1======================================================
2Kaleidoscope: Conclusion and other useful LLVM tidbits
3======================================================
4
5.. contents::
6   :local:
7
8Tutorial Conclusion
9===================
10
11Welcome to the final chapter of the "`Implementing a language with
12LLVM <index.html>`_" tutorial. In the course of this tutorial, we have
13grown our little Kaleidoscope language from being a useless toy, to
14being a semi-interesting (but probably still useless) toy. :)
15
16It is interesting to see how far we've come, and how little code it has
17taken. We built the entire lexer, parser, AST, code generator, an
18interactive run-loop (with a JIT!), and emitted debug information in
19standalone executables - all in under 1000 lines of (non-comment/non-blank)
20code.
21
22Our little language supports a couple of interesting features: it
23supports user defined binary and unary operators, it uses JIT
24compilation for immediate evaluation, and it supports a few control flow
25constructs with SSA construction.
26
27Part of the idea of this tutorial was to show you how easy and fun it
28can be to define, build, and play with languages. Building a compiler
29need not be a scary or mystical process! Now that you've seen some of
30the basics, I strongly encourage you to take the code and hack on it.
31For example, try adding:
32
33-  **global variables** - While global variables have questional value
34   in modern software engineering, they are often useful when putting
35   together quick little hacks like the Kaleidoscope compiler itself.
36   Fortunately, our current setup makes it very easy to add global
37   variables: just have value lookup check to see if an unresolved
38   variable is in the global variable symbol table before rejecting it.
39   To create a new global variable, make an instance of the LLVM
40   ``GlobalVariable`` class.
41-  **typed variables** - Kaleidoscope currently only supports variables
42   of type double. This gives the language a very nice elegance, because
43   only supporting one type means that you never have to specify types.
44   Different languages have different ways of handling this. The easiest
45   way is to require the user to specify types for every variable
46   definition, and record the type of the variable in the symbol table
47   along with its Value\*.
48-  **arrays, structs, vectors, etc** - Once you add types, you can start
49   extending the type system in all sorts of interesting ways. Simple
50   arrays are very easy and are quite useful for many different
51   applications. Adding them is mostly an exercise in learning how the
52   LLVM `getelementptr <../LangRef.html#getelementptr-instruction>`_ instruction
53   works: it is so nifty/unconventional, it `has its own
54   FAQ <../GetElementPtr.html>`_! If you add support for recursive types
55   (e.g. linked lists), make sure to read the `section in the LLVM
56   Programmer's Manual <../ProgrammersManual.html#TypeResolve>`_ that
57   describes how to construct them.
58-  **standard runtime** - Our current language allows the user to access
59   arbitrary external functions, and we use it for things like "printd"
60   and "putchard". As you extend the language to add higher-level
61   constructs, often these constructs make the most sense if they are
62   lowered to calls into a language-supplied runtime. For example, if
63   you add hash tables to the language, it would probably make sense to
64   add the routines to a runtime, instead of inlining them all the way.
65-  **memory management** - Currently we can only access the stack in
66   Kaleidoscope. It would also be useful to be able to allocate heap
67   memory, either with calls to the standard libc malloc/free interface
68   or with a garbage collector. If you would like to use garbage
69   collection, note that LLVM fully supports `Accurate Garbage
70   Collection <../GarbageCollection.html>`_ including algorithms that
71   move objects and need to scan/update the stack.
72-  **exception handling support** - LLVM supports generation of `zero
73   cost exceptions <../ExceptionHandling.html>`_ which interoperate with
74   code compiled in other languages. You could also generate code by
75   implicitly making every function return an error value and checking
76   it. You could also make explicit use of setjmp/longjmp. There are
77   many different ways to go here.
78-  **object orientation, generics, database access, complex numbers,
79   geometric programming, ...** - Really, there is no end of crazy
80   features that you can add to the language.
81-  **unusual domains** - We've been talking about applying LLVM to a
82   domain that many people are interested in: building a compiler for a
83   specific language. However, there are many other domains that can use
84   compiler technology that are not typically considered. For example,
85   LLVM has been used to implement OpenGL graphics acceleration,
86   translate C++ code to ActionScript, and many other cute and clever
87   things. Maybe you will be the first to JIT compile a regular
88   expression interpreter into native code with LLVM?
89
90Have fun - try doing something crazy and unusual. Building a language
91like everyone else always has, is much less fun than trying something a
92little crazy or off the wall and seeing how it turns out. If you get
93stuck or want to talk about it, feel free to email the `llvm-dev mailing
94list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_: it has lots
95of people who are interested in languages and are often willing to help
96out.
97
98Before we end this tutorial, I want to talk about some "tips and tricks"
99for generating LLVM IR. These are some of the more subtle things that
100may not be obvious, but are very useful if you want to take advantage of
101LLVM's capabilities.
102
103Properties of the LLVM IR
104=========================
105
106We have a couple common questions about code in the LLVM IR form - lets
107just get these out of the way right now, shall we?
108
109Target Independence
110-------------------
111
112Kaleidoscope is an example of a "portable language": any program written
113in Kaleidoscope will work the same way on any target that it runs on.
114Many other languages have this property, e.g. lisp, java, haskell,
115javascript, python, etc (note that while these languages are portable,
116not all their libraries are).
117
118One nice aspect of LLVM is that it is often capable of preserving target
119independence in the IR: you can take the LLVM IR for a
120Kaleidoscope-compiled program and run it on any target that LLVM
121supports, even emitting C code and compiling that on targets that LLVM
122doesn't support natively. You can trivially tell that the Kaleidoscope
123compiler generates target-independent code because it never queries for
124any target-specific information when generating code.
125
126The fact that LLVM provides a compact, target-independent,
127representation for code gets a lot of people excited. Unfortunately,
128these people are usually thinking about C or a language from the C
129family when they are asking questions about language portability. I say
130"unfortunately", because there is really no way to make (fully general)
131C code portable, other than shipping the source code around (and of
132course, C source code is not actually portable in general either - ever
133port a really old application from 32- to 64-bits?).
134
135The problem with C (again, in its full generality) is that it is heavily
136laden with target specific assumptions. As one simple example, the
137preprocessor often destructively removes target-independence from the
138code when it processes the input text:
139
140.. code-block:: c
141
142    #ifdef __i386__
143      int X = 1;
144    #else
145      int X = 42;
146    #endif
147
148While it is possible to engineer more and more complex solutions to
149problems like this, it cannot be solved in full generality in a way that
150is better than shipping the actual source code.
151
152That said, there are interesting subsets of C that can be made portable.
153If you are willing to fix primitive types to a fixed size (say int =
15432-bits, and long = 64-bits), don't care about ABI compatibility with
155existing binaries, and are willing to give up some other minor features,
156you can have portable code. This can make sense for specialized domains
157such as an in-kernel language.
158
159Safety Guarantees
160-----------------
161
162Many of the languages above are also "safe" languages: it is impossible
163for a program written in Java to corrupt its address space and crash the
164process (assuming the JVM has no bugs). Safety is an interesting
165property that requires a combination of language design, runtime
166support, and often operating system support.
167
168It is certainly possible to implement a safe language in LLVM, but LLVM
169IR does not itself guarantee safety. The LLVM IR allows unsafe pointer
170casts, use after free bugs, buffer over-runs, and a variety of other
171problems. Safety needs to be implemented as a layer on top of LLVM and,
172conveniently, several groups have investigated this. Ask on the `llvm-dev
173mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ if
174you are interested in more details.
175
176Language-Specific Optimizations
177-------------------------------
178
179One thing about LLVM that turns off many people is that it does not
180solve all the world's problems in one system (sorry 'world hunger',
181someone else will have to solve you some other day). One specific
182complaint is that people perceive LLVM as being incapable of performing
183high-level language-specific optimization: LLVM "loses too much
184information".
185
186Unfortunately, this is really not the place to give you a full and
187unified version of "Chris Lattner's theory of compiler design". Instead,
188I'll make a few observations:
189
190First, you're right that LLVM does lose information. For example, as of
191this writing, there is no way to distinguish in the LLVM IR whether an
192SSA-value came from a C "int" or a C "long" on an ILP32 machine (other
193than debug info). Both get compiled down to an 'i32' value and the
194information about what it came from is lost. The more general issue
195here, is that the LLVM type system uses "structural equivalence" instead
196of "name equivalence". Another place this surprises people is if you
197have two types in a high-level language that have the same structure
198(e.g. two different structs that have a single int field): these types
199will compile down into a single LLVM type and it will be impossible to
200tell what it came from.
201
202Second, while LLVM does lose information, LLVM is not a fixed target: we
203continue to enhance and improve it in many different ways. In addition
204to adding new features (LLVM did not always support exceptions or debug
205info), we also extend the IR to capture important information for
206optimization (e.g. whether an argument is sign or zero extended,
207information about pointers aliasing, etc). Many of the enhancements are
208user-driven: people want LLVM to include some specific feature, so they
209go ahead and extend it.
210
211Third, it is *possible and easy* to add language-specific optimizations,
212and you have a number of choices in how to do it. As one trivial
213example, it is easy to add language-specific optimization passes that
214"know" things about code compiled for a language. In the case of the C
215family, there is an optimization pass that "knows" about the standard C
216library functions. If you call "exit(0)" in main(), it knows that it is
217safe to optimize that into "return 0;" because C specifies what the
218'exit' function does.
219
220In addition to simple library knowledge, it is possible to embed a
221variety of other language-specific information into the LLVM IR. If you
222have a specific need and run into a wall, please bring the topic up on
223the llvm-dev list. At the very worst, you can always treat LLVM as if it
224were a "dumb code generator" and implement the high-level optimizations
225you desire in your front-end, on the language-specific AST.
226
227Tips and Tricks
228===============
229
230There is a variety of useful tips and tricks that you come to know after
231working on/with LLVM that aren't obvious at first glance. Instead of
232letting everyone rediscover them, this section talks about some of these
233issues.
234
235Implementing portable offsetof/sizeof
236-------------------------------------
237
238One interesting thing that comes up, if you are trying to keep the code
239generated by your compiler "target independent", is that you often need
240to know the size of some LLVM type or the offset of some field in an
241llvm structure. For example, you might need to pass the size of a type
242into a function that allocates memory.
243
244Unfortunately, this can vary widely across targets: for example the
245width of a pointer is trivially target-specific. However, there is a
246`clever way to use the getelementptr
247instruction <http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt>`_
248that allows you to compute this in a portable way.
249
250Garbage Collected Stack Frames
251------------------------------
252
253Some languages want to explicitly manage their stack frames, often so
254that they are garbage collected or to allow easy implementation of
255closures. There are often better ways to implement these features than
256explicit stack frames, but `LLVM does support
257them, <http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt>`_
258if you want. It requires your front-end to convert the code into
259`Continuation Passing
260Style <http://en.wikipedia.org/wiki/Continuation-passing_style>`_ and
261the use of tail calls (which LLVM also supports).
262
263