1dEQP-GLES3.info.*	1x1	1x1
2dEQP-GLES3.functional.prerequisite.*	2x2	32x32
3dEQP-GLES3.functional.implementation_limits.*	1x1	1x1
4dEQP-GLES3.functional.color_clear.*	1x1	128x128
5dEQP-GLES3.functional.depth_stencil_clear.*	1x1	128x128
6dEQP-GLES3.functional.buffer.*	64x64	128x128
7dEQP-GLES3.functional.shaders.preprocessor.*	2x2	32x32
8dEQP-GLES3.functional.shaders.constants.*	2x2	32x32
9dEQP-GLES3.functional.shaders.linkage.*	2x2	32x32
10dEQP-GLES3.functional.shaders.conversions.*	2x2	32x32
11dEQP-GLES3.functional.shaders.conditionals.*	2x2	32x32
12dEQP-GLES3.functional.shaders.declarations.*	2x2	32x32
13dEQP-GLES3.functional.shaders.swizzles.*	2x2	32x32
14dEQP-GLES3.functional.shaders.functions.*	2x2	32x32
15dEQP-GLES3.functional.shaders.arrays.*	2x2	32x32
16dEQP-GLES3.functional.shaders.keywords.*	2x2	16x16
17dEQP-GLES3.functional.shaders.qualification_order.*	2x2	16x16
18dEQP-GLES3.functional.shaders.discard.*	32x32	128x128
19dEQP-GLES3.functional.shaders.indexing.*	32x32	128x128
20dEQP-GLES3.functional.shaders.loops.*	32x32	128x128
21dEQP-GLES3.functional.shaders.operator.*	64x64	128x128
22dEQP-GLES3.functional.shaders.matrix.*	32x32	128x128
23dEQP-GLES3.functional.shaders.return.*	32x32	128x128
24dEQP-GLES3.functional.shaders.struct.*	32x32	128x128
25dEQP-GLES3.functional.shaders.switch.*	32x32	128x128
26dEQP-GLES3.functional.shaders.fragdepth.*	32x32	128x128
27dEQP-GLES3.functional.shaders.precision.*	1x1	1x1
28dEQP-GLES3.functional.shaders.builtin_variable.*	32x32	64x64
29dEQP-GLES3.functional.shaders.texture_functions.*	128x112	128x128
30dEQP-GLES3.functional.shaders.derivate.*	64x64	256x256
31dEQP-GLES3.functional.shaders.scoping.*	2x2	32x32
32dEQP-GLES3.functional.shaders.builtin_functions.*	1x1	1x1
33dEQP-GLES3.functional.shaders.invariance.*	256x256	256x256
34dEQP-GLES3.functional.shaders.fragdata.*	16x16	32x32
35dEQP-GLES3.functional.shaders.random.*	16x16	64x64
36dEQP-GLES3.functional.shaders.negative.*	1x1	1x1
37dEQP-GLES3.functional.shaders.constant_expressions.*	2x2	32x32
38dEQP-GLES3.functional.texture.format.*	64x64	128x128
39dEQP-GLES3.functional.texture.size.*	64x64	128x128
40dEQP-GLES3.functional.texture.wrap.*	256x256	256x256
41dEQP-GLES3.functional.texture.filtering.2d.*	256x256	256x256
42dEQP-GLES3.functional.texture.filtering.cube.*	168x112	168x112
43dEQP-GLES3.functional.texture.filtering.2d_array.*	256x256	256x256
44dEQP-GLES3.functional.texture.filtering.3d.*	256x256	256x256
45dEQP-GLES3.functional.texture.mipmap.2d.*	256x256	256x256
46dEQP-GLES3.functional.texture.mipmap.cube.*	128x128	128x128
47dEQP-GLES3.functional.texture.mipmap.3d.*	128x128	128x128
48dEQP-GLES3.functional.texture.swizzle.*	16x16	64x64
49dEQP-GLES3.functional.texture.shadow.2d.*	128x128	256x256
50dEQP-GLES3.functional.texture.shadow.cube.*	84x56	168x112
51dEQP-GLES3.functional.texture.shadow.2d_array.*	128x128	256x256
52dEQP-GLES3.functional.texture.specification.*	128x128	256x256
53dEQP-GLES3.functional.texture.vertex.*	128x128	256x256
54dEQP-GLES3.functional.texture.compressed.*	256x256	256x256
55dEQP-GLES3.functional.texture.units.*	64x64	128x128
56dEQP-GLES3.functional.fragment_ops.depth.*	32x32	64x64
57dEQP-GLES3.functional.fragment_ops.stencil.*	32x32	64x64
58dEQP-GLES3.functional.fragment_ops.depth_stencil.*	48x48	64x64
59dEQP-GLES3.functional.fragment_ops.blend.*	32x32	64x64
60dEQP-GLES3.functional.fragment_ops.random.*	32x32	64x64
61dEQP-GLES3.functional.fragment_ops.interaction.*	32x32	64x64
62dEQP-GLES3.functional.fragment_ops.scissor.*	64x64	256x256
63dEQP-GLES3.functional.fbo.*	128x128	128x128
64dEQP-GLES3.functional.vertex_arrays.*	64x64	256x256
65dEQP-GLES3.functional.draw.*	128x128	256x256
66dEQP-GLES3.functional.ubo.*	16x16	32x32
67dEQP-GLES3.functional.uniform_api.*	16x16	32x32
68dEQP-GLES3.functional.attribute_location.*	16x16	32x32
69dEQP-GLES3.functional.fragment_out.*	1x1	1x1
70dEQP-GLES3.functional.samplers.*	64x64	128x128
71dEQP-GLES3.functional.pbo.*	64x64	128x128
72dEQP-GLES3.functional.rasterization.*	256x256	256x256
73dEQP-GLES3.functional.occlusion_query.*	128x128	256x256
74dEQP-GLES3.functional.vertex_array_objects.*	64x64	256x256
75dEQP-GLES3.functional.primitive_restart.*	64x64	256x256
76dEQP-GLES3.functional.instanced.*	32x32	128x128
77dEQP-GLES3.functional.rasterizer_discard.*	32x32	64x64
78dEQP-GLES3.functional.transform_feedback.*	16x16	64x64
79dEQP-GLES3.functional.fence_sync.*	16x16	64x64
80dEQP-GLES3.functional.negative_api.*	1x1	16x16
81dEQP-GLES3.functional.multisample.*	128x128	256x256
82dEQP-GLES3.functional.read_pixels.*	16x16	32x32
83dEQP-GLES3.functional.dither.*	128x128	256x256
84dEQP-GLES3.functional.state_query.*	1x1	32x32
85dEQP-GLES3.functional.clipping.*	200x200	256x256
86dEQP-GLES3.functional.polygon_offset.*	200x200	256x256
87dEQP-GLES3.functional.flush_finish.*	256x256	256x256
88dEQP-GLES3.functional.shader_api.*	1x1	1x1
89dEQP-GLES3.functional.default_vertex_attrib.*	128x128	256x256
90dEQP-GLES3.functional.lifetime.*	1x1	16x16
91dEQP-GLES3.accuracy.interpolation.*	128x128	128x128
92dEQP-GLES3.accuracy.texture.*	256x256	256x256
93dEQP-GLES3.usecases.*	256x256	256x256
94dEQP-GLES3.stress.*	32x32	128x128
95dEQP-GLES3.performance.*	256x256	512x125
96