1 /* 2 * [The "BSD licence"] 3 * Copyright (c) 2005-2008 Terence Parr 4 * All rights reserved. 5 * 6 * Conversion to C#: 7 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. 8 * All rights reserved. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions 12 * are met: 13 * 1. Redistributions of source code must retain the above copyright 14 * notice, this list of conditions and the following disclaimer. 15 * 2. Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 3. The name of the author may not be used to endorse or promote products 19 * derived from this software without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 22 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 23 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 24 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 25 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 26 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 30 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 namespace Antlr.Runtime.Tree { 34 using System.Collections.Generic; 35 36 using Exception = System.Exception; 37 using IDictionary = System.Collections.IDictionary; 38 using NotSupportedException = System.NotSupportedException; 39 40 /** <summary>A TreeAdaptor that works with any Tree implementation.</summary> */ 41 public abstract class BaseTreeAdaptor : ITreeAdaptor { 42 /** <summary> 43 * System.identityHashCode() is not always unique; we have to 44 * track ourselves. That's ok, it's only for debugging, though it's 45 * expensive: we have to create a hashtable with all tree nodes in it. 46 * </summary> 47 */ 48 protected IDictionary<object, int> treeToUniqueIDMap; 49 protected int uniqueNodeID = 1; 50 Nil()51 public virtual object Nil() { 52 return Create(null); 53 } 54 55 /** <summary> 56 * Create tree node that holds the start and stop tokens associated 57 * with an error. 58 * </summary> 59 * 60 * <remarks> 61 * If you specify your own kind of tree nodes, you will likely have to 62 * override this method. CommonTree returns Token.INVALID_TOKEN_TYPE 63 * if no token payload but you might have to set token type for diff 64 * node type. 65 * 66 * You don't have to subclass CommonErrorNode; you will likely need to 67 * subclass your own tree node class to avoid class cast exception. 68 * </remarks> 69 */ ErrorNode(ITokenStream input, IToken start, IToken stop, RecognitionException e)70 public virtual object ErrorNode(ITokenStream input, IToken start, IToken stop, 71 RecognitionException e) { 72 CommonErrorNode t = new CommonErrorNode(input, start, stop, e); 73 //System.out.println("returning error node '"+t+"' @index="+input.index()); 74 return t; 75 } 76 IsNil(object tree)77 public virtual bool IsNil(object tree) { 78 return ((ITree)tree).IsNil; 79 } 80 DupTree(object tree)81 public virtual object DupTree(object tree) { 82 return DupTree(tree, null); 83 } 84 85 /** <summary> 86 * This is generic in the sense that it will work with any kind of 87 * tree (not just ITree interface). It invokes the adaptor routines 88 * not the tree node routines to do the construction. 89 * </summary> 90 */ DupTree(object t, object parent)91 public virtual object DupTree(object t, object parent) { 92 if (t == null) { 93 return null; 94 } 95 object newTree = DupNode(t); 96 // ensure new subtree root has parent/child index set 97 SetChildIndex(newTree, GetChildIndex(t)); // same index in new tree 98 SetParent(newTree, parent); 99 int n = GetChildCount(t); 100 for (int i = 0; i < n; i++) { 101 object child = GetChild(t, i); 102 object newSubTree = DupTree(child, t); 103 AddChild(newTree, newSubTree); 104 } 105 return newTree; 106 } 107 108 /** <summary> 109 * Add a child to the tree t. If child is a flat tree (a list), make all 110 * in list children of t. Warning: if t has no children, but child does 111 * and child isNil then you can decide it is ok to move children to t via 112 * t.children = child.children; i.e., without copying the array. Just 113 * make sure that this is consistent with have the user will build 114 * ASTs. 115 * </summary> 116 */ AddChild(object t, object child)117 public virtual void AddChild(object t, object child) { 118 if (t != null && child != null) { 119 ((ITree)t).AddChild((ITree)child); 120 } 121 } 122 123 /** <summary> 124 * If oldRoot is a nil root, just copy or move the children to newRoot. 125 * If not a nil root, make oldRoot a child of newRoot. 126 * </summary> 127 * 128 * <remarks> 129 * old=^(nil a b c), new=r yields ^(r a b c) 130 * old=^(a b c), new=r yields ^(r ^(a b c)) 131 * 132 * If newRoot is a nil-rooted single child tree, use the single 133 * child as the new root node. 134 * 135 * old=^(nil a b c), new=^(nil r) yields ^(r a b c) 136 * old=^(a b c), new=^(nil r) yields ^(r ^(a b c)) 137 * 138 * If oldRoot was null, it's ok, just return newRoot (even if isNil). 139 * 140 * old=null, new=r yields r 141 * old=null, new=^(nil r) yields ^(nil r) 142 * 143 * Return newRoot. Throw an exception if newRoot is not a 144 * simple node or nil root with a single child node--it must be a root 145 * node. If newRoot is ^(nil x) return x as newRoot. 146 * 147 * Be advised that it's ok for newRoot to point at oldRoot's 148 * children; i.e., you don't have to copy the list. We are 149 * constructing these nodes so we should have this control for 150 * efficiency. 151 * </remarks> 152 */ BecomeRoot(object newRoot, object oldRoot)153 public virtual object BecomeRoot(object newRoot, object oldRoot) { 154 //System.out.println("becomeroot new "+newRoot.toString()+" old "+oldRoot); 155 ITree newRootTree = (ITree)newRoot; 156 ITree oldRootTree = (ITree)oldRoot; 157 if (oldRoot == null) { 158 return newRoot; 159 } 160 // handle ^(nil real-node) 161 if (newRootTree.IsNil) { 162 int nc = newRootTree.ChildCount; 163 if (nc == 1) 164 newRootTree = (ITree)newRootTree.GetChild(0); 165 else if (nc > 1) { 166 // TODO: make tree run time exceptions hierarchy 167 throw new Exception("more than one node as root (TODO: make exception hierarchy)"); 168 } 169 } 170 // add oldRoot to newRoot; addChild takes care of case where oldRoot 171 // is a flat list (i.e., nil-rooted tree). All children of oldRoot 172 // are added to newRoot. 173 newRootTree.AddChild(oldRootTree); 174 return newRootTree; 175 } 176 177 /** <summary>Transform ^(nil x) to x and nil to null</summary> */ RulePostProcessing(object root)178 public virtual object RulePostProcessing(object root) { 179 //System.out.println("rulePostProcessing: "+((Tree)root).toStringTree()); 180 ITree r = (ITree)root; 181 if (r != null && r.IsNil) { 182 if (r.ChildCount == 0) { 183 r = null; 184 } else if (r.ChildCount == 1) { 185 r = (ITree)r.GetChild(0); 186 // whoever invokes rule will set parent and child index 187 r.Parent = null; 188 r.ChildIndex = -1; 189 } 190 } 191 return r; 192 } 193 BecomeRoot(IToken newRoot, object oldRoot)194 public virtual object BecomeRoot(IToken newRoot, object oldRoot) { 195 return BecomeRoot(Create(newRoot), oldRoot); 196 } 197 Create(int tokenType, IToken fromToken)198 public virtual object Create(int tokenType, IToken fromToken) { 199 fromToken = CreateToken(fromToken); 200 //((ClassicToken)fromToken).setType(tokenType); 201 fromToken.Type = tokenType; 202 ITree t = (ITree)Create(fromToken); 203 return t; 204 } 205 Create(int tokenType, IToken fromToken, string text)206 public virtual object Create(int tokenType, IToken fromToken, string text) { 207 if (fromToken == null) 208 return Create(tokenType, text); 209 210 fromToken = CreateToken(fromToken); 211 fromToken.Type = tokenType; 212 fromToken.Text = text; 213 ITree t = (ITree)Create(fromToken); 214 return t; 215 } 216 Create(int tokenType, string text)217 public virtual object Create(int tokenType, string text) { 218 IToken fromToken = CreateToken(tokenType, text); 219 ITree t = (ITree)Create(fromToken); 220 return t; 221 } 222 GetType(object t)223 public virtual int GetType(object t) { 224 return ((ITree)t).Type; 225 } 226 SetType(object t, int type)227 public virtual void SetType(object t, int type) { 228 throw new NotSupportedException("don't know enough about Tree node"); 229 } 230 GetText(object t)231 public virtual string GetText(object t) { 232 return ((ITree)t).Text; 233 } 234 SetText(object t, string text)235 public virtual void SetText(object t, string text) { 236 throw new NotSupportedException("don't know enough about Tree node"); 237 } 238 GetChild(object t, int i)239 public virtual object GetChild(object t, int i) { 240 return ((ITree)t).GetChild(i); 241 } 242 SetChild(object t, int i, object child)243 public virtual void SetChild(object t, int i, object child) { 244 ((ITree)t).SetChild(i, (ITree)child); 245 } 246 DeleteChild(object t, int i)247 public virtual object DeleteChild(object t, int i) { 248 return ((ITree)t).DeleteChild(i); 249 } 250 GetChildCount(object t)251 public virtual int GetChildCount(object t) { 252 return ((ITree)t).ChildCount; 253 } 254 GetUniqueID(object node)255 public virtual int GetUniqueID(object node) { 256 if (treeToUniqueIDMap == null) { 257 treeToUniqueIDMap = new Dictionary<object, int>(); 258 } 259 int id; 260 if (treeToUniqueIDMap.TryGetValue(node, out id)) 261 return id; 262 263 id = uniqueNodeID; 264 treeToUniqueIDMap[node] = id; 265 uniqueNodeID++; 266 return id; 267 // GC makes these nonunique: 268 // return System.identityHashCode(node); 269 } 270 271 /** <summary> 272 * Tell me how to create a token for use with imaginary token nodes. 273 * For example, there is probably no input symbol associated with imaginary 274 * token DECL, but you need to create it as a payload or whatever for 275 * the DECL node as in ^(DECL type ID). 276 * </summary> 277 * 278 * <remarks> 279 * If you care what the token payload objects' type is, you should 280 * override this method and any other createToken variant. 281 * </remarks> 282 */ CreateToken(int tokenType, string text)283 public abstract IToken CreateToken(int tokenType, string text); 284 285 /** <summary> 286 * Tell me how to create a token for use with imaginary token nodes. 287 * For example, there is probably no input symbol associated with imaginary 288 * token DECL, but you need to create it as a payload or whatever for 289 * the DECL node as in ^(DECL type ID). 290 * </summary> 291 * 292 * <remarks> 293 * This is a variant of createToken where the new token is derived from 294 * an actual real input token. Typically this is for converting '{' 295 * tokens to BLOCK etc... You'll see 296 * 297 * r : lc='{' ID+ '}' -> ^(BLOCK[$lc] ID+) ; 298 * 299 * If you care what the token payload objects' type is, you should 300 * override this method and any other createToken variant. 301 * </remarks> 302 */ CreateToken(IToken fromToken)303 public abstract IToken CreateToken(IToken fromToken); 304 Create(IToken payload)305 public abstract object Create(IToken payload); DupNode(object treeNode)306 public abstract object DupNode(object treeNode); GetToken(object t)307 public abstract IToken GetToken(object t); SetTokenBoundaries(object t, IToken startToken, IToken stopToken)308 public abstract void SetTokenBoundaries(object t, IToken startToken, IToken stopToken); GetTokenStartIndex(object t)309 public abstract int GetTokenStartIndex(object t); GetTokenStopIndex(object t)310 public abstract int GetTokenStopIndex(object t); GetParent(object t)311 public abstract object GetParent(object t); SetParent(object t, object parent)312 public abstract void SetParent(object t, object parent); GetChildIndex(object t)313 public abstract int GetChildIndex(object t); SetChildIndex(object t, int index)314 public abstract void SetChildIndex(object t, int index); ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t)315 public abstract void ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t); 316 } 317 } 318