1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glsl_symbol_table.h"
26
27 class symbol_table_entry {
28 public:
29 /* Callers of this ralloc-based new need not call delete. It's
30 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
operator new(size_t size,void * ctx)31 static void* operator new(size_t size, void *ctx)
32 {
33 void *entry = ralloc_size(ctx, size);
34 assert(entry != NULL);
35 return entry;
36 }
37
38 /* If the user *does* call delete, that's OK, we will just ralloc_free. */
operator delete(void * entry)39 static void operator delete(void *entry)
40 {
41 ralloc_free(entry);
42 }
43
symbol_table_entry(ir_variable * v)44 symbol_table_entry(ir_variable *v) : v(v), f(0), t(0), u(0) {}
symbol_table_entry(ir_function * f)45 symbol_table_entry(ir_function *f) : v(0), f(f), t(0), u(0) {}
symbol_table_entry(const glsl_type * t)46 symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t), u(0) {}
symbol_table_entry(struct gl_uniform_block * u)47 symbol_table_entry(struct gl_uniform_block *u) : v(0), f(0), t(0), u(u) {}
48
49 ir_variable *v;
50 ir_function *f;
51 const glsl_type *t;
52 struct gl_uniform_block *u;
53 };
54
glsl_symbol_table()55 glsl_symbol_table::glsl_symbol_table()
56 {
57 this->language_version = 120;
58 this->table = _mesa_symbol_table_ctor();
59 this->mem_ctx = ralloc_context(NULL);
60 }
61
~glsl_symbol_table()62 glsl_symbol_table::~glsl_symbol_table()
63 {
64 _mesa_symbol_table_dtor(table);
65 ralloc_free(mem_ctx);
66 }
67
push_scope()68 void glsl_symbol_table::push_scope()
69 {
70 _mesa_symbol_table_push_scope(table);
71 }
72
pop_scope()73 void glsl_symbol_table::pop_scope()
74 {
75 _mesa_symbol_table_pop_scope(table);
76 }
77
name_declared_this_scope(const char * name)78 bool glsl_symbol_table::name_declared_this_scope(const char *name)
79 {
80 return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
81 }
82
add_variable(ir_variable * v)83 bool glsl_symbol_table::add_variable(ir_variable *v)
84 {
85 if (this->language_version == 110) {
86 /* In 1.10, functions and variables have separate namespaces. */
87 symbol_table_entry *existing = get_entry(v->name);
88 if (name_declared_this_scope(v->name)) {
89 /* If there's already an existing function (not a constructor!) in
90 * the current scope, just update the existing entry to include 'v'.
91 */
92 if (existing->v == NULL && existing->t == NULL) {
93 existing->v = v;
94 return true;
95 }
96 } else {
97 /* If not declared at this scope, add a new entry. But if an existing
98 * entry includes a function, propagate that to this block - otherwise
99 * the new variable declaration would shadow the function.
100 */
101 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
102 if (existing != NULL)
103 entry->f = existing->f;
104 int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
105 assert(added == 0);
106 (void)added;
107 return true;
108 }
109 return false;
110 }
111
112 /* 1.20+ rules: */
113 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
114 return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
115 }
116
add_type(const char * name,const glsl_type * t)117 bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
118 {
119 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
120 return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
121 }
122
add_function(ir_function * f)123 bool glsl_symbol_table::add_function(ir_function *f)
124 {
125 if (this->language_version == 110 && name_declared_this_scope(f->name)) {
126 /* In 1.10, functions and variables have separate namespaces. */
127 symbol_table_entry *existing = get_entry(f->name);
128 if ((existing->f == NULL) && (existing->t == NULL)) {
129 existing->f = f;
130 return true;
131 }
132 }
133 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
134 return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
135 }
136
add_uniform_block(struct gl_uniform_block * u)137 bool glsl_symbol_table::add_uniform_block(struct gl_uniform_block *u)
138 {
139 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(u);
140 return _mesa_symbol_table_add_symbol(table, -1, u->Name, entry) == 0;
141 }
142
add_global_function(ir_function * f)143 void glsl_symbol_table::add_global_function(ir_function *f)
144 {
145 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
146 int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
147 assert(added == 0);
148 (void)added;
149 }
150
get_variable(const char * name)151 ir_variable *glsl_symbol_table::get_variable(const char *name)
152 {
153 symbol_table_entry *entry = get_entry(name);
154 return entry != NULL ? entry->v : NULL;
155 }
156
get_type(const char * name)157 const glsl_type *glsl_symbol_table::get_type(const char *name)
158 {
159 symbol_table_entry *entry = get_entry(name);
160 return entry != NULL ? entry->t : NULL;
161 }
162
get_function(const char * name)163 ir_function *glsl_symbol_table::get_function(const char *name)
164 {
165 symbol_table_entry *entry = get_entry(name);
166 return entry != NULL ? entry->f : NULL;
167 }
168
get_entry(const char * name)169 symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
170 {
171 return (symbol_table_entry *)
172 _mesa_symbol_table_find_symbol(table, -1, name);
173 }
174