1# This file is part of the ios-cmake project. It was retrieved from
2# https://github.com/cristeab/ios-cmake.git, which is a fork of
3# https://code.google.com/p/ios-cmake/. Which in turn is based off of
4# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
5# are included with CMake 2.8.4
6#
7# The ios-cmake project is licensed under the new BSD license.
8#
9# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
10# Kitware, Inc., Insight Software Consortium.  All rights reserved.
11
12# Redistribution and use in source and binary forms, with or without
13# modification, are permitted provided that the following conditions
14# are met:
15
16# 1. Redistributions of source code must retain the above copyright
17# notice, this list of conditions and the following disclaimer.
18#
19# 2. Redistributions in binary form must reproduce the above copyright
20# notice, this list of conditions and the following disclaimer in the
21# documentation and/or other materials provided with the distribution.
22#
23# 3. Neither the name of the copyright holder nor the names of its
24# contributors may be used to endorse or promote products derived from
25# this software without specific prior written permission.
26#
27# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
30# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
31# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
32# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
33# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
34# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
35# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
37# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
38# POSSIBILITY OF SUCH DAMAGE.
39#
40# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
41# files which are included with CMake 2.8.4
42# It has been altered for iOS development
43
44# Options:
45#
46# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
47#   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
48#   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
49#   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
50#
51# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
52#   By default this location is automatcially chosen based on the IOS_PLATFORM value above.
53#   If set manually, it will override the default location and force the user of a particular Developer Platform
54#
55# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
56#   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
57#   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
58#   If set manually, this will force the use of a specific SDK version
59
60# Macros:
61#
62# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
63#  A convenience macro for setting xcode specific properties on targets
64#  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
65#
66# find_host_package (PROGRAM ARGS)
67#  A macro used to find executable programs on the host system, not within the iOS environment.
68#  Thanks to the android-cmake project for providing the command
69
70# Standard settings
71set (CMAKE_SYSTEM_NAME Darwin)
72set (CMAKE_SYSTEM_VERSION 1)
73set (UNIX True)
74set (APPLE True)
75set (IOS True)
76
77# Required as of cmake 2.8.10
78set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
79
80# Determine the cmake host system version so we know where to find the iOS SDKs
81find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
82if (CMAKE_UNAME)
83	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
84	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
85endif (CMAKE_UNAME)
86
87# Force the compilers to gcc for iOS
88include (CMakeForceCompiler)
89CMAKE_FORCE_C_COMPILER (clang Apple)
90CMAKE_FORCE_CXX_COMPILER (clang++ Apple)
91set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
92
93# Skip the platform compiler checks for cross compiling
94set (CMAKE_CXX_COMPILER_WORKS TRUE)
95set (CMAKE_C_COMPILER_WORKS TRUE)
96
97# All iOS/Darwin specific settings - some may be redundant
98set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
99set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
100set (CMAKE_SHARED_MODULE_PREFIX "lib")
101set (CMAKE_SHARED_MODULE_SUFFIX ".so")
102set (CMAKE_MODULE_EXISTS 1)
103set (CMAKE_DL_LIBS "")
104
105set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
106set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
107set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
108set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
109
110# Hidden visibilty is required for cxx on iOS
111set (CMAKE_C_FLAGS_INIT "")
112set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
113set (CMAKE_CXX_FLAGS_RELEASE_INIT "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math")
114
115set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
116set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
117
118set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
119set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
120set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
121set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
122set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
123set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
124
125# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
126# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
127# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
128# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
129if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
130	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
131endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
132
133# Setup iOS platform unless specified manually with IOS_PLATFORM
134if (NOT DEFINED IOS_PLATFORM)
135	set (IOS_PLATFORM "OS")
136endif (NOT DEFINED IOS_PLATFORM)
137set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
138
139# Setup building for arm64 or not
140if (NOT DEFINED BUILD_ARM64)
141    set (BUILD_ARM64 true)
142endif (NOT DEFINED BUILD_ARM64)
143set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
144
145# Check the platform selection and setup for developer root
146if (${IOS_PLATFORM} STREQUAL "OS")
147	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
148
149	# This causes the installers to properly locate the output libraries
150	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
151elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
152    set (SIMULATOR true)
153	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
154
155	# This causes the installers to properly locate the output libraries
156	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
157elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
158    set (SIMULATOR true)
159	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
160
161	# This causes the installers to properly locate the output libraries
162	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
163else (${IOS_PLATFORM} STREQUAL "OS")
164	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
165endif (${IOS_PLATFORM} STREQUAL "OS")
166
167# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
168# Note Xcode 4.3 changed the installation location, choose the most recent one available
169set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
170set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
171if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
172	if (EXISTS ${XCODE_POST_43_ROOT})
173		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
174	elseif(EXISTS ${XCODE_PRE_43_ROOT})
175		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
176	endif (EXISTS ${XCODE_POST_43_ROOT})
177endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
178set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
179
180# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
181if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
182	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
183	if (_CMAKE_IOS_SDKS)
184		list (SORT _CMAKE_IOS_SDKS)
185		list (REVERSE _CMAKE_IOS_SDKS)
186		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
187	else (_CMAKE_IOS_SDKS)
188		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
189	endif (_CMAKE_IOS_SDKS)
190	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
191endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
192set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
193
194# Set the sysroot default to the most recent SDK
195set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
196
197# set the architecture for iOS
198if (${IOS_PLATFORM} STREQUAL "OS")
199    set (IOS_ARCH armv7 armv7s arm64)
200elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
201    set (IOS_ARCH i386)
202elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
203    set (IOS_ARCH x86_64)
204endif (${IOS_PLATFORM} STREQUAL "OS")
205
206set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS")
207
208# Set the find root to the iOS developer roots and to user defined paths
209set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root")
210
211# default to searching for frameworks first
212set (CMAKE_FIND_FRAMEWORK FIRST)
213
214# set up the default search directories for frameworks
215set (CMAKE_SYSTEM_FRAMEWORK_PATH
216	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
217	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
218	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
219)
220
221# only search the iOS sdks, not the remainder of the host filesystem
222set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
223set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
224set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
225
226
227# This little macro lets you set any XCode specific property
228macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
229	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
230endmacro (set_xcode_property)
231
232
233# This macro lets you find executable programs on the host system
234macro (find_host_package)
235	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
236	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
237	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
238	set (IOS FALSE)
239
240	find_package(${ARGN})
241
242	set (IOS TRUE)
243	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
244	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
245	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
246endmacro (find_host_package)
247