1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3
4
5 #include <string.h>
6 #include "gl2_client_context.h"
7
8
9 #include <stdio.h>
10
initDispatchByName(void * (* getProc)(const char *,void * userData),void * userData)11 int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
12 {
13 glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
15 glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
16 glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
17 glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
18 glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
19 glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
20 glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
21 glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
22 glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
23 glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
24 glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
25 glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
26 glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
27 glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
28 glClear = (glClear_client_proc_t) getProc("glClear", userData);
29 glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
30 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
31 glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
32 glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
33 glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
34 glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
35 glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
36 glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
37 glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
38 glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
39 glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
40 glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
41 glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
42 glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
43 glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
44 glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
45 glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
46 glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
47 glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
48 glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
49 glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
50 glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
51 glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
52 glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
53 glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
54 glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
55 glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
56 glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
57 glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
58 glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
59 glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
60 glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
61 glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
62 glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
63 glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
64 glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
65 glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
66 glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
67 glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
69 glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
70 glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
71 glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
72 glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
73 glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
74 glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
75 glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
76 glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
77 glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
78 glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
79 glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
80 glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
81 glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
82 glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
83 glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
84 glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
85 glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
86 glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
87 glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
88 glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
89 glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
90 glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
91 glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
92 glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
93 glHint = (glHint_client_proc_t) getProc("glHint", userData);
94 glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
95 glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
96 glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
97 glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
98 glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
99 glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
100 glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
101 glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
102 glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
103 glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
104 glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
105 glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
106 glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
107 glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
108 glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
109 glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
110 glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
111 glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
112 glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
113 glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
114 glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
115 glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
116 glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
117 glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
118 glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
119 glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
120 glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
121 glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
122 glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
123 glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
124 glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
125 glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
126 glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
127 glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
128 glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
129 glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
130 glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
131 glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
132 glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
133 glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
134 glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
135 glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
136 glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
137 glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
138 glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
139 glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
140 glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
141 glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
142 glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
143 glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
144 glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
145 glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
146 glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
147 glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
148 glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
149 glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
150 glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
151 glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
152 glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
153 glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
154 glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
155 glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
156 glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
157 glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
158 glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
159 glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
160 glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
161 glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
162 glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
163 glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
164 glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
165 glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
166 glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
167 glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
168 glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
169 glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
170 glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
171 glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
172 glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
173 glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
174 glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
175 glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
176 glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
177 glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
178 glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
179 glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
180 glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
181 glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
182 glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
183 glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
184 glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
185 glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
186 glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
187 glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
188 glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
189 glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
190 glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
191 glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
192 glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
193 glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
194 glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
195 glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
196 glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
197 glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
198 glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
199 glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
200 glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
201 glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
202 glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
203 glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
204 glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
205 glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
206 glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
207 glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
208 glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
209 glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
210 glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
211 glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
212 glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
213 glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
214 glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
215 glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
216 glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
217 glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
218 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
219 glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
220 glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
221 return 0;
222 }
223
224