1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
4 //
5 //
6 //   fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl
7 //
8 //
9 //
10 // Input signature:
11 //
12 // Name                 Index   Mask Register SysValue Format   Used
13 // -------------------- ----- ------ -------- -------- ------ ------
14 // SV_POSITION              0   xyzw        0      POS  float
15 // COLOR                    0   xyzw        1     NONE  float   xyzw
16 //
17 //
18 // Output signature:
19 //
20 // Name                 Index   Mask Register SysValue Format   Used
21 // -------------------- ----- ------ -------- -------- ------ ------
22 // SV_TARGET                0   xyzw        0   TARGET  float   xyzw
23 //
24 ps_4_0
25 dcl_input_ps linear v1.xyzw
26 dcl_output o0.xyzw
27 mov o0.xyzw, v1.xyzw
28 ret
29 // Approximately 2 instruction slots used
30 #endif
31 
32 const BYTE g_ps[] =
33 {
34      68,  88,  66,  67, 206, 120,
35     117, 238, 118, 127,  10,  87,
36      80,  75, 114, 198,  95,   2,
37     120, 102,   1,   0,   0,   0,
38     208,   1,   0,   0,   5,   0,
39       0,   0,  52,   0,   0,   0,
40     140,   0,   0,   0, 224,   0,
41       0,   0,  20,   1,   0,   0,
42      84,   1,   0,   0,  82,  68,
43      69,  70,  80,   0,   0,   0,
44       0,   0,   0,   0,   0,   0,
45       0,   0,   0,   0,   0,   0,
46      28,   0,   0,   0,   0,   4,
47     255, 255,   0,   1,   0,   0,
48      28,   0,   0,   0,  77, 105,
49      99, 114, 111, 115, 111, 102,
50     116,  32,  40,  82,  41,  32,
51      72,  76,  83,  76,  32,  83,
52     104,  97, 100, 101, 114,  32,
53      67, 111, 109, 112, 105, 108,
54     101, 114,  32,  57,  46,  50,
55      57,  46,  57,  53,  50,  46,
56      51,  49,  49,  49,   0, 171,
57     171, 171,  73,  83,  71,  78,
58      76,   0,   0,   0,   2,   0,
59       0,   0,   8,   0,   0,   0,
60      56,   0,   0,   0,   0,   0,
61       0,   0,   1,   0,   0,   0,
62       3,   0,   0,   0,   0,   0,
63       0,   0,  15,   0,   0,   0,
64      68,   0,   0,   0,   0,   0,
65       0,   0,   0,   0,   0,   0,
66       3,   0,   0,   0,   1,   0,
67       0,   0,  15,  15,   0,   0,
68      83,  86,  95,  80,  79,  83,
69      73,  84,  73,  79,  78,   0,
70      67,  79,  76,  79,  82,   0,
71     171, 171,  79,  83,  71,  78,
72      44,   0,   0,   0,   1,   0,
73       0,   0,   8,   0,   0,   0,
74      32,   0,   0,   0,   0,   0,
75       0,   0,   0,   0,   0,   0,
76       3,   0,   0,   0,   0,   0,
77       0,   0,  15,   0,   0,   0,
78      83,  86,  95,  84,  65,  82,
79      71,  69,  84,   0, 171, 171,
80      83,  72,  68,  82,  56,   0,
81       0,   0,  64,   0,   0,   0,
82      14,   0,   0,   0,  98,  16,
83       0,   3, 242,  16,  16,   0,
84       1,   0,   0,   0, 101,   0,
85       0,   3, 242,  32,  16,   0,
86       0,   0,   0,   0,  54,   0,
87       0,   5, 242,  32,  16,   0,
88       0,   0,   0,   0,  70,  30,
89      16,   0,   1,   0,   0,   0,
90      62,   0,   0,   1,  83,  84,
91      65,  84, 116,   0,   0,   0,
92       2,   0,   0,   0,   0,   0,
93       0,   0,   0,   0,   0,   0,
94       2,   0,   0,   0,   0,   0,
95       0,   0,   0,   0,   0,   0,
96       0,   0,   0,   0,   1,   0,
97       0,   0,   0,   0,   0,   0,
98       0,   0,   0,   0,   0,   0,
99       0,   0,   0,   0,   0,   0,
100       0,   0,   0,   0,   0,   0,
101       0,   0,   0,   0,   0,   0,
102       0,   0,   0,   0,   0,   0,
103       0,   0,   0,   0,   0,   0,
104       0,   0,   0,   0,   1,   0,
105       0,   0,   0,   0,   0,   0,
106       0,   0,   0,   0,   0,   0,
107       0,   0,   0,   0,   0,   0,
108       0,   0,   0,   0,   0,   0,
109       0,   0,   0,   0,   0,   0,
110       0,   0,   0,   0,   0,   0,
111       0,   0
112 };
113