1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 #ifndef __gl2_client_context_t_h
4 #define __gl2_client_context_t_h
5 
6 #include "gl2_client_proc.h"
7 
8 #include "gl2_types.h"
9 
10 
11 struct gl2_client_context_t {
12 
13 	glActiveTexture_client_proc_t glActiveTexture;
14 	glAttachShader_client_proc_t glAttachShader;
15 	glBindAttribLocation_client_proc_t glBindAttribLocation;
16 	glBindBuffer_client_proc_t glBindBuffer;
17 	glBindFramebuffer_client_proc_t glBindFramebuffer;
18 	glBindRenderbuffer_client_proc_t glBindRenderbuffer;
19 	glBindTexture_client_proc_t glBindTexture;
20 	glBlendColor_client_proc_t glBlendColor;
21 	glBlendEquation_client_proc_t glBlendEquation;
22 	glBlendEquationSeparate_client_proc_t glBlendEquationSeparate;
23 	glBlendFunc_client_proc_t glBlendFunc;
24 	glBlendFuncSeparate_client_proc_t glBlendFuncSeparate;
25 	glBufferData_client_proc_t glBufferData;
26 	glBufferSubData_client_proc_t glBufferSubData;
27 	glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
28 	glClear_client_proc_t glClear;
29 	glClearColor_client_proc_t glClearColor;
30 	glClearDepthf_client_proc_t glClearDepthf;
31 	glClearStencil_client_proc_t glClearStencil;
32 	glColorMask_client_proc_t glColorMask;
33 	glCompileShader_client_proc_t glCompileShader;
34 	glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
35 	glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
36 	glCopyTexImage2D_client_proc_t glCopyTexImage2D;
37 	glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
38 	glCreateProgram_client_proc_t glCreateProgram;
39 	glCreateShader_client_proc_t glCreateShader;
40 	glCullFace_client_proc_t glCullFace;
41 	glDeleteBuffers_client_proc_t glDeleteBuffers;
42 	glDeleteFramebuffers_client_proc_t glDeleteFramebuffers;
43 	glDeleteProgram_client_proc_t glDeleteProgram;
44 	glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers;
45 	glDeleteShader_client_proc_t glDeleteShader;
46 	glDeleteTextures_client_proc_t glDeleteTextures;
47 	glDepthFunc_client_proc_t glDepthFunc;
48 	glDepthMask_client_proc_t glDepthMask;
49 	glDepthRangef_client_proc_t glDepthRangef;
50 	glDetachShader_client_proc_t glDetachShader;
51 	glDisable_client_proc_t glDisable;
52 	glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray;
53 	glDrawArrays_client_proc_t glDrawArrays;
54 	glDrawElements_client_proc_t glDrawElements;
55 	glEnable_client_proc_t glEnable;
56 	glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray;
57 	glFinish_client_proc_t glFinish;
58 	glFlush_client_proc_t glFlush;
59 	glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer;
60 	glFramebufferTexture2D_client_proc_t glFramebufferTexture2D;
61 	glFrontFace_client_proc_t glFrontFace;
62 	glGenBuffers_client_proc_t glGenBuffers;
63 	glGenerateMipmap_client_proc_t glGenerateMipmap;
64 	glGenFramebuffers_client_proc_t glGenFramebuffers;
65 	glGenRenderbuffers_client_proc_t glGenRenderbuffers;
66 	glGenTextures_client_proc_t glGenTextures;
67 	glGetActiveAttrib_client_proc_t glGetActiveAttrib;
68 	glGetActiveUniform_client_proc_t glGetActiveUniform;
69 	glGetAttachedShaders_client_proc_t glGetAttachedShaders;
70 	glGetAttribLocation_client_proc_t glGetAttribLocation;
71 	glGetBooleanv_client_proc_t glGetBooleanv;
72 	glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
73 	glGetError_client_proc_t glGetError;
74 	glGetFloatv_client_proc_t glGetFloatv;
75 	glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv;
76 	glGetIntegerv_client_proc_t glGetIntegerv;
77 	glGetProgramiv_client_proc_t glGetProgramiv;
78 	glGetProgramInfoLog_client_proc_t glGetProgramInfoLog;
79 	glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv;
80 	glGetShaderiv_client_proc_t glGetShaderiv;
81 	glGetShaderInfoLog_client_proc_t glGetShaderInfoLog;
82 	glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
83 	glGetShaderSource_client_proc_t glGetShaderSource;
84 	glGetString_client_proc_t glGetString;
85 	glGetTexParameterfv_client_proc_t glGetTexParameterfv;
86 	glGetTexParameteriv_client_proc_t glGetTexParameteriv;
87 	glGetUniformfv_client_proc_t glGetUniformfv;
88 	glGetUniformiv_client_proc_t glGetUniformiv;
89 	glGetUniformLocation_client_proc_t glGetUniformLocation;
90 	glGetVertexAttribfv_client_proc_t glGetVertexAttribfv;
91 	glGetVertexAttribiv_client_proc_t glGetVertexAttribiv;
92 	glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv;
93 	glHint_client_proc_t glHint;
94 	glIsBuffer_client_proc_t glIsBuffer;
95 	glIsEnabled_client_proc_t glIsEnabled;
96 	glIsFramebuffer_client_proc_t glIsFramebuffer;
97 	glIsProgram_client_proc_t glIsProgram;
98 	glIsRenderbuffer_client_proc_t glIsRenderbuffer;
99 	glIsShader_client_proc_t glIsShader;
100 	glIsTexture_client_proc_t glIsTexture;
101 	glLineWidth_client_proc_t glLineWidth;
102 	glLinkProgram_client_proc_t glLinkProgram;
103 	glPixelStorei_client_proc_t glPixelStorei;
104 	glPolygonOffset_client_proc_t glPolygonOffset;
105 	glReadPixels_client_proc_t glReadPixels;
106 	glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler;
107 	glRenderbufferStorage_client_proc_t glRenderbufferStorage;
108 	glSampleCoverage_client_proc_t glSampleCoverage;
109 	glScissor_client_proc_t glScissor;
110 	glShaderBinary_client_proc_t glShaderBinary;
111 	glShaderSource_client_proc_t glShaderSource;
112 	glStencilFunc_client_proc_t glStencilFunc;
113 	glStencilFuncSeparate_client_proc_t glStencilFuncSeparate;
114 	glStencilMask_client_proc_t glStencilMask;
115 	glStencilMaskSeparate_client_proc_t glStencilMaskSeparate;
116 	glStencilOp_client_proc_t glStencilOp;
117 	glStencilOpSeparate_client_proc_t glStencilOpSeparate;
118 	glTexImage2D_client_proc_t glTexImage2D;
119 	glTexParameterf_client_proc_t glTexParameterf;
120 	glTexParameterfv_client_proc_t glTexParameterfv;
121 	glTexParameteri_client_proc_t glTexParameteri;
122 	glTexParameteriv_client_proc_t glTexParameteriv;
123 	glTexSubImage2D_client_proc_t glTexSubImage2D;
124 	glUniform1f_client_proc_t glUniform1f;
125 	glUniform1fv_client_proc_t glUniform1fv;
126 	glUniform1i_client_proc_t glUniform1i;
127 	glUniform1iv_client_proc_t glUniform1iv;
128 	glUniform2f_client_proc_t glUniform2f;
129 	glUniform2fv_client_proc_t glUniform2fv;
130 	glUniform2i_client_proc_t glUniform2i;
131 	glUniform2iv_client_proc_t glUniform2iv;
132 	glUniform3f_client_proc_t glUniform3f;
133 	glUniform3fv_client_proc_t glUniform3fv;
134 	glUniform3i_client_proc_t glUniform3i;
135 	glUniform3iv_client_proc_t glUniform3iv;
136 	glUniform4f_client_proc_t glUniform4f;
137 	glUniform4fv_client_proc_t glUniform4fv;
138 	glUniform4i_client_proc_t glUniform4i;
139 	glUniform4iv_client_proc_t glUniform4iv;
140 	glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
141 	glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
142 	glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
143 	glUseProgram_client_proc_t glUseProgram;
144 	glValidateProgram_client_proc_t glValidateProgram;
145 	glVertexAttrib1f_client_proc_t glVertexAttrib1f;
146 	glVertexAttrib1fv_client_proc_t glVertexAttrib1fv;
147 	glVertexAttrib2f_client_proc_t glVertexAttrib2f;
148 	glVertexAttrib2fv_client_proc_t glVertexAttrib2fv;
149 	glVertexAttrib3f_client_proc_t glVertexAttrib3f;
150 	glVertexAttrib3fv_client_proc_t glVertexAttrib3fv;
151 	glVertexAttrib4f_client_proc_t glVertexAttrib4f;
152 	glVertexAttrib4fv_client_proc_t glVertexAttrib4fv;
153 	glVertexAttribPointer_client_proc_t glVertexAttribPointer;
154 	glViewport_client_proc_t glViewport;
155 	glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
156 	glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
157 	glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES;
158 	glProgramBinaryOES_client_proc_t glProgramBinaryOES;
159 	glMapBufferOES_client_proc_t glMapBufferOES;
160 	glUnmapBufferOES_client_proc_t glUnmapBufferOES;
161 	glTexImage3DOES_client_proc_t glTexImage3DOES;
162 	glTexSubImage3DOES_client_proc_t glTexSubImage3DOES;
163 	glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES;
164 	glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES;
165 	glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES;
166 	glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES;
167 	glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
168 	glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
169 	glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
170 	glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
171 	glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
172 	glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
173 	glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
174 	glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD;
175 	glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD;
176 	glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD;
177 	glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD;
178 	glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD;
179 	glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD;
180 	glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD;
181 	glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD;
182 	glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD;
183 	glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD;
184 	glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD;
185 	glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
186 	glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
187 	glDeleteFencesNV_client_proc_t glDeleteFencesNV;
188 	glGenFencesNV_client_proc_t glGenFencesNV;
189 	glIsFenceNV_client_proc_t glIsFenceNV;
190 	glTestFenceNV_client_proc_t glTestFenceNV;
191 	glGetFenceivNV_client_proc_t glGetFenceivNV;
192 	glFinishFenceNV_client_proc_t glFinishFenceNV;
193 	glSetFenceNV_client_proc_t glSetFenceNV;
194 	glCoverageMaskNV_client_proc_t glCoverageMaskNV;
195 	glCoverageOperationNV_client_proc_t glCoverageOperationNV;
196 	glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
197 	glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
198 	glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
199 	glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
200 	glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
201 	glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
202 	glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
203 	glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
204 	glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
205 	glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
206 	glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
207 	glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
208 	glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
209 	glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
210 	glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
211 	glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
212 	glStartTilingQCOM_client_proc_t glStartTilingQCOM;
213 	glEndTilingQCOM_client_proc_t glEndTilingQCOM;
214 	glVertexAttribPointerData_client_proc_t glVertexAttribPointerData;
215 	glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset;
216 	glDrawElementsOffset_client_proc_t glDrawElementsOffset;
217 	glDrawElementsData_client_proc_t glDrawElementsData;
218 	glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
219 	glShaderString_client_proc_t glShaderString;
220 	glFinishRoundTrip_client_proc_t glFinishRoundTrip;
~gl2_client_context_tgl2_client_context_t221 	 virtual ~gl2_client_context_t() {}
222 
223 	typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
224 	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
225 	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
setErrorgl2_client_context_t226 	virtual void setError(unsigned int  error){ (void)error; };
getErrorgl2_client_context_t227 	virtual unsigned int getError(){ return 0; };
228 };
229 
230 #endif
231