16 	glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
17 	glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
18 	glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
19 	glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
20 	glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
21 	glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
22 	glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
23 	glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
24 	glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
25 	glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
26 	glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
27 	glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
28 	glClear = (glClear_client_proc_t) getProc("glClear", userData);
29 	glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
30 	glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
31 	glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
32 	glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
33 	glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
34 	glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
35 	glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
36 	glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
37 	glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
38 	glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
39 	glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
40 	glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
41 	glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
42 	glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
43 	glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
44 	glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
45 	glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
46 	glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
47 	glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
48 	glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
49 	glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
50 	glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
51 	glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
52 	glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
53 	glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
54 	glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
55 	glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
56 	glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
57 	glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
58 	glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
59 	glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
60 	glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
61 	glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
62 	glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
63 	glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
64 	glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
65 	glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
66 	glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
67 	glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
68 	glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
69 	glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
70 	glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
71 	glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
72 	glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
73 	glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
74 	glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
75 	glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
76 	glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
77 	glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
78 	glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
79 	glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
80 	glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
81 	glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
82 	glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
83 	glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
84 	glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
85 	glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
86 	glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
87 	glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
88 	glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
89 	glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
90 	glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
91 	glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
92 	glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
93 	glHint = (glHint_client_proc_t) getProc("glHint", userData);
94 	glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
95 	glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
96 	glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
97 	glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
98 	glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
99 	glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
100 	glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
101 	glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
102 	glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
103 	glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
104 	glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
105 	glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
106 	glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
107 	glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
108 	glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
109 	glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
110 	glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
111 	glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
112 	glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
113 	glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
114 	glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
115 	glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
116 	glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
117 	glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
118 	glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
119 	glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
120 	glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
121 	glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
122 	glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
123 	glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
124 	glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
125 	glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
126 	glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
127 	glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
128 	glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
129 	glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
130 	glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
131 	glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
132 	glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
133 	glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
134 	glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
135 	glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
136 	glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
137 	glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
138 	glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
139 	glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
140 	glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
141 	glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
142 	glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
143 	glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
144 	glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
145 	glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
146 	glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
147 	glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
148 	glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
149 	glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
150 	glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
151 	glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
152 	glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
153 	glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
154 	glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
155 	glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
156 	glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
157 	glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
158 	glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
159 	glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
160 	glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
161 	glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
162 	glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
163 	glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
164 	glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
165 	glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
166 	glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
167 	glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
168 	glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
169 	glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
170 	glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
171 	glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
172 	glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
173 	glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
174 	glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
175 	glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
176 	glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
177 	glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
178 	glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
179 	glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
180 	glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
181 	glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
182 	glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
183 	glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
184 	glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
185 	glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
186 	glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
187 	glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
188 	glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
189 	glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
190 	glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
191 	glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
192 	glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
193 	glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
194 	glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
195 	glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
196 	glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
197 	glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
198 	glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
199 	glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
200 	glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
201 	glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
202 	glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
203 	glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
204 	glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
205 	glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
206 	glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
207 	glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
208 	glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
209 	glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
210 	glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
211 	glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
212 	glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
213 	glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
214 	glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
215 	glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
216 	glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
217 	glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
218 	glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
219 	glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
220 	glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
221 	return 0;
222 }
223 
224