1========================== 2Exception Handling in LLVM 3========================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document is the central repository for all information pertaining to 12exception handling in LLVM. It describes the format that LLVM exception 13handling information takes, which is useful for those interested in creating 14front-ends or dealing directly with the information. Further, this document 15provides specific examples of what exception handling information is used for in 16C and C++. 17 18Itanium ABI Zero-cost Exception Handling 19---------------------------------------- 20 21Exception handling for most programming languages is designed to recover from 22conditions that rarely occur during general use of an application. To that end, 23exception handling should not interfere with the main flow of an application's 24algorithm by performing checkpointing tasks, such as saving the current pc or 25register state. 26 27The Itanium ABI Exception Handling Specification defines a methodology for 28providing outlying data in the form of exception tables without inlining 29speculative exception handling code in the flow of an application's main 30algorithm. Thus, the specification is said to add "zero-cost" to the normal 31execution of an application. 32 33A more complete description of the Itanium ABI exception handling runtime 34support of can be found at `Itanium C++ ABI: Exception Handling 35<http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the 36exception frame format can be found at `Exception Frames 37<http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_, 38with details of the DWARF 4 specification at `DWARF 4 Standard 39<http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception 40table formats can be found at `Exception Handling Tables 41<http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_. 42 43Setjmp/Longjmp Exception Handling 44--------------------------------- 45 46Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics 47`llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for 48exception handling. 49 50For each function which does exception processing --- be it ``try``/``catch`` 51blocks or cleanups --- that function registers itself on a global frame 52list. When exceptions are unwinding, the runtime uses this list to identify 53which functions need processing. 54 55Landing pad selection is encoded in the call site entry of the function 56context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where 57a switch table transfers control to the appropriate landing pad based on the 58index stored in the function context. 59 60In contrast to DWARF exception handling, which encodes exception regions and 61frame information in out-of-line tables, SJLJ exception handling builds and 62removes the unwind frame context at runtime. This results in faster exception 63handling at the expense of slower execution when no exceptions are thrown. As 64exceptions are, by their nature, intended for uncommon code paths, DWARF 65exception handling is generally preferred to SJLJ. 66 67Windows Runtime Exception Handling 68----------------------------------- 69 70LLVM supports handling exceptions produced by the Windows runtime, but it 71requires a very different intermediate representation. It is not based on the 72":ref:`landingpad <i_landingpad>`" instruction like the other two models, and is 73described later in this document under :ref:`wineh`. 74 75Overview 76-------- 77 78When an exception is thrown in LLVM code, the runtime does its best to find a 79handler suited to processing the circumstance. 80 81The runtime first attempts to find an *exception frame* corresponding to the 82function where the exception was thrown. If the programming language supports 83exception handling (e.g. C++), the exception frame contains a reference to an 84exception table describing how to process the exception. If the language does 85not support exception handling (e.g. C), or if the exception needs to be 86forwarded to a prior activation, the exception frame contains information about 87how to unwind the current activation and restore the state of the prior 88activation. This process is repeated until the exception is handled. If the 89exception is not handled and no activations remain, then the application is 90terminated with an appropriate error message. 91 92Because different programming languages have different behaviors when handling 93exceptions, the exception handling ABI provides a mechanism for 94supplying *personalities*. An exception handling personality is defined by 95way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++), 96which receives the context of the exception, an *exception structure* 97containing the exception object type and value, and a reference to the exception 98table for the current function. The personality function for the current 99compile unit is specified in a *common exception frame*. 100 101The organization of an exception table is language dependent. For C++, an 102exception table is organized as a series of code ranges defining what to do if 103an exception occurs in that range. Typically, the information associated with a 104range defines which types of exception objects (using C++ *type info*) that are 105handled in that range, and an associated action that should take place. Actions 106typically pass control to a *landing pad*. 107 108A landing pad corresponds roughly to the code found in the ``catch`` portion of 109a ``try``/``catch`` sequence. When execution resumes at a landing pad, it 110receives an *exception structure* and a *selector value* corresponding to the 111*type* of exception thrown. The selector is then used to determine which *catch* 112should actually process the exception. 113 114LLVM Code Generation 115==================== 116 117From a C++ developer's perspective, exceptions are defined in terms of the 118``throw`` and ``try``/``catch`` statements. In this section we will describe the 119implementation of LLVM exception handling in terms of C++ examples. 120 121Throw 122----- 123 124Languages that support exception handling typically provide a ``throw`` 125operation to initiate the exception process. Internally, a ``throw`` operation 126breaks down into two steps. 127 128#. A request is made to allocate exception space for an exception structure. 129 This structure needs to survive beyond the current activation. This structure 130 will contain the type and value of the object being thrown. 131 132#. A call is made to the runtime to raise the exception, passing the exception 133 structure as an argument. 134 135In C++, the allocation of the exception structure is done by the 136``__cxa_allocate_exception`` runtime function. The exception raising is handled 137by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI 138structure. 139 140Try/Catch 141--------- 142 143A call within the scope of a *try* statement can potentially raise an 144exception. In those circumstances, the LLVM C++ front-end replaces the call with 145an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential 146continuation points: 147 148#. where to continue when the call succeeds as per normal, and 149 150#. where to continue if the call raises an exception, either by a throw or the 151 unwinding of a throw 152 153The term used to define the place where an ``invoke`` continues after an 154exception is called a *landing pad*. LLVM landing pads are conceptually 155alternative function entry points where an exception structure reference and a 156type info index are passed in as arguments. The landing pad saves the exception 157structure reference and then proceeds to select the catch block that corresponds 158to the type info of the exception object. 159 160The LLVM :ref:`i_landingpad` is used to convey information about the landing 161pad to the back end. For C++, the ``landingpad`` instruction returns a pointer 162and integer pair corresponding to the pointer to the *exception structure* and 163the *selector value* respectively. 164 165The ``landingpad`` instruction looks for a reference to the personality 166function to be used for this ``try``/``catch`` sequence in the parent 167function's attribute list. The instruction contains a list of *cleanup*, 168*catch*, and *filter* clauses. The exception is tested against the clauses 169sequentially from first to last. The clauses have the following meanings: 170 171- ``catch <type> @ExcType`` 172 173 - This clause means that the landingpad block should be entered if the 174 exception being thrown is of type ``@ExcType`` or a subtype of 175 ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info`` 176 object (an RTTI object) representing the C++ exception type. 177 178 - If ``@ExcType`` is ``null``, any exception matches, so the landingpad 179 should always be entered. This is used for C++ catch-all blocks ("``catch 180 (...)``"). 181 182 - When this clause is matched, the selector value will be equal to the value 183 returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a 184 positive value. 185 186- ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]`` 187 188 - This clause means that the landingpad should be entered if the exception 189 being thrown does *not* match any of the types in the list (which, for C++, 190 are again specified as ``std::type_info`` pointers). 191 192 - C++ front-ends use this to implement C++ exception specifications, such as 193 "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``". 194 195 - When this clause is matched, the selector value will be negative. 196 197 - The array argument to ``filter`` may be empty; for example, "``[0 x i8**] 198 undef``". This means that the landingpad should always be entered. (Note 199 that such a ``filter`` would not be equivalent to "``catch i8* null``", 200 because ``filter`` and ``catch`` produce negative and positive selector 201 values respectively.) 202 203- ``cleanup`` 204 205 - This clause means that the landingpad should always be entered. 206 207 - C++ front-ends use this for calling objects' destructors. 208 209 - When this clause is matched, the selector value will be zero. 210 211 - The runtime may treat "``cleanup``" differently from "``catch <type> 212 null``". 213 214 In C++, if an unhandled exception occurs, the language runtime will call 215 ``std::terminate()``, but it is implementation-defined whether the runtime 216 unwinds the stack and calls object destructors first. For example, the GNU 217 C++ unwinder does not call object destructors when an unhandled exception 218 occurs. The reason for this is to improve debuggability: it ensures that 219 ``std::terminate()`` is called from the context of the ``throw``, so that 220 this context is not lost by unwinding the stack. A runtime will typically 221 implement this by searching for a matching non-``cleanup`` clause, and 222 aborting if it does not find one, before entering any landingpad blocks. 223 224Once the landing pad has the type info selector, the code branches to the code 225for the first catch. The catch then checks the value of the type info selector 226against the index of type info for that catch. Since the type info index is not 227known until all the type infos have been gathered in the backend, the catch code 228must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given 229type info. If the catch fails to match the selector then control is passed on to 230the next catch. 231 232Finally, the entry and exit of catch code is bracketed with calls to 233``__cxa_begin_catch`` and ``__cxa_end_catch``. 234 235* ``__cxa_begin_catch`` takes an exception structure reference as an argument 236 and returns the value of the exception object. 237 238* ``__cxa_end_catch`` takes no arguments. This function: 239 240 #. Locates the most recently caught exception and decrements its handler 241 count, 242 243 #. Removes the exception from the *caught* stack if the handler count goes to 244 zero, and 245 246 #. Destroys the exception if the handler count goes to zero and the exception 247 was not re-thrown by throw. 248 249 .. note:: 250 251 a rethrow from within the catch may replace this call with a 252 ``__cxa_rethrow``. 253 254Cleanups 255-------- 256 257A cleanup is extra code which needs to be run as part of unwinding a scope. C++ 258destructors are a typical example, but other languages and language extensions 259provide a variety of different kinds of cleanups. In general, a landing pad may 260need to run arbitrary amounts of cleanup code before actually entering a catch 261block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have 262a *cleanup* clause. Otherwise, the unwinder will not stop at the landing pad if 263there are no catches or filters that require it to. 264 265.. note:: 266 267 Do not allow a new exception to propagate out of the execution of a 268 cleanup. This can corrupt the internal state of the unwinder. Different 269 languages describe different high-level semantics for these situations: for 270 example, C++ requires that the process be terminated, whereas Ada cancels both 271 exceptions and throws a third. 272 273When all cleanups are finished, if the exception is not handled by the current 274function, resume unwinding by calling the :ref:`resume instruction <i_resume>`, 275passing in the result of the ``landingpad`` instruction for the original 276landing pad. 277 278Throw Filters 279------------- 280 281C++ allows the specification of which exception types may be thrown from a 282function. To represent this, a top level landing pad may exist to filter out 283invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a 284filter clause. The clause consists of an array of type infos. 285``landingpad`` will return a negative value 286if the exception does not match any of the type infos. If no match is found then 287a call to ``__cxa_call_unexpected`` should be made, otherwise 288``_Unwind_Resume``. Each of these functions requires a reference to the 289exception structure. Note that the most general form of a ``landingpad`` 290instruction can have any number of catch, cleanup, and filter clauses (though 291having more than one cleanup is pointless). The LLVM C++ front-end can generate 292such ``landingpad`` instructions due to inlining creating nested exception 293handling scopes. 294 295.. _undefined: 296 297Restrictions 298------------ 299 300The unwinder delegates the decision of whether to stop in a call frame to that 301call frame's language-specific personality function. Not all unwinders guarantee 302that they will stop to perform cleanups. For example, the GNU C++ unwinder 303doesn't do so unless the exception is actually caught somewhere further up the 304stack. 305 306In order for inlining to behave correctly, landing pads must be prepared to 307handle selector results that they did not originally advertise. Suppose that a 308function catches exceptions of type ``A``, and it's inlined into a function that 309catches exceptions of type ``B``. The inliner will update the ``landingpad`` 310instruction for the inlined landing pad to include the fact that ``B`` is also 311caught. If that landing pad assumes that it will only be entered to catch an 312``A``, it's in for a rude awakening. Consequently, landing pads must test for 313the selector results they understand and then resume exception propagation with 314the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions 315match. 316 317Exception Handling Intrinsics 318============================= 319 320In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several 321intrinsic functions (name prefixed with ``llvm.eh``) to provide exception 322handling information at various points in generated code. 323 324.. _llvm.eh.typeid.for: 325 326``llvm.eh.typeid.for`` 327---------------------- 328 329.. code-block:: llvm 330 331 i32 @llvm.eh.typeid.for(i8* %type_info) 332 333 334This intrinsic returns the type info index in the exception table of the current 335function. This value can be used to compare against the result of 336``landingpad`` instruction. The single argument is a reference to a type info. 337 338Uses of this intrinsic are generated by the C++ front-end. 339 340.. _llvm.eh.begincatch: 341 342``llvm.eh.begincatch`` 343---------------------- 344 345.. code-block:: llvm 346 347 void @llvm.eh.begincatch(i8* %ehptr, i8* %ehobj) 348 349 350This intrinsic marks the beginning of catch handling code within the blocks 351following a ``landingpad`` instruction. The exact behavior of this function 352depends on the compilation target and the personality function associated 353with the ``landingpad`` instruction. 354 355The first argument to this intrinsic is a pointer that was previously extracted 356from the aggregate return value of the ``landingpad`` instruction. The second 357argument to the intrinsic is a pointer to stack space where the exception object 358should be stored. The runtime handles the details of copying the exception 359object into the slot. If the second parameter is null, no copy occurs. 360 361Uses of this intrinsic are generated by the C++ front-end. Many targets will 362use implementation-specific functions (such as ``__cxa_begin_catch``) instead 363of this intrinsic. The intrinsic is provided for targets that require a more 364abstract interface. 365 366When used in the native Windows C++ exception handling implementation, this 367intrinsic serves as a placeholder to delimit code before a catch handler is 368outlined. When the handler is is outlined, this intrinsic will be replaced 369by instructions that retrieve the exception object pointer from the frame 370allocation block. 371 372 373.. _llvm.eh.endcatch: 374 375``llvm.eh.endcatch`` 376---------------------- 377 378.. code-block:: llvm 379 380 void @llvm.eh.endcatch() 381 382 383This intrinsic marks the end of catch handling code within the current block, 384which will be a successor of a block which called ``llvm.eh.begincatch''. 385The exact behavior of this function depends on the compilation target and the 386personality function associated with the corresponding ``landingpad`` 387instruction. 388 389There may be more than one call to ``llvm.eh.endcatch`` for any given call to 390``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the 391end of a different control path. All control paths following a call to 392``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``. 393 394Uses of this intrinsic are generated by the C++ front-end. Many targets will 395use implementation-specific functions (such as ``__cxa_begin_catch``) instead 396of this intrinsic. The intrinsic is provided for targets that require a more 397abstract interface. 398 399When used in the native Windows C++ exception handling implementation, this 400intrinsic serves as a placeholder to delimit code before a catch handler is 401outlined. After the handler is outlined, this intrinsic is simply removed. 402 403 404.. _llvm.eh.exceptionpointer: 405 406``llvm.eh.exceptionpointer`` 407---------------------------- 408 409.. code-block:: llvm 410 411 i8 addrspace(N)* @llvm.eh.padparam.pNi8(token %catchpad) 412 413 414This intrinsic retrieves a pointer to the exception caught by the given 415``catchpad``. 416 417 418SJLJ Intrinsics 419--------------- 420 421The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's 422backend. Uses of them are generated by the backend's 423``SjLjEHPrepare`` pass. 424 425.. _llvm.eh.sjlj.setjmp: 426 427``llvm.eh.sjlj.setjmp`` 428~~~~~~~~~~~~~~~~~~~~~~~ 429 430.. code-block:: llvm 431 432 i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf) 433 434For SJLJ based exception handling, this intrinsic forces register saving for the 435current function and stores the address of the following instruction for use as 436a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the 437overall functioning of this intrinsic is compatible with the GCC 438``__builtin_setjmp`` implementation allowing code built with the clang and GCC 439to interoperate. 440 441The single parameter is a pointer to a five word buffer in which the calling 442context is saved. The front end places the frame pointer in the first word, and 443the target implementation of this intrinsic should place the destination address 444for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are 445available for use in a target-specific manner. 446 447.. _llvm.eh.sjlj.longjmp: 448 449``llvm.eh.sjlj.longjmp`` 450~~~~~~~~~~~~~~~~~~~~~~~~ 451 452.. code-block:: llvm 453 454 void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf) 455 456For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is 457used to implement ``__builtin_longjmp()``. The single parameter is a pointer to 458a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack 459pointer are restored from the buffer, then control is transferred to the 460destination address. 461 462``llvm.eh.sjlj.lsda`` 463~~~~~~~~~~~~~~~~~~~~~ 464 465.. code-block:: llvm 466 467 i8* @llvm.eh.sjlj.lsda() 468 469For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns 470the address of the Language Specific Data Area (LSDA) for the current 471function. The SJLJ front-end code stores this address in the exception handling 472function context for use by the runtime. 473 474``llvm.eh.sjlj.callsite`` 475~~~~~~~~~~~~~~~~~~~~~~~~~ 476 477.. code-block:: llvm 478 479 void @llvm.eh.sjlj.callsite(i32 %call_site_num) 480 481For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic 482identifies the callsite value associated with the following ``invoke`` 483instruction. This is used to ensure that landing pad entries in the LSDA are 484generated in matching order. 485 486Asm Table Formats 487================= 488 489There are two tables that are used by the exception handling runtime to 490determine which actions should be taken when an exception is thrown. 491 492Exception Handling Frame 493------------------------ 494 495An exception handling frame ``eh_frame`` is very similar to the unwind frame 496used by DWARF debug info. The frame contains all the information necessary to 497tear down the current frame and restore the state of the prior frame. There is 498an exception handling frame for each function in a compile unit, plus a common 499exception handling frame that defines information common to all functions in the 500unit. 501 502The format of this call frame information (CFI) is often platform-dependent, 503however. ARM, for example, defines their own format. Apple has their own compact 504unwind info format. On Windows, another format is used for all architectures 505since 32-bit x86. LLVM will emit whatever information is required by the 506target. 507 508Exception Tables 509---------------- 510 511An exception table contains information about what actions to take when an 512exception is thrown in a particular part of a function's code. This is typically 513referred to as the language-specific data area (LSDA). The format of the LSDA 514table is specific to the personality function, but the majority of personalities 515out there use a variation of the tables consumed by ``__gxx_personality_v0``. 516There is one exception table per function, except leaf functions and functions 517that have calls only to non-throwing functions. They do not need an exception 518table. 519 520.. _wineh: 521 522Exception Handling using the Windows Runtime 523================================================= 524 525Background on Windows exceptions 526--------------------------------- 527 528Interacting with exceptions on Windows is significantly more complicated than 529on Itanium C++ ABI platforms. The fundamental difference between the two models 530is that Itanium EH is designed around the idea of "successive unwinding," while 531Windows EH is not. 532 533Under Itanium, throwing an exception typically involes allocating thread local 534memory to hold the exception, and calling into the EH runtime. The runtime 535identifies frames with appropriate exception handling actions, and successively 536resets the register context of the current thread to the most recently active 537frame with actions to run. In LLVM, execution resumes at a ``landingpad`` 538instruction, which produces register values provided by the runtime. If a 539function is only cleaning up allocated resources, the function is responsible 540for calling ``_Unwind_Resume`` to transition to the next most recently active 541frame after it is finished cleaning up. Eventually, the frame responsible for 542handling the exception calls ``__cxa_end_catch`` to destroy the exception, 543release its memory, and resume normal control flow. 544 545The Windows EH model does not use these successive register context resets. 546Instead, the active exception is typically described by a frame on the stack. 547In the case of C++ exceptions, the exception object is allocated in stack memory 548and its address is passed to ``__CxxThrowException``. General purpose structured 549exceptions (SEH) are more analogous to Linux signals, and they are dispatched by 550userspace DLLs provided with Windows. Each frame on the stack has an assigned EH 551personality routine, which decides what actions to take to handle the exception. 552There are a few major personalities for C and C++ code: the C++ personality 553(``__CxxFrameHandler3``) and the SEH personalities (``_except_handler3``, 554``_except_handler4``, and ``__C_specific_handler``). All of them implement 555cleanups by calling back into a "funclet" contained in the parent function. 556 557Funclets, in this context, are regions of the parent function that can be called 558as though they were a function pointer with a very special calling convention. 559The frame pointer of the parent frame is passed into the funclet either using 560the standard EBP register or as the first parameter register, depending on the 561architecture. The funclet implements the EH action by accessing local variables 562in memory through the frame pointer, and returning some appropriate value, 563continuing the EH process. No variables live in to or out of the funclet can be 564allocated in registers. 565 566The C++ personality also uses funclets to contain the code for catch blocks 567(i.e. all user code between the braces in ``catch (Type obj) { ... }``). The 568runtime must use funclets for catch bodies because the C++ exception object is 569allocated in a child stack frame of the function handling the exception. If the 570runtime rewound the stack back to frame of the catch, the memory holding the 571exception would be overwritten quickly by subsequent function calls. The use of 572funclets also allows ``__CxxFrameHandler3`` to implement rethrow without 573resorting to TLS. Instead, the runtime throws a special exception, and then uses 574SEH (``__try / __except``) to resume execution with new information in the child 575frame. 576 577In other words, the successive unwinding approach is incompatible with Visual 578C++ exceptions and general purpose Windows exception handling. Because the C++ 579exception object lives in stack memory, LLVM cannot provide a custom personality 580function that uses landingpads. Similarly, SEH does not provide any mechanism 581to rethrow an exception or continue unwinding. Therefore, LLVM must use the IR 582constructs described later in this document to implement compatible exception 583handling. 584 585SEH filter expressions 586----------------------- 587 588The SEH personality functions also use funclets to implement filter expressions, 589which allow executing arbitrary user code to decide which exceptions to catch. 590Filter expressions should not be confused with the ``filter`` clause of the LLVM 591``landingpad`` instruction. Typically filter expressions are used to determine 592if the exception came from a particular DLL or code region, or if code faulted 593while accessing a particular memory address range. LLVM does not currently have 594IR to represent filter expressions because it is difficult to represent their 595control dependencies. Filter expressions run during the first phase of EH, 596before cleanups run, making it very difficult to build a faithful control flow 597graph. For now, the new EH instructions cannot represent SEH filter 598expressions, and frontends must outline them ahead of time. Local variables of 599the parent function can be escaped and accessed using the ``llvm.localescape`` 600and ``llvm.localrecover`` intrinsics. 601 602New exception handling instructions 603------------------------------------ 604 605The primary design goal of the new EH instructions is to support funclet 606generation while preserving information about the CFG so that SSA formation 607still works. As a secondary goal, they are designed to be generic across MSVC 608and Itanium C++ exceptions. They make very few assumptions about the data 609required by the personality, so long as it uses the familiar core EH actions: 610catch, cleanup, and terminate. However, the new instructions are hard to modify 611without knowing details of the EH personality. While they can be used to 612represent Itanium EH, the landingpad model is strictly better for optimization 613purposes. 614 615The following new instructions are considered "exception handling pads", in that 616they must be the first non-phi instruction of a basic block that may be the 617unwind destination of an EH flow edge: 618``catchswitch``, ``catchpad``, and ``cleanuppad``. 619As with landingpads, when entering a try scope, if the 620frontend encounters a call site that may throw an exception, it should emit an 621invoke that unwinds to a ``catchswitch`` block. Similarly, inside the scope of a 622C++ object with a destructor, invokes should unwind to a ``cleanuppad``. 623 624New instructions are also used to mark the points where control is transferred 625out of a catch/cleanup handler (which will correspond to exits from the 626generated funclet). A catch handler which reaches its end by normal execution 627executes a ``catchret`` instruction, which is a terminator indicating where in 628the function control is returned to. A cleanup handler which reaches its end 629by normal execution executes a ``cleanupret`` instruction, which is a terminator 630indicating where the active exception will unwind to next. 631 632Each of these new EH pad instructions has a way to identify which action should 633be considered after this action. The ``catchswitch`` instruction is a terminator 634and has an unwind destination operand analogous to the unwind destination of an 635invoke. The ``cleanuppad`` instruction is not 636a terminator, so the unwind destination is stored on the ``cleanupret`` 637instruction instead. Successfully executing a catch handler should resume 638normal control flow, so neither ``catchpad`` nor ``catchret`` instructions can 639unwind. All of these "unwind edges" may refer to a basic block that contains an 640EH pad instruction, or they may unwind to the caller. Unwinding to the caller 641has roughly the same semantics as the ``resume`` instruction in the landingpad 642model. When inlining through an invoke, instructions that unwind to the caller 643are hooked up to unwind to the unwind destination of the call site. 644 645Putting things together, here is a hypothetical lowering of some C++ that uses 646all of the new IR instructions: 647 648.. code-block:: c 649 650 struct Cleanup { 651 Cleanup(); 652 ~Cleanup(); 653 int m; 654 }; 655 void may_throw(); 656 int f() noexcept { 657 try { 658 Cleanup obj; 659 may_throw(); 660 } catch (int e) { 661 may_throw(); 662 return e; 663 } 664 return 0; 665 } 666 667.. code-block:: llvm 668 669 define i32 @f() nounwind personality i32 (...)* @__CxxFrameHandler3 { 670 entry: 671 %obj = alloca %struct.Cleanup, align 4 672 %e = alloca i32, align 4 673 %call = invoke %struct.Cleanup* @"\01??0Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) 674 to label %invoke.cont unwind label %lpad.catch 675 676 invoke.cont: ; preds = %entry 677 invoke void @"\01?may_throw@@YAXXZ"() 678 to label %invoke.cont.2 unwind label %lpad.cleanup 679 680 invoke.cont.2: ; preds = %invoke.cont 681 call void @"\01??_DCleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind 682 br label %return 683 684 return: ; preds = %invoke.cont.3, %invoke.cont.2 685 %retval.0 = phi i32 [ 0, %invoke.cont.2 ], [ %3, %invoke.cont.3 ] 686 ret i32 %retval.0 687 688 lpad.cleanup: ; preds = %invoke.cont.2 689 %0 = cleanuppad within none [] 690 call void @"\01??1Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind 691 cleanupret %0 unwind label %lpad.catch 692 693 lpad.catch: ; preds = %lpad.cleanup, %entry 694 %1 = catchswitch within none [label %catch.body] unwind label %lpad.terminate 695 696 catch.body: ; preds = %lpad.catch 697 %catch = catchpad within %1 [%rtti.TypeDescriptor2* @"\01??_R0H@8", i32 0, i32* %e] 698 invoke void @"\01?may_throw@@YAXXZ"() 699 to label %invoke.cont.3 unwind label %lpad.terminate 700 701 invoke.cont.3: ; preds = %catch.body 702 %3 = load i32, i32* %e, align 4 703 catchret from %catch to label %return 704 705 lpad.terminate: ; preds = %catch.body, %lpad.catch 706 cleanuppad within none [] 707 call void @"\01?terminate@@YAXXZ" 708 unreachable 709 } 710 711Funclet parent tokens 712----------------------- 713 714In order to produce tables for EH personalities that use funclets, it is 715necessary to recover the nesting that was present in the source. This funclet 716parent relationship is encoded in the IR using tokens produced by the new "pad" 717instructions. The token operand of a "pad" or "ret" instruction indicates which 718funclet it is in, or "none" if it is not nested within another funclet. 719 720The ``catchpad`` and ``cleanuppad`` instructions establish new funclets, and 721their tokens are consumed by other "pad" instructions to establish membership. 722The ``catchswitch`` instruction does not create a funclet, but it produces a 723token that is always consumed by its immediate successor ``catchpad`` 724instructions. This ensures that every catch handler modelled by a ``catchpad`` 725belongs to exactly one ``catchswitch``, which models the dispatch point after a 726C++ try. 727 728Here is an example of what this nesting looks like using some hypothetical 729C++ code: 730 731.. code-block:: c 732 733 void f() { 734 try { 735 throw; 736 } catch (...) { 737 try { 738 throw; 739 } catch (...) { 740 } 741 } 742 } 743 744.. code-block:: llvm 745 746 define void @f() #0 personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { 747 entry: 748 invoke void @_CxxThrowException(i8* null, %eh.ThrowInfo* null) #1 749 to label %unreachable unwind label %catch.dispatch 750 751 catch.dispatch: ; preds = %entry 752 %0 = catchswitch within none [label %catch] unwind to caller 753 754 catch: ; preds = %catch.dispatch 755 %1 = catchpad within %0 [i8* null, i32 64, i8* null] 756 invoke void @_CxxThrowException(i8* null, %eh.ThrowInfo* null) #1 757 to label %unreachable unwind label %catch.dispatch2 758 759 catch.dispatch2: ; preds = %catch 760 %2 = catchswitch within %1 [label %catch3] unwind to caller 761 762 catch3: ; preds = %catch.dispatch2 763 %3 = catchpad within %2 [i8* null, i32 64, i8* null] 764 catchret from %3 to label %try.cont 765 766 try.cont: ; preds = %catch3 767 catchret from %1 to label %try.cont6 768 769 try.cont6: ; preds = %try.cont 770 ret void 771 772 unreachable: ; preds = %catch, %entry 773 unreachable 774 } 775 776The "inner" ``catchswitch`` consumes ``%1`` which is produced by the outer 777catchswitch. 778