1 /* ----------------------------------------------------------------------
2 * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
3 *
4 * $Date:        12. March 2014
5 * $Revision: 	V1.4.4
6 *
7 * Project: 	    CMSIS DSP Library
8 * Title:		arm_cos_f32.c
9 *
10 * Description:	Fast cosine calculation for floating-point values.
11 *
12 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
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18 *     notice, this list of conditions and the following disclaimer.
19 *   - Redistributions in binary form must reproduce the above copyright
20 *     notice, this list of conditions and the following disclaimer in
21 *     the documentation and/or other materials provided with the
22 *     distribution.
23 *   - Neither the name of ARM LIMITED nor the names of its contributors
24 *     may be used to endorse or promote products derived from this
25 *     software without specific prior written permission.
26 *
27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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39 * -------------------------------------------------------------------- */
40 
41 #include "arm_math.h"
42 #include "arm_common_tables.h"
43 /**
44  * @ingroup groupFastMath
45  */
46 
47 /**
48  * @defgroup cos Cosine
49  *
50  * Computes the trigonometric cosine function using a combination of table lookup
51  * and cubic interpolation.  There are separate functions for
52  * Q15, Q31, and floating-point data types.
53  * The input to the floating-point version is in radians while the
54  * fixed-point Q15 and Q31 have a scaled input with the range
55  * [0 +0.9999] mapping to [0 2*pi).  The fixed-point range is chosen so that a
56  * value of 2*pi wraps around to 0.
57  *
58  * The implementation is based on table lookup using 256 values together with cubic interpolation.
59  * The steps used are:
60  *  -# Calculation of the nearest integer table index
61  *  -# Fetch the four table values a, b, c, and d
62  *  -# Compute the fractional portion (fract) of the table index.
63  *  -# Calculation of wa, wb, wc, wd
64  *  -# The final result equals <code>a*wa + b*wb + c*wc + d*wd</code>
65  *
66  * where
67  * <pre>
68  *    a=Table[index-1];
69  *    b=Table[index+0];
70  *    c=Table[index+1];
71  *    d=Table[index+2];
72  * </pre>
73  * and
74  * <pre>
75  *    wa=-(1/6)*fract.^3 + (1/2)*fract.^2 - (1/3)*fract;
76  *    wb=(1/2)*fract.^3 - fract.^2 - (1/2)*fract + 1;
77  *    wc=-(1/2)*fract.^3+(1/2)*fract.^2+fract;
78  *    wd=(1/6)*fract.^3 - (1/6)*fract;
79  * </pre>
80  */
81 
82  /**
83  * @addtogroup cos
84  * @{
85  */
86 
87 /**
88  * @brief  Fast approximation to the trigonometric cosine function for floating-point data.
89  * @param[in] x input value in radians.
90  * @return cos(x).
91  */
92 
arm_cos_f32(float32_t x)93 float32_t arm_cos_f32(
94   float32_t x)
95 {
96   float32_t cosVal, fract, in;                   /* Temporary variables for input, output */
97   uint16_t index;                                /* Index variable */
98   float32_t a, b;                                /* Two nearest output values */
99   int32_t n;
100   float32_t findex;
101 
102   /* input x is in radians */
103   /* Scale the input to [0 1] range from [0 2*PI] , divide input by 2*pi, add 0.25 (pi/2) to read sine table */
104   in = x * 0.159154943092f + 0.25f;
105 
106   /* Calculation of floor value of input */
107   n = (int32_t) in;
108 
109   /* Make negative values towards -infinity */
110   if(in < 0.0f)
111   {
112     n--;
113   }
114 
115   /* Map input value to [0 1] */
116   in = in - (float32_t) n;
117 
118   /* Calculation of index of the table */
119   findex = (float32_t) FAST_MATH_TABLE_SIZE * in;
120   index = ((uint16_t)findex) & 0x1ff;
121 
122   /* fractional value calculation */
123   fract = findex - (float32_t) index;
124 
125   /* Read two nearest values of input value from the cos table */
126   a = sinTable_f32[index];
127   b = sinTable_f32[index+1];
128 
129   /* Linear interpolation process */
130   cosVal = (1.0f-fract)*a + fract*b;
131 
132   /* Return the output value */
133   return (cosVal);
134 }
135 
136 /**
137  * @} end of cos group
138  */
139