1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #include "util/u_debug.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40
41 #include "draw_vbuf.h"
42 #include "draw_private.h"
43 #include "draw_vertex.h"
44 #include "draw_pipe.h"
45 #include "translate/translate.h"
46 #include "translate/translate_cache.h"
47
48
49 /**
50 * Vertex buffer emit stage.
51 */
52 struct vbuf_stage {
53 struct draw_stage stage; /**< This must be first (base class) */
54
55 struct vbuf_render *render;
56
57 const struct vertex_info *vinfo;
58
59 /** Vertex size in bytes */
60 unsigned vertex_size;
61
62 struct translate *translate;
63
64 /* FIXME: we have no guarantee that 'unsigned' is 32bit */
65
66 /** Vertices in hardware format */
67 unsigned *vertices;
68 unsigned *vertex_ptr;
69 unsigned max_vertices;
70 unsigned nr_vertices;
71
72 /** Indices */
73 ushort *indices;
74 unsigned max_indices;
75 unsigned nr_indices;
76
77 /* Cache point size somewhere it's address won't change:
78 */
79 float point_size;
80
81 struct translate_cache *cache;
82 };
83
84
85 /**
86 * Basically a cast wrapper.
87 */
88 static INLINE struct vbuf_stage *
vbuf_stage(struct draw_stage * stage)89 vbuf_stage( struct draw_stage *stage )
90 {
91 assert(stage);
92 return (struct vbuf_stage *)stage;
93 }
94
95
96 static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
97 static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
98
99
100 static INLINE boolean
overflow(void * map,void * ptr,unsigned bytes,unsigned bufsz)101 overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
102 {
103 unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
104 return (used + bytes) > bufsz;
105 }
106
107
108 static INLINE void
check_space(struct vbuf_stage * vbuf,unsigned nr)109 check_space( struct vbuf_stage *vbuf, unsigned nr )
110 {
111 if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
112 vbuf->nr_indices + nr > vbuf->max_indices)
113 {
114 vbuf_flush_vertices( vbuf );
115 vbuf_alloc_vertices( vbuf );
116 }
117 }
118
119
120
121
122 /**
123 * Extract the needed fields from post-transformed vertex and emit
124 * a hardware(driver) vertex.
125 * Recall that the vertices are constructed by the 'draw' module and
126 * have a couple of slots at the beginning (1-dword header, 4-dword
127 * clip pos) that we ignore here. We only use the vertex->data[] fields.
128 */
129 static INLINE ushort
emit_vertex(struct vbuf_stage * vbuf,struct vertex_header * vertex)130 emit_vertex( struct vbuf_stage *vbuf,
131 struct vertex_header *vertex )
132 {
133 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
134 /* Hmm - vertices are emitted one at a time - better make sure
135 * set_buffer is efficient. Consider a special one-shot mode for
136 * translate.
137 */
138 /* Note: we really do want data[0] here, not data[pos]:
139 */
140 vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
141 vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
142
143 if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
144
145 vbuf->vertex_ptr += vbuf->vertex_size/4;
146 vertex->vertex_id = vbuf->nr_vertices++;
147 }
148
149 return (ushort)vertex->vertex_id;
150 }
151
152
153 static void
vbuf_tri(struct draw_stage * stage,struct prim_header * prim)154 vbuf_tri( struct draw_stage *stage,
155 struct prim_header *prim )
156 {
157 struct vbuf_stage *vbuf = vbuf_stage( stage );
158 unsigned i;
159
160 check_space( vbuf, 3 );
161
162 for (i = 0; i < 3; i++) {
163 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
164 }
165 }
166
167
168 static void
vbuf_line(struct draw_stage * stage,struct prim_header * prim)169 vbuf_line( struct draw_stage *stage,
170 struct prim_header *prim )
171 {
172 struct vbuf_stage *vbuf = vbuf_stage( stage );
173 unsigned i;
174
175 check_space( vbuf, 2 );
176
177 for (i = 0; i < 2; i++) {
178 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
179 }
180 }
181
182
183 static void
vbuf_point(struct draw_stage * stage,struct prim_header * prim)184 vbuf_point( struct draw_stage *stage,
185 struct prim_header *prim )
186 {
187 struct vbuf_stage *vbuf = vbuf_stage( stage );
188
189 check_space( vbuf, 1 );
190
191 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
192 }
193
194
195
196
197 /**
198 * Set the prim type for subsequent vertices.
199 * This may result in a new vertex size. The existing vbuffer (if any)
200 * will be flushed if needed and a new one allocated.
201 */
202 static void
vbuf_start_prim(struct vbuf_stage * vbuf,uint prim)203 vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
204 {
205 struct translate_key hw_key;
206 unsigned dst_offset;
207 unsigned i;
208
209 vbuf->render->set_primitive(vbuf->render, prim);
210
211 /* Must do this after set_primitive() above:
212 *
213 * XXX: need some state managment to track when this needs to be
214 * recalculated. The driver should tell us whether there was a
215 * state change.
216 */
217 vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
218 vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
219
220 /* Translate from pipeline vertices to hw vertices.
221 */
222 dst_offset = 0;
223
224 for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
225 unsigned emit_sz = 0;
226 unsigned src_buffer = 0;
227 enum pipe_format output_format;
228 unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
229
230 output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
231 emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
232
233 /* doesn't handle EMIT_OMIT */
234 assert(emit_sz != 0);
235
236 if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
237 src_buffer = 1;
238 src_offset = 0;
239 }
240
241 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
242 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
243 hw_key.element[i].input_buffer = src_buffer;
244 hw_key.element[i].input_offset = src_offset;
245 hw_key.element[i].instance_divisor = 0;
246 hw_key.element[i].output_format = output_format;
247 hw_key.element[i].output_offset = dst_offset;
248
249 dst_offset += emit_sz;
250 }
251
252 hw_key.nr_elements = vbuf->vinfo->num_attribs;
253 hw_key.output_stride = vbuf->vinfo->size * 4;
254
255 /* Don't bother with caching at this stage:
256 */
257 if (!vbuf->translate ||
258 translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
259 {
260 translate_key_sanitize(&hw_key);
261 vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
262
263 vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
264 }
265
266 vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
267
268 /* Allocate new buffer?
269 */
270 assert(vbuf->vertices == NULL);
271 vbuf_alloc_vertices(vbuf);
272 }
273
274
275 static void
vbuf_first_tri(struct draw_stage * stage,struct prim_header * prim)276 vbuf_first_tri( struct draw_stage *stage,
277 struct prim_header *prim )
278 {
279 struct vbuf_stage *vbuf = vbuf_stage( stage );
280
281 vbuf_flush_vertices( vbuf );
282 vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
283 stage->tri = vbuf_tri;
284 stage->tri( stage, prim );
285 }
286
287
288 static void
vbuf_first_line(struct draw_stage * stage,struct prim_header * prim)289 vbuf_first_line( struct draw_stage *stage,
290 struct prim_header *prim )
291 {
292 struct vbuf_stage *vbuf = vbuf_stage( stage );
293
294 vbuf_flush_vertices( vbuf );
295 vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
296 stage->line = vbuf_line;
297 stage->line( stage, prim );
298 }
299
300
301 static void
vbuf_first_point(struct draw_stage * stage,struct prim_header * prim)302 vbuf_first_point( struct draw_stage *stage,
303 struct prim_header *prim )
304 {
305 struct vbuf_stage *vbuf = vbuf_stage( stage );
306
307 vbuf_flush_vertices(vbuf);
308 vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
309 stage->point = vbuf_point;
310 stage->point( stage, prim );
311 }
312
313
314
315 /**
316 * Flush existing vertex buffer and allocate a new one.
317 */
318 static void
vbuf_flush_vertices(struct vbuf_stage * vbuf)319 vbuf_flush_vertices( struct vbuf_stage *vbuf )
320 {
321 if(vbuf->vertices) {
322
323 vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
324
325 if (vbuf->nr_indices)
326 {
327 vbuf->render->draw_elements(vbuf->render,
328 vbuf->indices,
329 vbuf->nr_indices );
330
331 vbuf->nr_indices = 0;
332 }
333
334 /* Reset temporary vertices ids */
335 if(vbuf->nr_vertices)
336 draw_reset_vertex_ids( vbuf->stage.draw );
337
338 /* Free the vertex buffer */
339 vbuf->render->release_vertices( vbuf->render );
340
341 vbuf->max_vertices = vbuf->nr_vertices = 0;
342 vbuf->vertex_ptr = vbuf->vertices = NULL;
343 }
344
345 /* Reset point/line/tri function pointers.
346 * If (for example) we transition from points to tris and back to points
347 * again, we need to call the vbuf_first_point() function again to flush
348 * the triangles before drawing more points. This can happen when drawing
349 * with front polygon mode = filled and back polygon mode = line or point.
350 */
351 vbuf->stage.point = vbuf_first_point;
352 vbuf->stage.line = vbuf_first_line;
353 vbuf->stage.tri = vbuf_first_tri;
354 }
355
356
357 static void
vbuf_alloc_vertices(struct vbuf_stage * vbuf)358 vbuf_alloc_vertices( struct vbuf_stage *vbuf )
359 {
360 if (vbuf->vertex_ptr) {
361 assert(!vbuf->nr_indices);
362 assert(!vbuf->vertices);
363 }
364
365 /* Allocate a new vertex buffer */
366 vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
367
368 if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
369 vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
370
371 /* Must always succeed -- driver gives us a
372 * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
373 * and it will flush itself if necessary to do so. If this does
374 * fail, we are basically without usable hardware.
375 */
376 vbuf->render->allocate_vertices(vbuf->render,
377 (ushort) vbuf->vertex_size,
378 (ushort) vbuf->max_vertices);
379
380 vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
381
382 vbuf->vertex_ptr = vbuf->vertices;
383 }
384
385
386
387 static void
vbuf_flush(struct draw_stage * stage,unsigned flags)388 vbuf_flush( struct draw_stage *stage, unsigned flags )
389 {
390 struct vbuf_stage *vbuf = vbuf_stage( stage );
391
392 vbuf_flush_vertices( vbuf );
393 }
394
395
396 static void
vbuf_reset_stipple_counter(struct draw_stage * stage)397 vbuf_reset_stipple_counter( struct draw_stage *stage )
398 {
399 /* XXX: Need to do something here for hardware with linestipple.
400 */
401 (void) stage;
402 }
403
404
vbuf_destroy(struct draw_stage * stage)405 static void vbuf_destroy( struct draw_stage *stage )
406 {
407 struct vbuf_stage *vbuf = vbuf_stage( stage );
408
409 if(vbuf->indices)
410 align_free( vbuf->indices );
411
412 if (vbuf->render)
413 vbuf->render->destroy( vbuf->render );
414
415 if (vbuf->cache)
416 translate_cache_destroy(vbuf->cache);
417
418 FREE( stage );
419 }
420
421
422 /**
423 * Create a new primitive vbuf/render stage.
424 */
draw_vbuf_stage(struct draw_context * draw,struct vbuf_render * render)425 struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
426 struct vbuf_render *render )
427 {
428 struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
429 if (vbuf == NULL)
430 goto fail;
431
432 vbuf->stage.draw = draw;
433 vbuf->stage.name = "vbuf";
434 vbuf->stage.point = vbuf_first_point;
435 vbuf->stage.line = vbuf_first_line;
436 vbuf->stage.tri = vbuf_first_tri;
437 vbuf->stage.flush = vbuf_flush;
438 vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
439 vbuf->stage.destroy = vbuf_destroy;
440
441 vbuf->render = render;
442 vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1);
443
444 vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
445 sizeof(vbuf->indices[0]),
446 16 );
447 if (!vbuf->indices)
448 goto fail;
449
450 vbuf->cache = translate_cache_create();
451 if (!vbuf->cache)
452 goto fail;
453
454
455 vbuf->vertices = NULL;
456 vbuf->vertex_ptr = vbuf->vertices;
457
458 return &vbuf->stage;
459
460 fail:
461 if (vbuf)
462 vbuf_destroy(&vbuf->stage);
463
464 return NULL;
465 }
466