1 /**************************************************************************
2  *
3  * Copyright © 2010 Jakob Bornecrantz
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  *
24  **************************************************************************/
25 
26 
27 #define USE_TRACE 0
28 #define WIDTH 300
29 #define HEIGHT 300
30 #define NEAR 30
31 #define FAR 1000
32 #define FLIP 0
33 
34 /* pipe_*_state structs */
35 #include "pipe/p_state.h"
36 /* pipe_context */
37 #include "pipe/p_context.h"
38 /* pipe_screen */
39 #include "pipe/p_screen.h"
40 /* PIPE_* */
41 #include "pipe/p_defines.h"
42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43 #include "pipe/p_shader_tokens.h"
44 /* pipe_buffer_* helpers */
45 #include "util/u_inlines.h"
46 
47 /* constant state object helper */
48 #include "cso_cache/cso_context.h"
49 
50 /* debug_dump_surface_bmp */
51 #include "util/u_debug.h"
52 /* util_draw_vertex_buffer helper */
53 #include "util/u_draw_quad.h"
54 /* FREE & CALLOC_STRUCT */
55 #include "util/u_memory.h"
56 /* util_make_[fragment|vertex]_passthrough_shader */
57 #include "util/u_simple_shaders.h"
58 /* to get a hardware pipe driver */
59 #include "pipe-loader/pipe_loader.h"
60 
61 struct program
62 {
63 	struct pipe_loader_device *dev;
64 	struct pipe_screen *screen;
65 	struct pipe_context *pipe;
66 	struct cso_context *cso;
67 
68 	struct pipe_blend_state blend;
69 	struct pipe_depth_stencil_alpha_state depthstencil;
70 	struct pipe_rasterizer_state rasterizer;
71 	struct pipe_viewport_state viewport;
72 	struct pipe_framebuffer_state framebuffer;
73 	struct pipe_vertex_element velem[2];
74 
75 	void *vs;
76 	void *fs;
77 
78 	union pipe_color_union clear_color;
79 
80 	struct pipe_resource *vbuf;
81 	struct pipe_resource *target;
82 };
83 
init_prog(struct program * p)84 static void init_prog(struct program *p)
85 {
86 	struct pipe_surface surf_tmpl;
87 	int ret;
88 
89 	/* find a hardware device */
90 	ret = pipe_loader_probe(&p->dev, 1);
91 	assert(ret);
92 
93 	/* init a pipe screen */
94 	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
95 	assert(p->screen);
96 
97 	/* create the pipe driver context and cso context */
98 	p->pipe = p->screen->context_create(p->screen, NULL);
99 	p->cso = cso_create_context(p->pipe);
100 
101 	/* set clear color */
102 	p->clear_color.f[0] = 0.3;
103 	p->clear_color.f[1] = 0.1;
104 	p->clear_color.f[2] = 0.3;
105 	p->clear_color.f[3] = 1.0;
106 
107 	/* vertex buffer */
108 	{
109 		float vertices[4][2][4] = {
110 			{
111 				{ 0.0f, -0.9f, 0.0f, 1.0f },
112 				{ 1.0f, 0.0f, 0.0f, 1.0f }
113 			},
114 			{
115 				{ -0.9f, 0.9f, 0.0f, 1.0f },
116 				{ 0.0f, 1.0f, 0.0f, 1.0f }
117 			},
118 			{
119 				{ 0.9f, 0.9f, 0.0f, 1.0f },
120 				{ 0.0f, 0.0f, 1.0f, 1.0f }
121 			}
122 		};
123 
124 		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
125 					     PIPE_USAGE_STATIC, sizeof(vertices));
126 		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
127 	}
128 
129 	/* render target texture */
130 	{
131 		struct pipe_resource tmplt;
132 		memset(&tmplt, 0, sizeof(tmplt));
133 		tmplt.target = PIPE_TEXTURE_2D;
134 		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
135 		tmplt.width0 = WIDTH;
136 		tmplt.height0 = HEIGHT;
137 		tmplt.depth0 = 1;
138 		tmplt.array_size = 1;
139 		tmplt.last_level = 0;
140 		tmplt.bind = PIPE_BIND_RENDER_TARGET;
141 
142 		p->target = p->screen->resource_create(p->screen, &tmplt);
143 	}
144 
145 	/* disabled blending/masking */
146 	memset(&p->blend, 0, sizeof(p->blend));
147 	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
148 
149 	/* no-op depth/stencil/alpha */
150 	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
151 
152 	/* rasterizer */
153 	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
154 	p->rasterizer.cull_face = PIPE_FACE_NONE;
155 	p->rasterizer.gl_rasterization_rules = 1;
156 	p->rasterizer.depth_clip = 1;
157 
158 	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
159 	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
160 	surf_tmpl.u.tex.level = 0;
161 	surf_tmpl.u.tex.first_layer = 0;
162 	surf_tmpl.u.tex.last_layer = 0;
163 	/* drawing destination */
164 	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
165 	p->framebuffer.width = WIDTH;
166 	p->framebuffer.height = HEIGHT;
167 	p->framebuffer.nr_cbufs = 1;
168 	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
169 
170 	/* viewport, depth isn't really needed */
171 	{
172 		float x = 0;
173 		float y = 0;
174 		float z = FAR;
175 		float half_width = (float)WIDTH / 2.0f;
176 		float half_height = (float)HEIGHT / 2.0f;
177 		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
178 		float scale, bias;
179 
180 		if (FLIP) {
181 			scale = -1.0f;
182 			bias = (float)HEIGHT;
183 		} else {
184 			scale = 1.0f;
185 			bias = 0.0f;
186 		}
187 
188 		p->viewport.scale[0] = half_width;
189 		p->viewport.scale[1] = half_height * scale;
190 		p->viewport.scale[2] = half_depth;
191 		p->viewport.scale[3] = 1.0f;
192 
193 		p->viewport.translate[0] = half_width + x;
194 		p->viewport.translate[1] = (half_height + y) * scale + bias;
195 		p->viewport.translate[2] = half_depth + z;
196 		p->viewport.translate[3] = 0.0f;
197 	}
198 
199 	/* vertex elements state */
200 	memset(p->velem, 0, sizeof(p->velem));
201 	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
202 	p->velem[0].instance_divisor = 0;
203 	p->velem[0].vertex_buffer_index = 0;
204 	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
205 
206 	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
207 	p->velem[1].instance_divisor = 0;
208 	p->velem[1].vertex_buffer_index = 0;
209 	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
210 
211 	/* vertex shader */
212 	{
213 			const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
214 							TGSI_SEMANTIC_COLOR };
215 			const uint semantic_indexes[] = { 0, 0 };
216 			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
217 	}
218 
219 	/* fragment shader */
220 	p->fs = util_make_fragment_passthrough_shader(p->pipe);
221 }
222 
close_prog(struct program * p)223 static void close_prog(struct program *p)
224 {
225 	/* unset all state */
226 	cso_release_all(p->cso);
227 
228 	p->pipe->delete_vs_state(p->pipe, p->vs);
229 	p->pipe->delete_fs_state(p->pipe, p->fs);
230 
231 	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
232 	pipe_resource_reference(&p->target, NULL);
233 	pipe_resource_reference(&p->vbuf, NULL);
234 
235 	cso_destroy_context(p->cso);
236 	p->pipe->destroy(p->pipe);
237 	p->screen->destroy(p->screen);
238 	pipe_loader_release(&p->dev, 1);
239 
240 	FREE(p);
241 }
242 
draw(struct program * p)243 static void draw(struct program *p)
244 {
245 	/* set the render target */
246 	cso_set_framebuffer(p->cso, &p->framebuffer);
247 
248 	/* clear the render target */
249 	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
250 
251 	/* set misc state we care about */
252 	cso_set_blend(p->cso, &p->blend);
253 	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
254 	cso_set_rasterizer(p->cso, &p->rasterizer);
255 	cso_set_viewport(p->cso, &p->viewport);
256 
257 	/* shaders */
258 	cso_set_fragment_shader_handle(p->cso, p->fs);
259 	cso_set_vertex_shader_handle(p->cso, p->vs);
260 
261 	/* vertex element data */
262 	cso_set_vertex_elements(p->cso, 2, p->velem);
263 
264 	util_draw_vertex_buffer(p->pipe, p->cso,
265 	                        p->vbuf, 0,
266 	                        PIPE_PRIM_TRIANGLES,
267 	                        3,  /* verts */
268 	                        2); /* attribs/vert */
269 
270         p->pipe->flush(p->pipe, NULL);
271 
272 	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
273 }
274 
main(int argc,char ** argv)275 int main(int argc, char** argv)
276 {
277 	struct program *p = CALLOC_STRUCT(program);
278 
279 	init_prog(p);
280 	draw(p);
281 	close_prog(p);
282 
283 	return 0;
284 }
285