1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36 
37 struct pt_emit {
38    struct draw_context *draw;
39 
40    struct translate *translate;
41 
42    struct translate_cache *cache;
43    unsigned prim;
44 
45    const struct vertex_info *vinfo;
46 };
47 
48 
49 void
draw_pt_emit_prepare(struct pt_emit * emit,unsigned prim,unsigned * max_vertices)50 draw_pt_emit_prepare(struct pt_emit *emit,
51                      unsigned prim,
52                      unsigned *max_vertices)
53 {
54    struct draw_context *draw = emit->draw;
55    const struct vertex_info *vinfo;
56    unsigned dst_offset;
57    struct translate_key hw_key;
58    unsigned i;
59 
60    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
61     */
62    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
63 
64    /* XXX: may need to defensively reset this later on as clipping can
65     * clobber this state in the render backend.
66     */
67    emit->prim = prim;
68 
69    draw->render->set_primitive(draw->render, emit->prim);
70 
71    /* Must do this after set_primitive() above:
72     */
73    emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
74 
75    /* Translate from pipeline vertices to hw vertices.
76     */
77    dst_offset = 0;
78    for (i = 0; i < vinfo->num_attribs; i++) {
79       unsigned emit_sz = 0;
80       unsigned src_buffer = 0;
81       unsigned output_format;
82       unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
83 
84       output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
85       emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
86 
87       /* doesn't handle EMIT_OMIT */
88       assert(emit_sz != 0);
89 
90       if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
91 	 src_buffer = 1;
92 	 src_offset = 0;
93       }
94 
95       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
96       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
97       hw_key.element[i].input_buffer = src_buffer;
98       hw_key.element[i].input_offset = src_offset;
99       hw_key.element[i].instance_divisor = 0;
100       hw_key.element[i].output_format = output_format;
101       hw_key.element[i].output_offset = dst_offset;
102 
103       dst_offset += emit_sz;
104    }
105 
106    hw_key.nr_elements = vinfo->num_attribs;
107    hw_key.output_stride = vinfo->size * 4;
108 
109    if (!emit->translate ||
110        translate_key_compare(&emit->translate->key, &hw_key) != 0) {
111       translate_key_sanitize(&hw_key);
112       emit->translate = translate_cache_find(emit->cache, &hw_key);
113    }
114 
115    *max_vertices = (draw->render->max_vertex_buffer_bytes /
116                     (vinfo->size * 4));
117 }
118 
119 
120 void
draw_pt_emit(struct pt_emit * emit,const struct draw_vertex_info * vert_info,const struct draw_prim_info * prim_info)121 draw_pt_emit(struct pt_emit *emit,
122              const struct draw_vertex_info *vert_info,
123              const struct draw_prim_info *prim_info)
124 {
125    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
126    unsigned vertex_count = vert_info->count;
127    unsigned stride = vert_info->stride;
128    const ushort *elts = prim_info->elts;
129    struct draw_context *draw = emit->draw;
130    struct translate *translate = emit->translate;
131    struct vbuf_render *render = draw->render;
132    unsigned start, i;
133    void *hw_verts;
134 
135    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
136     */
137    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
138 
139    if (vertex_count == 0)
140       return;
141 
142    /* XXX: and work out some way to coordinate the render primitive
143     * between vbuf.c and here...
144     */
145    draw->render->set_primitive(draw->render, emit->prim);
146 
147    render->allocate_vertices(render,
148                              (ushort)translate->key.output_stride,
149                              (ushort)vertex_count);
150 
151    hw_verts = render->map_vertices( render );
152    if (!hw_verts) {
153       debug_warn_once("map of vertex buffer failed (out of memory?)");
154       return;
155    }
156 
157    translate->set_buffer(translate,
158 			 0,
159 			 vertex_data,
160 			 stride,
161 			 ~0);
162 
163    translate->set_buffer(translate,
164 			 1,
165 			 &draw->rasterizer->point_size,
166 			 0,
167 			 ~0);
168 
169    /* fetch/translate vertex attribs to fill hw_verts[] */
170    translate->run(translate,
171 		  0,
172 		  vertex_count,
173                   draw->instance_id,
174 		  hw_verts );
175 
176    render->unmap_vertices(render, 0, vertex_count - 1);
177 
178    for (start = i = 0;
179         i < prim_info->primitive_count;
180         start += prim_info->primitive_lengths[i], i++)
181    {
182       render->draw_elements(render,
183                             elts + start,
184                             prim_info->primitive_lengths[i]);
185    }
186 
187    render->release_vertices(render);
188 }
189 
190 
191 void
draw_pt_emit_linear(struct pt_emit * emit,const struct draw_vertex_info * vert_info,const struct draw_prim_info * prim_info)192 draw_pt_emit_linear(struct pt_emit *emit,
193                     const struct draw_vertex_info *vert_info,
194                     const struct draw_prim_info *prim_info)
195 {
196    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
197    unsigned stride = vert_info->stride;
198    unsigned count = vert_info->count;
199    struct draw_context *draw = emit->draw;
200    struct translate *translate = emit->translate;
201    struct vbuf_render *render = draw->render;
202    void *hw_verts;
203    unsigned start, i;
204 
205 #if 0
206    debug_printf("Linear emit\n");
207 #endif
208    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
209     */
210    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
211 
212    /* XXX: and work out some way to coordinate the render primitive
213     * between vbuf.c and here...
214     */
215    draw->render->set_primitive(draw->render, emit->prim);
216 
217    if (!render->allocate_vertices(render,
218                                   (ushort)translate->key.output_stride,
219                                   (ushort)count))
220       goto fail;
221 
222    hw_verts = render->map_vertices( render );
223    if (!hw_verts)
224       goto fail;
225 
226    translate->set_buffer(translate, 0,
227 			 vertex_data, stride, count - 1);
228 
229    translate->set_buffer(translate, 1,
230 			 &draw->rasterizer->point_size,
231 			 0, ~0);
232 
233    translate->run(translate,
234                   0,
235                   count,
236                   draw->instance_id,
237                   hw_verts);
238 
239    if (0) {
240       unsigned i;
241       for (i = 0; i < count; i++) {
242          debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
243          draw_dump_emitted_vertex( emit->vinfo,
244                                    (const uint8_t *)hw_verts +
245                                    translate->key.output_stride * i );
246       }
247    }
248 
249    render->unmap_vertices( render, 0, count - 1 );
250 
251    for (start = i = 0;
252         i < prim_info->primitive_count;
253         start += prim_info->primitive_lengths[i], i++)
254    {
255       render->draw_arrays(render,
256                           start,
257                           prim_info->primitive_lengths[i]);
258    }
259 
260    render->release_vertices(render);
261 
262    return;
263 
264 fail:
265    debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
266    return;
267 }
268 
269 
270 struct pt_emit *
draw_pt_emit_create(struct draw_context * draw)271 draw_pt_emit_create(struct draw_context *draw)
272 {
273    struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
274    if (!emit)
275       return NULL;
276 
277    emit->draw = draw;
278    emit->cache = translate_cache_create();
279    if (!emit->cache) {
280       FREE(emit);
281       return NULL;
282    }
283 
284    return emit;
285 }
286 
287 
288 void
draw_pt_emit_destroy(struct pt_emit * emit)289 draw_pt_emit_destroy(struct pt_emit *emit)
290 {
291    if (emit->cache)
292       translate_cache_destroy(emit->cache);
293 
294    FREE(emit);
295 }
296