1 #include "benchmark/benchmark.h"
2 
3 #include <map>
4 
5 namespace {
6 
ConstructRandomMap(int size)7 std::map<int, int> ConstructRandomMap(int size) {
8   std::map<int, int> m;
9   for (int i = 0; i < size; ++i) {
10     m.insert(std::make_pair(rand() % size, rand() % size));
11   }
12   return m;
13 }
14 
15 }  // namespace
16 
17 // Basic version.
BM_MapLookup(benchmark::State & state)18 static void BM_MapLookup(benchmark::State& state) {
19   const int size = state.range_x();
20   while (state.KeepRunning()) {
21     state.PauseTiming();
22     std::map<int, int> m = ConstructRandomMap(size);
23     state.ResumeTiming();
24     for (int i = 0; i < size; ++i) {
25       benchmark::DoNotOptimize(m.find(rand() % size));
26     }
27   }
28   state.SetItemsProcessed(state.iterations() * size);
29 }
30 BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12);
31 
32 // Using fixtures.
33 class MapFixture : public ::benchmark::Fixture {
34  public:
SetUp(const::benchmark::State & st)35   void SetUp(const ::benchmark::State& st) {
36     m = ConstructRandomMap(st.range_x());
37   }
38 
TearDown()39   void TearDown() {
40     m.clear();
41   }
42 
43   std::map<int, int> m;
44 };
45 
BENCHMARK_DEFINE_F(MapFixture,Lookup)46 BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) {
47   const int size = state.range_x();
48   while (state.KeepRunning()) {
49     for (int i = 0; i < size; ++i) {
50       benchmark::DoNotOptimize(m.find(rand() % size));
51     }
52   }
53   state.SetItemsProcessed(state.iterations() * size);
54 }
55 BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1<<3, 1<<12);
56 
57 BENCHMARK_MAIN()
58