1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <algos/quat.h>
18 #include <nanohub_math.h>
19 
clamp(float x)20 static float clamp(float x) {
21     return x < 0.0f ? 0.0f : x;
22 }
23 
initQuat(Quat * q,const struct Mat33 * R)24 void initQuat(Quat *q, const struct Mat33 *R) {
25     float Hx = R->elem[0][0];
26     float My = R->elem[1][1];
27     float Az = R->elem[2][2];
28 
29     q->x = sqrtf(clamp(Hx - My - Az + 1.0f) * 0.25f);
30     q->y = sqrtf(clamp(-Hx + My - Az + 1.0f) * 0.25f);
31     q->z = sqrtf(clamp(-Hx - My + Az + 1.0f) * 0.25f);
32     q->w = sqrtf(clamp(Hx + My + Az + 1.0f) * 0.25f);
33     q->x = copysignf(q->x, R->elem[1][2] - R->elem[2][1]);
34     q->y = copysignf(q->y, R->elem[2][0] - R->elem[0][2]);
35     q->z = copysignf(q->z, R->elem[0][1] - R->elem[1][0]);
36 }
37 
quatToMatrix(struct Mat33 * R,const Quat * q)38 void quatToMatrix(struct Mat33 *R, const Quat *q) {
39     float q0 = q->w;
40     float q1 = q->x;
41     float q2 = q->y;
42     float q3 = q->z;
43     float sq_q1 = 2.0f * q1 * q1;
44     float sq_q2 = 2.0f * q2 * q2;
45     float sq_q3 = 2.0f * q3 * q3;
46     float q1_q2 = 2.0f * q1 * q2;
47     float q3_q0 = 2.0f * q3 * q0;
48     float q1_q3 = 2.0f * q1 * q3;
49     float q2_q0 = 2.0f * q2 * q0;
50     float q2_q3 = 2.0f * q2 * q3;
51     float q1_q0 = 2.0f * q1 * q0;
52 
53     R->elem[0][0] = 1.0f - sq_q2 - sq_q3;
54     R->elem[1][0] = q1_q2 - q3_q0;
55     R->elem[2][0] = q1_q3 + q2_q0;
56     R->elem[0][1] = q1_q2 + q3_q0;
57     R->elem[1][1] = 1.0f - sq_q1 - sq_q3;
58     R->elem[2][1] = q2_q3 - q1_q0;
59     R->elem[0][2] = q1_q3 - q2_q0;
60     R->elem[1][2] = q2_q3 + q1_q0;
61     R->elem[2][2] = 1.0f - sq_q1 - sq_q2;
62 }
63 
quatNormalize(Quat * q)64 void quatNormalize(Quat *q) {
65     if (q->w < 0.0f) {
66         q->x = -q->x;
67         q->y = -q->y;
68         q->z = -q->z;
69         q->w = -q->w;
70     }
71 
72     float invNorm =
73         1.0f / sqrtf(q->x * q->x + q->y * q->y + q->z * q->z + q->w * q->w);
74 
75     q->x *= invNorm;
76     q->y *= invNorm;
77     q->z *= invNorm;
78     q->w *= invNorm;
79 }
80 
81