1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34
35 #include "draw/draw_context.h"
36
37 #include "sp_context.h"
38 #include "sp_state.h"
39 #include "sp_texture.h"
40 #include "sp_tex_sample.h"
41 #include "sp_tex_tile_cache.h"
42
43
44 struct sp_sampler {
45 struct pipe_sampler_state base;
46 struct sp_sampler_variant *variants;
47 struct sp_sampler_variant *current;
48 };
49
sp_sampler(struct pipe_sampler_state * sampler)50 static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
51 {
52 return (struct sp_sampler *)sampler;
53 }
54
55
56 static void *
softpipe_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * sampler)57 softpipe_create_sampler_state(struct pipe_context *pipe,
58 const struct pipe_sampler_state *sampler)
59 {
60 struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
61
62 sp_sampler->base = *sampler;
63 sp_sampler->variants = NULL;
64
65 return (void *)sp_sampler;
66 }
67
68
69 /**
70 * Bind a range [start, start+num-1] of samplers for a shader stage.
71 */
72 static void
softpipe_bind_sampler_states(struct pipe_context * pipe,unsigned shader,unsigned start,unsigned num,void ** samplers)73 softpipe_bind_sampler_states(struct pipe_context *pipe,
74 unsigned shader,
75 unsigned start,
76 unsigned num,
77 void **samplers)
78 {
79 struct softpipe_context *softpipe = softpipe_context(pipe);
80 unsigned i;
81
82 assert(shader < PIPE_SHADER_TYPES);
83 assert(start + num <= Elements(softpipe->samplers[shader]));
84
85 /* Check for no-op */
86 if (start + num <= softpipe->num_samplers[shader] &&
87 !memcmp(softpipe->samplers[shader] + start, samplers,
88 num * sizeof(void *))) {
89 return;
90 }
91
92 draw_flush(softpipe->draw);
93
94 /* set the new samplers */
95 for (i = 0; i < num; i++) {
96 softpipe->samplers[shader][start + i] = samplers[i];
97 }
98
99 /* find highest non-null samplers[] entry */
100 {
101 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
103 j--;
104 softpipe->num_samplers[shader] = j;
105 }
106
107 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
108 draw_set_samplers(softpipe->draw,
109 shader,
110 softpipe->samplers[shader],
111 softpipe->num_samplers[shader]);
112 }
113
114 softpipe->dirty |= SP_NEW_SAMPLER;
115 }
116
117
118
119 static void
softpipe_bind_fragment_sampler_states(struct pipe_context * pipe,unsigned num,void ** samplers)120 softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
121 unsigned num, void **samplers)
122 {
123 softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
124 }
125
126
127 static void
softpipe_bind_vertex_sampler_states(struct pipe_context * pipe,unsigned num,void ** samplers)128 softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
129 unsigned num,
130 void **samplers)
131 {
132 softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
133 }
134
135
136 static void
softpipe_bind_geometry_sampler_states(struct pipe_context * pipe,unsigned num,void ** samplers)137 softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
138 unsigned num,
139 void **samplers)
140 {
141 softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
142 }
143
144
145 static struct pipe_sampler_view *
softpipe_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * resource,const struct pipe_sampler_view * templ)146 softpipe_create_sampler_view(struct pipe_context *pipe,
147 struct pipe_resource *resource,
148 const struct pipe_sampler_view *templ)
149 {
150 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
151
152 if (view) {
153 *view = *templ;
154 view->reference.count = 1;
155 view->texture = NULL;
156 pipe_resource_reference(&view->texture, resource);
157 view->context = pipe;
158 }
159
160 return view;
161 }
162
163
164 static void
softpipe_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)165 softpipe_sampler_view_destroy(struct pipe_context *pipe,
166 struct pipe_sampler_view *view)
167 {
168 pipe_resource_reference(&view->texture, NULL);
169 FREE(view);
170 }
171
172
173 static void
softpipe_set_sampler_views(struct pipe_context * pipe,unsigned shader,unsigned start,unsigned num,struct pipe_sampler_view ** views)174 softpipe_set_sampler_views(struct pipe_context *pipe,
175 unsigned shader,
176 unsigned start,
177 unsigned num,
178 struct pipe_sampler_view **views)
179 {
180 struct softpipe_context *softpipe = softpipe_context(pipe);
181 uint i;
182
183 assert(shader < PIPE_SHADER_TYPES);
184 assert(start + num <= Elements(softpipe->sampler_views[shader]));
185
186 /* Check for no-op */
187 if (start + num <= softpipe->num_sampler_views[shader] &&
188 !memcmp(softpipe->sampler_views[shader] + start, views,
189 num * sizeof(struct pipe_sampler_view *))) {
190 return;
191 }
192
193 draw_flush(softpipe->draw);
194
195 /* set the new sampler views */
196 for (i = 0; i < num; i++) {
197 pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
198 views[i]);
199 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
200 views[i]);
201 }
202
203 /* find highest non-null sampler_views[] entry */
204 {
205 unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
206 while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
207 j--;
208 softpipe->num_sampler_views[shader] = j;
209 }
210
211 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
212 draw_set_sampler_views(softpipe->draw,
213 shader,
214 softpipe->sampler_views[shader],
215 softpipe->num_sampler_views[shader]);
216 }
217
218 softpipe->dirty |= SP_NEW_TEXTURE;
219 }
220
221
222 static void
softpipe_set_fragment_sampler_views(struct pipe_context * pipe,unsigned num,struct pipe_sampler_view ** views)223 softpipe_set_fragment_sampler_views(struct pipe_context *pipe,
224 unsigned num,
225 struct pipe_sampler_view **views)
226 {
227 softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
228 }
229
230
231 static void
softpipe_set_vertex_sampler_views(struct pipe_context * pipe,unsigned num,struct pipe_sampler_view ** views)232 softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
233 unsigned num,
234 struct pipe_sampler_view **views)
235 {
236 softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
237 }
238
239
240 static void
softpipe_set_geometry_sampler_views(struct pipe_context * pipe,unsigned num,struct pipe_sampler_view ** views)241 softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
242 unsigned num,
243 struct pipe_sampler_view **views)
244 {
245 softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
246 }
247
248
249 /**
250 * Find/create an sp_sampler_variant object for sampling the given texture,
251 * sampler and tex unit.
252 *
253 * Note that the tex unit is significant. We can't re-use a sampler
254 * variant for multiple texture units because the sampler variant contains
255 * the texture object pointer. If the texture object pointer were stored
256 * somewhere outside the sampler variant, we could re-use samplers for
257 * multiple texture units.
258 */
259 static struct sp_sampler_variant *
get_sampler_variant(unsigned unit,struct sp_sampler * sampler,struct pipe_sampler_view * view,unsigned processor)260 get_sampler_variant( unsigned unit,
261 struct sp_sampler *sampler,
262 struct pipe_sampler_view *view,
263 unsigned processor )
264 {
265 struct softpipe_resource *sp_texture = softpipe_resource(view->texture);
266 struct sp_sampler_variant *v = NULL;
267 union sp_sampler_key key;
268
269 /* if this fails, widen the key.unit field and update this assertion */
270 assert(PIPE_MAX_SAMPLERS <= 16);
271
272 key.bits.target = sp_texture->base.target;
273 key.bits.is_pot = sp_texture->pot;
274 key.bits.processor = processor;
275 key.bits.unit = unit;
276 key.bits.swizzle_r = view->swizzle_r;
277 key.bits.swizzle_g = view->swizzle_g;
278 key.bits.swizzle_b = view->swizzle_b;
279 key.bits.swizzle_a = view->swizzle_a;
280 key.bits.pad = 0;
281
282 if (sampler->current &&
283 key.value == sampler->current->key.value) {
284 v = sampler->current;
285 }
286
287 if (v == NULL) {
288 for (v = sampler->variants; v; v = v->next)
289 if (v->key.value == key.value)
290 break;
291
292 if (v == NULL) {
293 v = sp_create_sampler_variant( &sampler->base, key );
294 v->next = sampler->variants;
295 sampler->variants = v;
296 }
297 }
298
299 sampler->current = v;
300 return v;
301 }
302
303
304 /**
305 * Reset the sampler variants for a shader stage (vert, frag, geom).
306 */
307 static void
reset_sampler_variants(struct softpipe_context * softpipe,unsigned shader,unsigned tgsi_shader,int max_sampler)308 reset_sampler_variants(struct softpipe_context *softpipe,
309 unsigned shader,
310 unsigned tgsi_shader,
311 int max_sampler)
312 {
313 int i;
314
315 for (i = 0; i <= max_sampler; i++) {
316 if (softpipe->samplers[shader][i]) {
317 softpipe->tgsi.samplers_list[shader][i] =
318 get_sampler_variant(i,
319 sp_sampler(softpipe->samplers[shader][i]),
320 softpipe->sampler_views[shader][i],
321 tgsi_shader);
322
323 sp_sampler_variant_bind_view(softpipe->tgsi.samplers_list[shader][i],
324 softpipe->tex_cache[shader][i],
325 softpipe->sampler_views[shader][i]);
326 }
327 }
328 }
329
330
331 void
softpipe_reset_sampler_variants(struct softpipe_context * softpipe)332 softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
333 {
334 /* It's a bit hard to build these samplers ahead of time -- don't
335 * really know which samplers are going to be used for vertex and
336 * fragment programs.
337 */
338
339 /* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
340 reset_sampler_variants(softpipe,
341 PIPE_SHADER_VERTEX,
342 TGSI_PROCESSOR_VERTEX,
343 softpipe->vs->max_sampler);
344
345 reset_sampler_variants(softpipe,
346 PIPE_SHADER_FRAGMENT,
347 TGSI_PROCESSOR_FRAGMENT,
348 softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
349
350 if (softpipe->gs) {
351 reset_sampler_variants(softpipe,
352 PIPE_SHADER_GEOMETRY,
353 TGSI_PROCESSOR_GEOMETRY,
354 softpipe->gs->max_sampler);
355 }
356 }
357
358
359 static void
softpipe_delete_sampler_state(struct pipe_context * pipe,void * sampler)360 softpipe_delete_sampler_state(struct pipe_context *pipe,
361 void *sampler)
362 {
363 struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
364 struct sp_sampler_variant *v, *tmp;
365
366 for (v = sp_sampler->variants; v; v = tmp) {
367 tmp = v->next;
368 sp_sampler_variant_destroy(v);
369 }
370
371 FREE( sampler );
372 }
373
374
375 void
softpipe_init_sampler_funcs(struct pipe_context * pipe)376 softpipe_init_sampler_funcs(struct pipe_context *pipe)
377 {
378 pipe->create_sampler_state = softpipe_create_sampler_state;
379 pipe->bind_fragment_sampler_states = softpipe_bind_fragment_sampler_states;
380 pipe->bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
381 pipe->bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
382 pipe->delete_sampler_state = softpipe_delete_sampler_state;
383
384 pipe->set_fragment_sampler_views = softpipe_set_fragment_sampler_views;
385 pipe->set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
386 pipe->set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
387
388 pipe->create_sampler_view = softpipe_create_sampler_view;
389 pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
390 }
391
392