1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_format.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "tgsi/tgsi_parse.h"
32 
33 #include "svga_context.h"
34 #include "svga_resource_texture.h"
35 
36 #include "svga_debug.h"
37 
38 static INLINE unsigned
translate_wrap_mode(unsigned wrap)39 translate_wrap_mode(unsigned wrap)
40 {
41    switch (wrap) {
42    case PIPE_TEX_WRAP_REPEAT:
43       return SVGA3D_TEX_ADDRESS_WRAP;
44 
45    case PIPE_TEX_WRAP_CLAMP:
46       return SVGA3D_TEX_ADDRESS_CLAMP;
47 
48    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49       /* Unfortunately SVGA3D_TEX_ADDRESS_EDGE not respected by
50        * hardware.
51        */
52       return SVGA3D_TEX_ADDRESS_CLAMP;
53 
54    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
55       return SVGA3D_TEX_ADDRESS_BORDER;
56 
57    case PIPE_TEX_WRAP_MIRROR_REPEAT:
58       return SVGA3D_TEX_ADDRESS_MIRROR;
59 
60    case PIPE_TEX_WRAP_MIRROR_CLAMP:
61    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
62    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
63       return SVGA3D_TEX_ADDRESS_MIRRORONCE;
64 
65    default:
66       assert(0);
67       return SVGA3D_TEX_ADDRESS_WRAP;
68    }
69 }
70 
translate_img_filter(unsigned filter)71 static INLINE unsigned translate_img_filter( unsigned filter )
72 {
73    switch (filter) {
74    case PIPE_TEX_FILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
75    case PIPE_TEX_FILTER_LINEAR:  return SVGA3D_TEX_FILTER_LINEAR;
76    default:
77       assert(0);
78       return SVGA3D_TEX_FILTER_NEAREST;
79    }
80 }
81 
translate_mip_filter(unsigned filter)82 static INLINE unsigned translate_mip_filter( unsigned filter )
83 {
84    switch (filter) {
85    case PIPE_TEX_MIPFILTER_NONE:    return SVGA3D_TEX_FILTER_NONE;
86    case PIPE_TEX_MIPFILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
87    case PIPE_TEX_MIPFILTER_LINEAR:  return SVGA3D_TEX_FILTER_LINEAR;
88    default:
89       assert(0);
90       return SVGA3D_TEX_FILTER_NONE;
91    }
92 }
93 
94 static void *
svga_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * sampler)95 svga_create_sampler_state(struct pipe_context *pipe,
96                           const struct pipe_sampler_state *sampler)
97 {
98    struct svga_context *svga = svga_context(pipe);
99    struct svga_sampler_state *cso = CALLOC_STRUCT( svga_sampler_state );
100 
101    if (!cso)
102       return NULL;
103 
104    cso->mipfilter = translate_mip_filter(sampler->min_mip_filter);
105    cso->magfilter = translate_img_filter( sampler->mag_img_filter );
106    cso->minfilter = translate_img_filter( sampler->min_img_filter );
107    cso->aniso_level = MAX2( sampler->max_anisotropy, 1 );
108    if(sampler->max_anisotropy)
109       cso->magfilter = cso->minfilter = SVGA3D_TEX_FILTER_ANISOTROPIC;
110    cso->lod_bias = sampler->lod_bias;
111    cso->addressu = translate_wrap_mode(sampler->wrap_s);
112    cso->addressv = translate_wrap_mode(sampler->wrap_t);
113    cso->addressw = translate_wrap_mode(sampler->wrap_r);
114    cso->normalized_coords = sampler->normalized_coords;
115    cso->compare_mode = sampler->compare_mode;
116    cso->compare_func = sampler->compare_func;
117 
118    {
119       uint32 r = float_to_ubyte(sampler->border_color.f[0]);
120       uint32 g = float_to_ubyte(sampler->border_color.f[1]);
121       uint32 b = float_to_ubyte(sampler->border_color.f[2]);
122       uint32 a = float_to_ubyte(sampler->border_color.f[3]);
123 
124       cso->bordercolor = (a << 24) | (r << 16) | (g << 8) | b;
125    }
126 
127    /* No SVGA3D support for:
128     *    - min/max LOD clamping
129     */
130    cso->min_lod = 0;
131    cso->view_min_lod = MAX2((int) (sampler->min_lod + 0.5), 0);
132    cso->view_max_lod = MAX2((int) (sampler->max_lod + 0.5), 0);
133 
134    /* Use min_mipmap */
135    if (svga->debug.use_min_mipmap) {
136       if (cso->view_min_lod == cso->view_max_lod) {
137          cso->min_lod = cso->view_min_lod;
138          cso->view_min_lod = 0;
139          cso->view_max_lod = 1000; /* Just a high number */
140          cso->mipfilter = SVGA3D_TEX_FILTER_NONE;
141       }
142    }
143 
144    SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
145             cso->min_lod, cso->view_min_lod, cso->view_max_lod,
146             cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
147 
148    return cso;
149 }
150 
151 static void
svga_bind_sampler_states(struct pipe_context * pipe,unsigned shader,unsigned start,unsigned num,void ** samplers)152 svga_bind_sampler_states(struct pipe_context *pipe,
153                          unsigned shader,
154                          unsigned start,
155                          unsigned num,
156                          void **samplers)
157 {
158    struct svga_context *svga = svga_context(pipe);
159    unsigned i;
160 
161    assert(shader < PIPE_SHADER_TYPES);
162    assert(start + num <= PIPE_MAX_SAMPLERS);
163 
164    /* we only support fragment shader samplers at this time */
165    if (shader != PIPE_SHADER_FRAGMENT)
166       return;
167 
168    /* Check for no-op */
169    if (start + num <= svga->curr.num_samplers &&
170        !memcmp(svga->curr.sampler + start, samplers, num * sizeof(void *))) {
171       if (0) debug_printf("sampler noop\n");
172       return;
173    }
174 
175    for (i = 0; i < num; i++)
176       svga->curr.sampler[start + i] = samplers[i];
177 
178    /* find highest non-null sampler_views[] entry */
179    {
180       unsigned j = MAX2(svga->curr.num_samplers, start + num);
181       while (j > 0 && svga->curr.sampler[j - 1] == NULL)
182          j--;
183       svga->curr.num_samplers = j;
184    }
185 
186    svga->dirty |= SVGA_NEW_SAMPLER;
187 }
188 
189 
190 static void
svga_bind_fragment_sampler_states(struct pipe_context * pipe,unsigned num,void ** sampler)191 svga_bind_fragment_sampler_states(struct pipe_context *pipe,
192                                   unsigned num, void **sampler)
193 {
194    svga_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler);
195 }
196 
197 
svga_delete_sampler_state(struct pipe_context * pipe,void * sampler)198 static void svga_delete_sampler_state(struct pipe_context *pipe,
199                                       void *sampler)
200 {
201    FREE(sampler);
202 }
203 
204 
205 static struct pipe_sampler_view *
svga_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)206 svga_create_sampler_view(struct pipe_context *pipe,
207                          struct pipe_resource *texture,
208                          const struct pipe_sampler_view *templ)
209 {
210    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
211 
212    if (view) {
213       *view = *templ;
214       view->reference.count = 1;
215       view->texture = NULL;
216       pipe_resource_reference(&view->texture, texture);
217       view->context = pipe;
218    }
219 
220    return view;
221 }
222 
223 
224 static void
svga_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)225 svga_sampler_view_destroy(struct pipe_context *pipe,
226                           struct pipe_sampler_view *view)
227 {
228    pipe_resource_reference(&view->texture, NULL);
229    FREE(view);
230 }
231 
232 static void
svga_set_sampler_views(struct pipe_context * pipe,unsigned shader,unsigned start,unsigned num,struct pipe_sampler_view ** views)233 svga_set_sampler_views(struct pipe_context *pipe,
234                        unsigned shader,
235                        unsigned start,
236                        unsigned num,
237                        struct pipe_sampler_view **views)
238 {
239    struct svga_context *svga = svga_context(pipe);
240    unsigned flag_1d = 0;
241    unsigned flag_srgb = 0;
242    uint i;
243 
244    assert(shader < PIPE_SHADER_TYPES);
245    assert(start + num <= Elements(svga->curr.sampler_views));
246 
247    /* we only support fragment shader sampler views at this time */
248    if (shader != PIPE_SHADER_FRAGMENT)
249       return;
250 
251    /* Check for no-op */
252    if (start + num <= svga->curr.num_sampler_views &&
253        !memcmp(svga->curr.sampler_views + start, views,
254                num * sizeof(struct pipe_sampler_view *))) {
255       if (0) debug_printf("texture noop\n");
256       return;
257    }
258 
259    for (i = 0; i < num; i++) {
260       if (svga->curr.sampler_views[start + i] != views[i]) {
261          /* Note: we're using pipe_sampler_view_release() here to work around
262           * a possible crash when the old view belongs to another context that
263           * was already destroyed.
264           */
265          pipe_sampler_view_release(pipe, &svga->curr.sampler_views[start + i]);
266          pipe_sampler_view_reference(&svga->curr.sampler_views[start + i],
267                                      views[i]);
268       }
269 
270       if (!views[i])
271          continue;
272 
273       if (util_format_is_srgb(views[i]->format))
274          flag_srgb |= 1 << (start + i);
275 
276       if (views[i]->texture->target == PIPE_TEXTURE_1D)
277          flag_1d |= 1 << (start + i);
278    }
279 
280    /* find highest non-null sampler_views[] entry */
281    {
282       unsigned j = MAX2(svga->curr.num_sampler_views, start + num);
283       while (j > 0 && svga->curr.sampler_views[j - 1] == NULL)
284          j--;
285       svga->curr.num_sampler_views = j;
286    }
287 
288    svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
289 
290    if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
291        flag_1d != svga->curr.tex_flags.flag_1d)
292    {
293       svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
294       svga->curr.tex_flags.flag_1d = flag_1d;
295       svga->curr.tex_flags.flag_srgb = flag_srgb;
296    }
297 }
298 
299 
300 static void
svga_set_fragment_sampler_views(struct pipe_context * pipe,unsigned num,struct pipe_sampler_view ** views)301 svga_set_fragment_sampler_views(struct pipe_context *pipe,
302                                 unsigned num,
303                                 struct pipe_sampler_view **views)
304 {
305    svga_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
306 }
307 
308 
svga_init_sampler_functions(struct svga_context * svga)309 void svga_init_sampler_functions( struct svga_context *svga )
310 {
311    svga->pipe.create_sampler_state = svga_create_sampler_state;
312    svga->pipe.bind_fragment_sampler_states = svga_bind_fragment_sampler_states;
313    svga->pipe.delete_sampler_state = svga_delete_sampler_state;
314    svga->pipe.set_fragment_sampler_views = svga_set_fragment_sampler_views;
315    svga->pipe.create_sampler_view = svga_create_sampler_view;
316    svga->pipe.sampler_view_destroy = svga_sampler_view_destroy;
317 }
318 
319 
320 
321