1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * \file
30  * Vertex buffer drawing stage.
31  *
32  * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
33  * \author Keith Whitwell <keith@tungstengraphics.com>
34  */
35 
36 
37 #include "util/u_debug.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 
41 #include "draw_vbuf.h"
42 #include "draw_private.h"
43 #include "draw_vertex.h"
44 #include "draw_pipe.h"
45 #include "translate/translate.h"
46 #include "translate/translate_cache.h"
47 
48 
49 /**
50  * Vertex buffer emit stage.
51  */
52 struct vbuf_stage {
53    struct draw_stage stage; /**< This must be first (base class) */
54 
55    struct vbuf_render *render;
56 
57    const struct vertex_info *vinfo;
58 
59    /** Vertex size in bytes */
60    unsigned vertex_size;
61 
62    struct translate *translate;
63 
64    /* FIXME: we have no guarantee that 'unsigned' is 32bit */
65 
66    /** Vertices in hardware format */
67    unsigned *vertices;
68    unsigned *vertex_ptr;
69    unsigned max_vertices;
70    unsigned nr_vertices;
71 
72    /** Indices */
73    ushort *indices;
74    unsigned max_indices;
75    unsigned nr_indices;
76 
77    /* Cache point size somewhere it's address won't change:
78     */
79    float point_size;
80 
81    struct translate_cache *cache;
82 };
83 
84 
85 /**
86  * Basically a cast wrapper.
87  */
88 static INLINE struct vbuf_stage *
vbuf_stage(struct draw_stage * stage)89 vbuf_stage( struct draw_stage *stage )
90 {
91    assert(stage);
92    return (struct vbuf_stage *)stage;
93 }
94 
95 
96 static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
97 static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
98 
99 
100 static INLINE boolean
overflow(void * map,void * ptr,unsigned bytes,unsigned bufsz)101 overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
102 {
103    unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
104    return (used + bytes) > bufsz;
105 }
106 
107 
108 static INLINE void
check_space(struct vbuf_stage * vbuf,unsigned nr)109 check_space( struct vbuf_stage *vbuf, unsigned nr )
110 {
111    if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
112        vbuf->nr_indices + nr > vbuf->max_indices)
113    {
114       vbuf_flush_vertices( vbuf );
115       vbuf_alloc_vertices( vbuf );
116    }
117 }
118 
119 
120 
121 
122 /**
123  * Extract the needed fields from post-transformed vertex and emit
124  * a hardware(driver) vertex.
125  * Recall that the vertices are constructed by the 'draw' module and
126  * have a couple of slots at the beginning (1-dword header, 4-dword
127  * clip pos) that we ignore here.  We only use the vertex->data[] fields.
128  */
129 static INLINE ushort
emit_vertex(struct vbuf_stage * vbuf,struct vertex_header * vertex)130 emit_vertex( struct vbuf_stage *vbuf,
131              struct vertex_header *vertex )
132 {
133    if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
134       /* Hmm - vertices are emitted one at a time - better make sure
135        * set_buffer is efficient.  Consider a special one-shot mode for
136        * translate.
137        */
138       /* Note: we really do want data[0] here, not data[pos]:
139        */
140       vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
141       vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
142 
143       if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
144 
145       vbuf->vertex_ptr += vbuf->vertex_size/4;
146       vertex->vertex_id = vbuf->nr_vertices++;
147    }
148 
149    return (ushort)vertex->vertex_id;
150 }
151 
152 
153 static void
vbuf_tri(struct draw_stage * stage,struct prim_header * prim)154 vbuf_tri( struct draw_stage *stage,
155           struct prim_header *prim )
156 {
157    struct vbuf_stage *vbuf = vbuf_stage( stage );
158    unsigned i;
159 
160    check_space( vbuf, 3 );
161 
162    for (i = 0; i < 3; i++) {
163       vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
164    }
165 }
166 
167 
168 static void
vbuf_line(struct draw_stage * stage,struct prim_header * prim)169 vbuf_line( struct draw_stage *stage,
170            struct prim_header *prim )
171 {
172    struct vbuf_stage *vbuf = vbuf_stage( stage );
173    unsigned i;
174 
175    check_space( vbuf, 2 );
176 
177    for (i = 0; i < 2; i++) {
178       vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
179    }
180 }
181 
182 
183 static void
vbuf_point(struct draw_stage * stage,struct prim_header * prim)184 vbuf_point( struct draw_stage *stage,
185             struct prim_header *prim )
186 {
187    struct vbuf_stage *vbuf = vbuf_stage( stage );
188 
189    check_space( vbuf, 1 );
190 
191    vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
192 }
193 
194 
195 
196 
197 /**
198  * Set the prim type for subsequent vertices.
199  * This may result in a new vertex size.  The existing vbuffer (if any)
200  * will be flushed if needed and a new one allocated.
201  */
202 static void
vbuf_start_prim(struct vbuf_stage * vbuf,uint prim)203 vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
204 {
205    struct translate_key hw_key;
206    unsigned dst_offset;
207    unsigned i;
208 
209    vbuf->render->set_primitive(vbuf->render, prim);
210 
211    /* Must do this after set_primitive() above:
212     *
213     * XXX: need some state managment to track when this needs to be
214     * recalculated.  The driver should tell us whether there was a
215     * state change.
216     */
217    vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
218    vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
219 
220    /* Translate from pipeline vertices to hw vertices.
221     */
222    dst_offset = 0;
223 
224    for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
225       unsigned emit_sz = 0;
226       unsigned src_buffer = 0;
227       enum pipe_format output_format;
228       unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
229 
230       output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
231       emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
232 
233       /* doesn't handle EMIT_OMIT */
234       assert(emit_sz != 0);
235 
236       if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
237 	 src_buffer = 1;
238 	 src_offset = 0;
239       }
240 
241       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
242       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
243       hw_key.element[i].input_buffer = src_buffer;
244       hw_key.element[i].input_offset = src_offset;
245       hw_key.element[i].instance_divisor = 0;
246       hw_key.element[i].output_format = output_format;
247       hw_key.element[i].output_offset = dst_offset;
248 
249       dst_offset += emit_sz;
250    }
251 
252    hw_key.nr_elements = vbuf->vinfo->num_attribs;
253    hw_key.output_stride = vbuf->vinfo->size * 4;
254 
255    /* Don't bother with caching at this stage:
256     */
257    if (!vbuf->translate ||
258        translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
259    {
260       translate_key_sanitize(&hw_key);
261       vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
262 
263       vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
264    }
265 
266    vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
267 
268    /* Allocate new buffer?
269     */
270    assert(vbuf->vertices == NULL);
271    vbuf_alloc_vertices(vbuf);
272 }
273 
274 
275 static void
vbuf_first_tri(struct draw_stage * stage,struct prim_header * prim)276 vbuf_first_tri( struct draw_stage *stage,
277                 struct prim_header *prim )
278 {
279    struct vbuf_stage *vbuf = vbuf_stage( stage );
280 
281    vbuf_flush_vertices( vbuf );
282    vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
283    stage->tri = vbuf_tri;
284    stage->tri( stage, prim );
285 }
286 
287 
288 static void
vbuf_first_line(struct draw_stage * stage,struct prim_header * prim)289 vbuf_first_line( struct draw_stage *stage,
290                  struct prim_header *prim )
291 {
292    struct vbuf_stage *vbuf = vbuf_stage( stage );
293 
294    vbuf_flush_vertices( vbuf );
295    vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
296    stage->line = vbuf_line;
297    stage->line( stage, prim );
298 }
299 
300 
301 static void
vbuf_first_point(struct draw_stage * stage,struct prim_header * prim)302 vbuf_first_point( struct draw_stage *stage,
303                   struct prim_header *prim )
304 {
305    struct vbuf_stage *vbuf = vbuf_stage( stage );
306 
307    vbuf_flush_vertices(vbuf);
308    vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
309    stage->point = vbuf_point;
310    stage->point( stage, prim );
311 }
312 
313 
314 
315 /**
316  * Flush existing vertex buffer and allocate a new one.
317  */
318 static void
vbuf_flush_vertices(struct vbuf_stage * vbuf)319 vbuf_flush_vertices( struct vbuf_stage *vbuf )
320 {
321    if(vbuf->vertices) {
322 
323       vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
324 
325       if (vbuf->nr_indices)
326       {
327          vbuf->render->draw_elements(vbuf->render,
328                                      vbuf->indices,
329                                      vbuf->nr_indices );
330 
331          vbuf->nr_indices = 0;
332       }
333 
334       /* Reset temporary vertices ids */
335       if(vbuf->nr_vertices)
336 	 draw_reset_vertex_ids( vbuf->stage.draw );
337 
338       /* Free the vertex buffer */
339       vbuf->render->release_vertices( vbuf->render );
340 
341       vbuf->max_vertices = vbuf->nr_vertices = 0;
342       vbuf->vertex_ptr = vbuf->vertices = NULL;
343    }
344 
345    /* Reset point/line/tri function pointers.
346     * If (for example) we transition from points to tris and back to points
347     * again, we need to call the vbuf_first_point() function again to flush
348     * the triangles before drawing more points.  This can happen when drawing
349     * with front polygon mode = filled and back polygon mode = line or point.
350     */
351    vbuf->stage.point = vbuf_first_point;
352    vbuf->stage.line = vbuf_first_line;
353    vbuf->stage.tri = vbuf_first_tri;
354 }
355 
356 
357 static void
vbuf_alloc_vertices(struct vbuf_stage * vbuf)358 vbuf_alloc_vertices( struct vbuf_stage *vbuf )
359 {
360    if (vbuf->vertex_ptr) {
361       assert(!vbuf->nr_indices);
362       assert(!vbuf->vertices);
363    }
364 
365    /* Allocate a new vertex buffer */
366    vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
367 
368    if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
369       vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
370 
371    /* Must always succeed -- driver gives us a
372     * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
373     * and it will flush itself if necessary to do so.  If this does
374     * fail, we are basically without usable hardware.
375     */
376    vbuf->render->allocate_vertices(vbuf->render,
377                                    (ushort) vbuf->vertex_size,
378                                    (ushort) vbuf->max_vertices);
379 
380    vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
381 
382    vbuf->vertex_ptr = vbuf->vertices;
383 }
384 
385 
386 
387 static void
vbuf_flush(struct draw_stage * stage,unsigned flags)388 vbuf_flush( struct draw_stage *stage, unsigned flags )
389 {
390    struct vbuf_stage *vbuf = vbuf_stage( stage );
391 
392    vbuf_flush_vertices( vbuf );
393 }
394 
395 
396 static void
vbuf_reset_stipple_counter(struct draw_stage * stage)397 vbuf_reset_stipple_counter( struct draw_stage *stage )
398 {
399    /* XXX: Need to do something here for hardware with linestipple.
400     */
401    (void) stage;
402 }
403 
404 
vbuf_destroy(struct draw_stage * stage)405 static void vbuf_destroy( struct draw_stage *stage )
406 {
407    struct vbuf_stage *vbuf = vbuf_stage( stage );
408 
409    if(vbuf->indices)
410       align_free( vbuf->indices );
411 
412    if (vbuf->render)
413       vbuf->render->destroy( vbuf->render );
414 
415    if (vbuf->cache)
416       translate_cache_destroy(vbuf->cache);
417 
418    FREE( stage );
419 }
420 
421 
422 /**
423  * Create a new primitive vbuf/render stage.
424  */
draw_vbuf_stage(struct draw_context * draw,struct vbuf_render * render)425 struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
426                                     struct vbuf_render *render )
427 {
428    struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
429    if (vbuf == NULL)
430       goto fail;
431 
432    vbuf->stage.draw = draw;
433    vbuf->stage.name = "vbuf";
434    vbuf->stage.point = vbuf_first_point;
435    vbuf->stage.line = vbuf_first_line;
436    vbuf->stage.tri = vbuf_first_tri;
437    vbuf->stage.flush = vbuf_flush;
438    vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
439    vbuf->stage.destroy = vbuf_destroy;
440 
441    vbuf->render = render;
442    vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1);
443 
444    vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
445 					    sizeof(vbuf->indices[0]),
446 					    16 );
447    if (!vbuf->indices)
448       goto fail;
449 
450    vbuf->cache = translate_cache_create();
451    if (!vbuf->cache)
452       goto fail;
453 
454 
455    vbuf->vertices = NULL;
456    vbuf->vertex_ptr = vbuf->vertices;
457 
458    return &vbuf->stage;
459 
460  fail:
461    if (vbuf)
462       vbuf_destroy(&vbuf->stage);
463 
464    return NULL;
465 }
466