1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
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19    Texture specification
20
21Tests:
22 + dEQP-GLES31.functional.texture.format.*cube_array*
23 + dEQP-GLES31.functional.texture.specification.*cube_array*
24
25Includes:
26 + Creating and sampling from cube map arrays
27 + All formats
28 + Various methods for specifying cube map array contents
29   - TexImage3D
30   - TexSubImage3D
31   - Uploads from pixel buffer objects
32 + Immutable cube map arrays (TexStorage3D)
33
34Excludes:
35 + Strict texture filtering validation
36   - Will be added in 2014.3 release
37 + Rendering into cube map arrays
38   - Will be added in 2014.3 release
39 + Negative tests
40   - Will be added in 2014.4 release
41
42Description:
43
44Tests perform a set of API calls that create and specify cube map array
45texture. Depending on the case texture is sampled one or more times.
46Specification tests go through all levels, faces, and layers.
47
48The result images are checked against a reference image rendered by a
49reference implementation.
50