1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29 
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38 
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_swtnl_private.h"
44 
45 
46 static const struct vertex_info *
svga_vbuf_render_get_vertex_info(struct vbuf_render * render)47 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
48 {
49    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
50    struct svga_context *svga = svga_render->svga;
51 
52    svga_swtnl_update_vdecl(svga);
53 
54    return &svga_render->vertex_info;
55 }
56 
57 
58 static boolean
svga_vbuf_render_allocate_vertices(struct vbuf_render * render,ushort vertex_size,ushort nr_vertices)59 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
60                                     ushort vertex_size,
61                                     ushort nr_vertices )
62 {
63    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
64    struct svga_context *svga = svga_render->svga;
65    struct pipe_screen *screen = svga->pipe.screen;
66    size_t size = (size_t)nr_vertices * (size_t)vertex_size;
67    boolean new_vbuf = FALSE;
68    boolean new_ibuf = FALSE;
69 
70    if (svga_render->vertex_size != vertex_size)
71       svga->swtnl.new_vdecl = TRUE;
72    svga_render->vertex_size = (size_t)vertex_size;
73 
74    if (svga->swtnl.new_vbuf)
75       new_ibuf = new_vbuf = TRUE;
76    svga->swtnl.new_vbuf = FALSE;
77 
78    if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
79       new_vbuf = TRUE;
80 
81    if (new_vbuf)
82       pipe_resource_reference(&svga_render->vbuf, NULL);
83    if (new_ibuf)
84       pipe_resource_reference(&svga_render->ibuf, NULL);
85 
86    if (!svga_render->vbuf) {
87       svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
88       svga_render->vbuf = pipe_buffer_create(screen,
89                                              PIPE_BIND_VERTEX_BUFFER,
90                                              PIPE_USAGE_STREAM,
91                                              svga_render->vbuf_size);
92       if(!svga_render->vbuf) {
93          svga_context_flush(svga, NULL);
94          assert(!svga_render->vbuf);
95          svga_render->vbuf = pipe_buffer_create(screen,
96                                                 PIPE_BIND_VERTEX_BUFFER,
97                                                 PIPE_USAGE_STREAM,
98                                                 svga_render->vbuf_size);
99          /* The buffer allocation may fail if we run out of memory.
100           * The draw module's vbuf code should handle that without crashing.
101           */
102       }
103 
104       svga->swtnl.new_vdecl = TRUE;
105       svga_render->vbuf_offset = 0;
106    } else {
107       svga_render->vbuf_offset += svga_render->vbuf_used;
108    }
109 
110    svga_render->vbuf_used = 0;
111 
112    if (svga->swtnl.new_vdecl)
113       svga_render->vdecl_offset = svga_render->vbuf_offset;
114 
115    return TRUE;
116 }
117 
118 static void *
svga_vbuf_render_map_vertices(struct vbuf_render * render)119 svga_vbuf_render_map_vertices( struct vbuf_render *render )
120 {
121    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
122    struct svga_context *svga = svga_render->svga;
123 
124    if (svga_render->vbuf) {
125       char *ptr = (char*)pipe_buffer_map(&svga->pipe,
126                                          svga_render->vbuf,
127                                          PIPE_TRANSFER_WRITE |
128                                          PIPE_TRANSFER_FLUSH_EXPLICIT |
129                                          PIPE_TRANSFER_DISCARD_RANGE |
130                                          PIPE_TRANSFER_UNSYNCHRONIZED,
131                                          &svga_render->vbuf_transfer);
132       if (ptr)
133          return ptr + svga_render->vbuf_offset;
134       else
135          return NULL;
136    }
137    else {
138       /* we probably ran out of memory when allocating the vertex buffer */
139       return NULL;
140    }
141 }
142 
143 static void
svga_vbuf_render_unmap_vertices(struct vbuf_render * render,ushort min_index,ushort max_index)144 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
145                                  ushort min_index,
146                                  ushort max_index )
147 {
148    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
149    struct svga_context *svga = svga_render->svga;
150    unsigned offset, length;
151    size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
152 
153    offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
154    length = svga_render->vertex_size * (max_index + 1 - min_index);
155    pipe_buffer_flush_mapped_range(&svga->pipe,
156 				  svga_render->vbuf_transfer,
157 				  offset, length);
158    pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
159    svga_render->min_index = min_index;
160    svga_render->max_index = max_index;
161    svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
162 }
163 
164 static void
svga_vbuf_render_set_primitive(struct vbuf_render * render,unsigned prim)165 svga_vbuf_render_set_primitive( struct vbuf_render *render,
166                                 unsigned prim )
167 {
168    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
169    svga_render->prim = prim;
170 }
171 
172 static void
svga_vbuf_submit_state(struct svga_vbuf_render * svga_render)173 svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
174 {
175    struct svga_context *svga = svga_render->svga;
176    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
177    enum pipe_error ret;
178    int i;
179 
180    /* if the vdecl or vbuf hasn't changed do nothing */
181    if (!svga->swtnl.new_vdecl)
182       return;
183 
184    memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
185 
186    /* flush the hw state */
187    ret = svga_hwtnl_flush(svga->hwtnl);
188    if (ret != PIPE_OK) {
189       svga_context_flush(svga, NULL);
190       ret = svga_hwtnl_flush(svga->hwtnl);
191       /* if we hit this path we might become synced with hw */
192       svga->swtnl.new_vbuf = TRUE;
193       assert(ret == 0);
194    }
195 
196    svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
197 
198    for (i = 0; i < svga_render->vdecl_count; i++) {
199       vdecl[i].array.offset += svga_render->vdecl_offset;
200 
201       svga_hwtnl_vdecl( svga->hwtnl,
202                         i,
203                         &vdecl[i],
204                         svga_render->vbuf );
205    }
206 
207    /* We have already taken care of flatshading, so let the hwtnl
208     * module use whatever is most convenient:
209     */
210    if (svga->state.sw.need_pipeline) {
211       svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
212       svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
213    }
214    else {
215       svga_hwtnl_set_flatshade( svga->hwtnl,
216                                 svga->curr.rast->templ.flatshade,
217                                 svga->curr.rast->templ.flatshade_first );
218 
219       svga_hwtnl_set_unfilled( svga->hwtnl,
220                                svga->curr.rast->hw_unfilled );
221    }
222 
223    svga->swtnl.new_vdecl = FALSE;
224 }
225 
226 static void
svga_vbuf_render_draw_arrays(struct vbuf_render * render,unsigned start,uint nr)227 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
228                               unsigned start,
229                               uint nr )
230 {
231    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
232    struct svga_context *svga = svga_render->svga;
233    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
234    enum pipe_error ret = PIPE_OK;
235 
236    /* off to hardware */
237    svga_vbuf_submit_state(svga_render);
238 
239    /* Need to call update_state() again as the draw module may have
240     * altered some of our state behind our backs.  Testcase:
241     * redbook/polys.c
242     */
243    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
244 
245    ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
246    if (ret != PIPE_OK) {
247       svga_context_flush(svga, NULL);
248       ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
249       svga->swtnl.new_vbuf = TRUE;
250       assert(ret == PIPE_OK);
251    }
252 }
253 
254 
255 static void
svga_vbuf_render_draw_elements(struct vbuf_render * render,const ushort * indices,uint nr_indices)256 svga_vbuf_render_draw_elements( struct vbuf_render *render,
257                                 const ushort *indices,
258                                 uint nr_indices)
259 {
260    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
261    struct svga_context *svga = svga_render->svga;
262    struct pipe_screen *screen = svga->pipe.screen;
263    int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
264    boolean ret;
265    size_t size = 2 * nr_indices;
266 
267    assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
268 
269    if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
270       pipe_resource_reference(&svga_render->ibuf, NULL);
271 
272    if (!svga_render->ibuf) {
273       svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
274       svga_render->ibuf = pipe_buffer_create(screen,
275                                              PIPE_BIND_INDEX_BUFFER,
276                                              PIPE_USAGE_STREAM,
277                                              svga_render->ibuf_size);
278       svga_render->ibuf_offset = 0;
279    }
280 
281    pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
282 			       svga_render->ibuf_offset, 2 * nr_indices, indices);
283 
284    /* off to hardware */
285    svga_vbuf_submit_state(svga_render);
286 
287    /* Need to call update_state() again as the draw module may have
288     * altered some of our state behind our backs.  Testcase:
289     * redbook/polys.c
290     */
291    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
292 
293    ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
294                                         svga_render->ibuf,
295                                         2,
296                                         bias,
297                                         svga_render->min_index,
298                                         svga_render->max_index,
299                                         svga_render->prim,
300                                         svga_render->ibuf_offset / 2, nr_indices);
301    if(ret != PIPE_OK) {
302       svga_context_flush(svga, NULL);
303       ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
304                                            svga_render->ibuf,
305                                            2,
306                                            bias,
307                                            svga_render->min_index,
308                                            svga_render->max_index,
309                                            svga_render->prim,
310                                            svga_render->ibuf_offset / 2, nr_indices);
311       svga->swtnl.new_vbuf = TRUE;
312       assert(ret == PIPE_OK);
313    }
314 
315    svga_render->ibuf_offset += size;
316 }
317 
318 
319 static void
svga_vbuf_render_release_vertices(struct vbuf_render * render)320 svga_vbuf_render_release_vertices( struct vbuf_render *render )
321 {
322 
323 }
324 
325 
326 static void
svga_vbuf_render_destroy(struct vbuf_render * render)327 svga_vbuf_render_destroy( struct vbuf_render *render )
328 {
329    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
330 
331    pipe_resource_reference(&svga_render->vbuf, NULL);
332    pipe_resource_reference(&svga_render->ibuf, NULL);
333    FREE(svga_render);
334 }
335 
336 
337 /**
338  * Create a new primitive render.
339  */
340 struct vbuf_render *
svga_vbuf_render_create(struct svga_context * svga)341 svga_vbuf_render_create( struct svga_context *svga )
342 {
343    struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
344 
345    svga_render->svga = svga;
346    svga_render->ibuf_size = 0;
347    svga_render->vbuf_size = 0;
348    svga_render->ibuf_alloc_size = 4*1024;
349    svga_render->vbuf_alloc_size = 64*1024;
350    svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
351    svga_render->base.max_indices = 65536;
352    svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
353    svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
354    svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
355    svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
356    svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
357    svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
358    svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
359    svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
360    svga_render->base.destroy = svga_vbuf_render_destroy;
361 
362    return &svga_render->base;
363 }
364