1#version 310 es
2precision highp float;
3
4layout(location = 0) in vec4 in_position;
5layout(location = 1) in vec4 in_color;
6
7layout(location = 0) out vec4 out_color;
8
9void main() {
10	gl_Position = in_position;
11	out_color = in_color;
12}
13