1 // RUN: %clang_cl_asan -O0 %s -Fe%t
2 // RUN: %run %t
3
4 #include <windows.h>
5
thread_proc_1(void *)6 DWORD WINAPI thread_proc_1(void *) {
7 volatile int x, y, z;
8 x = 1;
9 y = 2;
10 z = 3;
11 return 0;
12 }
13
thread_proc_2(void *)14 DWORD WINAPI thread_proc_2(void *) {
15 volatile char stack_buffer[42];
16 for (int i = 0; i < sizeof(stack_buffer); ++i)
17 stack_buffer[i] = 42;
18 return 0;
19 }
20
main(void)21 int main(void) {
22 HANDLE thr = NULL;
23
24 thr = CreateThread(NULL, 0, thread_proc_1, NULL, 0, NULL);
25 if (thr == 0)
26 return 1;
27 if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE))
28 return 2;
29
30 thr = CreateThread(NULL, 0, thread_proc_2, NULL, 0, NULL);
31 if (thr == 0)
32 return 3;
33 if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE))
34 return 4;
35 CloseHandle(thr);
36 }
37
38