1; RUN: llc < %s -march=r600 -mcpu=r600 | FileCheck %s 2; RUN: llc < %s -march=r600 -mcpu=rs880 | FileCheck %s 3; RUN: llc < %s -march=r600 -mcpu=rv670 | FileCheck %s 4 5; R600 supports 8 fetches in a clause 6; CHECK: {{^}}fetch_limits_r600: 7; CHECK: Fetch clause 8; CHECK: Fetch clause 9 10define void @fetch_limits_r600() #0 { 11entry: 12 %0 = load <4 x float>, <4 x float> addrspace(8)* null 13 %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 14 %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 15 %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 16 %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 17 %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) 18 %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) 19 %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) 20 %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8) 21 %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1) 22 %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1) 23 %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1) 24 %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1) 25 %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1) 26 %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1) 27 %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1) 28 %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1) 29 %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1) 30 %a = fadd <4 x float> %res0, %res1 31 %b = fadd <4 x float> %res2, %res3 32 %c = fadd <4 x float> %res4, %res5 33 %d = fadd <4 x float> %res6, %res7 34 %e = fadd <4 x float> %res8, %a 35 36 %bc = fadd <4 x float> %b, %c 37 %de = fadd <4 x float> %d, %e 38 39 %bcde = fadd <4 x float> %bc, %de 40 41 call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1) 42 ret void 43} 44 45attributes #0 = { "ShaderType"="0" } ; Pixel Shader 46 47declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone 48declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 49