1 /* xf86drmHash.c -- Small hash table support for integer -> integer mapping
2  * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com
3  *
4  * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24  * DEALINGS IN THE SOFTWARE.
25  *
26  * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
27  *
28  * DESCRIPTION
29  *
30  * This file contains a straightforward implementation of a fixed-sized
31  * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for
32  * collision resolution.  There are two potentially interesting things
33  * about this implementation:
34  *
35  * 1) The table is power-of-two sized.  Prime sized tables are more
36  * traditional, but do not have a significant advantage over power-of-two
37  * sized table, especially when double hashing is not used for collision
38  * resolution.
39  *
40  * 2) The hash computation uses a table of random integers [Hanson97,
41  * pp. 39-41].
42  *
43  * FUTURE ENHANCEMENTS
44  *
45  * With a table size of 512, the current implementation is sufficient for a
46  * few hundred keys.  Since this is well above the expected size of the
47  * tables for which this implementation was designed, the implementation of
48  * dynamic hash tables was postponed until the need arises.  A common (and
49  * naive) approach to dynamic hash table implementation simply creates a
50  * new hash table when necessary, rehashes all the data into the new table,
51  * and destroys the old table.  The approach in [Larson88] is superior in
52  * two ways: 1) only a portion of the table is expanded when needed,
53  * distributing the expansion cost over several insertions, and 2) portions
54  * of the table can be locked, enabling a scalable thread-safe
55  * implementation.
56  *
57  * REFERENCES
58  *
59  * [Hanson97] David R. Hanson.  C Interfaces and Implementations:
60  * Techniques for Creating Reusable Software.  Reading, Massachusetts:
61  * Addison-Wesley, 1997.
62  *
63  * [Knuth73] Donald E. Knuth. The Art of Computer Programming.  Volume 3:
64  * Sorting and Searching.  Reading, Massachusetts: Addison-Wesley, 1973.
65  *
66  * [Larson88] Per-Ake Larson. "Dynamic Hash Tables".  CACM 31(4), April
67  * 1988, pp. 446-457.
68  *
69  */
70 
71 #include <stdio.h>
72 #include <stdlib.h>
73 
74 #include "xf86drm.h"
75 #include "xf86drmHash.h"
76 
77 #define HASH_MAGIC 0xdeadbeef
78 
HashHash(unsigned long key)79 static unsigned long HashHash(unsigned long key)
80 {
81     unsigned long        hash = 0;
82     unsigned long        tmp  = key;
83     static int           init = 0;
84     static unsigned long scatter[256];
85     int                  i;
86 
87     if (!init) {
88 	void *state;
89 	state = drmRandomCreate(37);
90 	for (i = 0; i < 256; i++) scatter[i] = drmRandom(state);
91 	drmRandomDestroy(state);
92 	++init;
93     }
94 
95     while (tmp) {
96 	hash = (hash << 1) + scatter[tmp & 0xff];
97 	tmp >>= 8;
98     }
99 
100     hash %= HASH_SIZE;
101 #if DEBUG
102     printf( "Hash(%lu) = %lu\n", key, hash);
103 #endif
104     return hash;
105 }
106 
drmHashCreate(void)107 void *drmHashCreate(void)
108 {
109     HashTablePtr table;
110     int          i;
111 
112     table           = drmMalloc(sizeof(*table));
113     if (!table) return NULL;
114     table->magic    = HASH_MAGIC;
115     table->entries  = 0;
116     table->hits     = 0;
117     table->partials = 0;
118     table->misses   = 0;
119 
120     for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL;
121     return table;
122 }
123 
drmHashDestroy(void * t)124 int drmHashDestroy(void *t)
125 {
126     HashTablePtr  table = (HashTablePtr)t;
127     HashBucketPtr bucket;
128     HashBucketPtr next;
129     int           i;
130 
131     if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
132 
133     for (i = 0; i < HASH_SIZE; i++) {
134 	for (bucket = table->buckets[i]; bucket;) {
135 	    next = bucket->next;
136 	    drmFree(bucket);
137 	    bucket = next;
138 	}
139     }
140     drmFree(table);
141     return 0;
142 }
143 
144 /* Find the bucket and organize the list so that this bucket is at the
145    top. */
146 
HashFind(HashTablePtr table,unsigned long key,unsigned long * h)147 static HashBucketPtr HashFind(HashTablePtr table,
148 			      unsigned long key, unsigned long *h)
149 {
150     unsigned long hash = HashHash(key);
151     HashBucketPtr prev = NULL;
152     HashBucketPtr bucket;
153 
154     if (h) *h = hash;
155 
156     for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
157 	if (bucket->key == key) {
158 	    if (prev) {
159 				/* Organize */
160 		prev->next           = bucket->next;
161 		bucket->next         = table->buckets[hash];
162 		table->buckets[hash] = bucket;
163 		++table->partials;
164 	    } else {
165 		++table->hits;
166 	    }
167 	    return bucket;
168 	}
169 	prev = bucket;
170     }
171     ++table->misses;
172     return NULL;
173 }
174 
drmHashLookup(void * t,unsigned long key,void ** value)175 int drmHashLookup(void *t, unsigned long key, void **value)
176 {
177     HashTablePtr  table = (HashTablePtr)t;
178     HashBucketPtr bucket;
179 
180     if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */
181 
182     bucket = HashFind(table, key, NULL);
183     if (!bucket) return 1;	/* Not found */
184     *value = bucket->value;
185     return 0;			/* Found */
186 }
187 
drmHashInsert(void * t,unsigned long key,void * value)188 int drmHashInsert(void *t, unsigned long key, void *value)
189 {
190     HashTablePtr  table = (HashTablePtr)t;
191     HashBucketPtr bucket;
192     unsigned long hash;
193 
194     if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
195 
196     if (HashFind(table, key, &hash)) return 1; /* Already in table */
197 
198     bucket               = drmMalloc(sizeof(*bucket));
199     if (!bucket) return -1;	/* Error */
200     bucket->key          = key;
201     bucket->value        = value;
202     bucket->next         = table->buckets[hash];
203     table->buckets[hash] = bucket;
204 #if DEBUG
205     printf("Inserted %lu at %lu/%p\n", key, hash, bucket);
206 #endif
207     return 0;			/* Added to table */
208 }
209 
drmHashDelete(void * t,unsigned long key)210 int drmHashDelete(void *t, unsigned long key)
211 {
212     HashTablePtr  table = (HashTablePtr)t;
213     unsigned long hash;
214     HashBucketPtr bucket;
215 
216     if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
217 
218     bucket = HashFind(table, key, &hash);
219 
220     if (!bucket) return 1;	/* Not found */
221 
222     table->buckets[hash] = bucket->next;
223     drmFree(bucket);
224     return 0;
225 }
226 
drmHashNext(void * t,unsigned long * key,void ** value)227 int drmHashNext(void *t, unsigned long *key, void **value)
228 {
229     HashTablePtr  table = (HashTablePtr)t;
230 
231     while (table->p0 < HASH_SIZE) {
232 	if (table->p1) {
233 	    *key       = table->p1->key;
234 	    *value     = table->p1->value;
235 	    table->p1  = table->p1->next;
236 	    return 1;
237 	}
238 	table->p1 = table->buckets[table->p0];
239 	++table->p0;
240     }
241     return 0;
242 }
243 
drmHashFirst(void * t,unsigned long * key,void ** value)244 int drmHashFirst(void *t, unsigned long *key, void **value)
245 {
246     HashTablePtr  table = (HashTablePtr)t;
247 
248     if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
249 
250     table->p0 = 0;
251     table->p1 = table->buckets[0];
252     return drmHashNext(table, key, value);
253 }
254