1#version 310 es 2precision highp float; 3 4layout(location = 0) in vec4 in_position; 5layout(location = 1) in vec4 in_color; 6 7layout(location = 0) out vec4 out_color; 8 9void main() { 10 gl_Position = in_position; 11 out_color = in_color; 12} 13