1((declare (uniform) mat4 gl_ModelViewProjectionMatrix)
2 (declare (in) vec4 gl_Vertex)
3 (function ftransform
4   (signature vec4
5     (parameters)
6    ((return (expression vec4 *
7	      (var_ref gl_ModelViewProjectionMatrix)
8	      (var_ref gl_Vertex)))))
9))
10