1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_clip_distance.cpp
26  *
27  * This pass accounts for the difference between the way
28  * gl_ClipDistance is declared in standard GLSL (as an array of
29  * floats), and the way it is frequently implemented in hardware (as
30  * a pair of vec4s, with four clip distances packed into each).
31  *
32  * The declaration of gl_ClipDistance is replaced with a declaration
33  * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34  * translated to refer to gl_ClipDistanceMESA with the appropriate
35  * swizzling of array indices.  For instance:
36  *
37  *   gl_ClipDistance[i]
38  *
39  * is translated into:
40  *
41  *   gl_ClipDistanceMESA[i>>2][i&3]
42  *
43  * Since some hardware may not internally represent gl_ClipDistance as a pair
44  * of vec4's, this lowering pass is optional.  To enable it, set the
45  * LowerClipDistance flag in gl_shader_compiler_options to true.
46  */
47 
48 #include "ir_hierarchical_visitor.h"
49 #include "ir.h"
50 
51 class lower_clip_distance_visitor : public ir_hierarchical_visitor {
52 public:
lower_clip_distance_visitor()53    lower_clip_distance_visitor()
54       : progress(false), old_clip_distance_var(NULL),
55         new_clip_distance_var(NULL)
56    {
57    }
58 
59    virtual ir_visitor_status visit(ir_variable *);
60    void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
61    virtual ir_visitor_status visit_leave(ir_dereference_array *);
62    virtual ir_visitor_status visit_leave(ir_assignment *);
63    void visit_new_assignment(ir_assignment *ir);
64    virtual ir_visitor_status visit_leave(ir_call *);
65 
66    bool progress;
67 
68    /**
69     * Pointer to the declaration of gl_ClipDistance, if found.
70     */
71    ir_variable *old_clip_distance_var;
72 
73    /**
74     * Pointer to the newly-created gl_ClipDistanceMESA variable.
75     */
76    ir_variable *new_clip_distance_var;
77 };
78 
79 
80 /**
81  * Replace any declaration of gl_ClipDistance as an array of floats with a
82  * declaration of gl_ClipDistanceMESA as an array of vec4's.
83  */
84 ir_visitor_status
visit(ir_variable * ir)85 lower_clip_distance_visitor::visit(ir_variable *ir)
86 {
87    /* No point in looking for the declaration of gl_ClipDistance if
88     * we've already found it.
89     */
90    if (this->old_clip_distance_var)
91       return visit_continue;
92 
93    if (ir->name && strcmp(ir->name, "gl_ClipDistance") == 0) {
94       this->progress = true;
95       this->old_clip_distance_var = ir;
96       assert (ir->type->is_array());
97       assert (ir->type->element_type() == glsl_type::float_type);
98       unsigned new_size = (ir->type->array_size() + 3) / 4;
99 
100       /* Clone the old var so that we inherit all of its properties */
101       this->new_clip_distance_var = ir->clone(ralloc_parent(ir), NULL);
102 
103       /* And change the properties that we need to change */
104       this->new_clip_distance_var->name
105          = ralloc_strdup(this->new_clip_distance_var, "gl_ClipDistanceMESA");
106       this->new_clip_distance_var->type
107          = glsl_type::get_array_instance(glsl_type::vec4_type, new_size);
108       this->new_clip_distance_var->max_array_access = ir->max_array_access / 4;
109 
110       ir->replace_with(this->new_clip_distance_var);
111    }
112    return visit_continue;
113 }
114 
115 
116 /**
117  * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
118  * on the rvalue previously used to index into gl_ClipDistance.
119  *
120  * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
121  * \param swizzle_index Selects a component within the vec4 selected by
122  *        array_index.
123  */
124 void
create_indices(ir_rvalue * old_index,ir_rvalue * & array_index,ir_rvalue * & swizzle_index)125 lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
126                                             ir_rvalue *&array_index,
127                                             ir_rvalue *&swizzle_index)
128 {
129    void *ctx = ralloc_parent(old_index);
130 
131    /* Make sure old_index is a signed int so that the bitwise "shift" and
132     * "and" operations below type check properly.
133     */
134    if (old_index->type != glsl_type::int_type) {
135       assert (old_index->type == glsl_type::uint_type);
136       old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
137    }
138 
139    ir_constant *old_index_constant = old_index->constant_expression_value();
140    if (old_index_constant) {
141       /* gl_ClipDistance is being accessed via a constant index.  Don't bother
142        * creating expressions to calculate the lowered indices.  Just create
143        * constants.
144        */
145       int const_val = old_index_constant->get_int_component(0);
146       array_index = new(ctx) ir_constant(const_val / 4);
147       swizzle_index = new(ctx) ir_constant(const_val % 4);
148    } else {
149       /* Create a variable to hold the value of old_index (so that we
150        * don't compute it twice).
151        */
152       ir_variable *old_index_var = new(ctx) ir_variable(
153          glsl_type::int_type, "clip_distance_index", ir_var_temporary);
154       this->base_ir->insert_before(old_index_var);
155       this->base_ir->insert_before(new(ctx) ir_assignment(
156          new(ctx) ir_dereference_variable(old_index_var), old_index));
157 
158       /* Create the expression clip_distance_index / 4.  Do this as a bit
159        * shift because that's likely to be more efficient.
160        */
161       array_index = new(ctx) ir_expression(
162          ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
163          new(ctx) ir_constant(2));
164 
165       /* Create the expression clip_distance_index % 4.  Do this as a bitwise
166        * AND because that's likely to be more efficient.
167        */
168       swizzle_index = new(ctx) ir_expression(
169          ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
170          new(ctx) ir_constant(3));
171    }
172 }
173 
174 
175 /**
176  * Replace any expression that indexes into the gl_ClipDistance array with an
177  * expression that indexes into one of the vec4's in gl_ClipDistanceMESA and
178  * accesses the appropriate component.
179  */
180 ir_visitor_status
visit_leave(ir_dereference_array * ir)181 lower_clip_distance_visitor::visit_leave(ir_dereference_array *ir)
182 {
183    /* If the gl_ClipDistance var hasn't been declared yet, then
184     * there's no way this deref can refer to it.
185     */
186    if (!this->old_clip_distance_var)
187       return visit_continue;
188 
189    ir_dereference_variable *old_var_ref = ir->array->as_dereference_variable();
190    if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) {
191       this->progress = true;
192       ir_rvalue *array_index;
193       ir_rvalue *swizzle_index;
194       this->create_indices(ir->array_index, array_index, swizzle_index);
195       void *mem_ctx = ralloc_parent(ir);
196       ir->array = new(mem_ctx) ir_dereference_array(
197          this->new_clip_distance_var, array_index);
198       ir->array_index = swizzle_index;
199    }
200 
201    return visit_continue;
202 }
203 
204 
205 /**
206  * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
207  * or RHS with a sequence of assignments, one for each component of the array.
208  * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as
209  * appropriate.
210  */
211 ir_visitor_status
visit_leave(ir_assignment * ir)212 lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
213 {
214    ir_dereference_variable *lhs_var = ir->lhs->as_dereference_variable();
215    ir_dereference_variable *rhs_var = ir->rhs->as_dereference_variable();
216    if ((lhs_var && lhs_var->var == this->old_clip_distance_var)
217        || (rhs_var && rhs_var->var == this->old_clip_distance_var)) {
218       /* LHS or RHS of the assignment is the entire gl_ClipDistance array.
219        * Since we are reshaping gl_ClipDistance from an array of floats to an
220        * array of vec4's, this isn't going to work as a bulk assignment
221        * anymore, so unroll it to element-by-element assignments and lower
222        * each of them.
223        *
224        * Note: to unroll into element-by-element assignments, we need to make
225        * clones of the LHS and RHS.  This is only safe if the LHS and RHS are
226        * side-effect free.  Fortunately, we know that they are, because the
227        * only kind of rvalue that can have side effects is an ir_call, and
228        * ir_calls only appear (a) as a statement on their own, or (b) as the
229        * RHS of an assignment that stores the result of the call in a
230        * temporary variable.
231        */
232       void *ctx = ralloc_parent(ir);
233       int array_size = this->old_clip_distance_var->type->array_size();
234       for (int i = 0; i < array_size; ++i) {
235          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
236             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
237          new_lhs->accept(this);
238          ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
239             ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
240          new_rhs->accept(this);
241          this->base_ir->insert_before(
242             new(ctx) ir_assignment(new_lhs, new_rhs));
243       }
244       ir->remove();
245    }
246 
247    return visit_continue;
248 }
249 
250 
251 /**
252  * Set up base_ir properly and call visit_leave() on a newly created
253  * ir_assignment node.  This is used in cases where we have to insert an
254  * ir_assignment in a place where we know the hierarchical visitor won't see
255  * it.
256  */
257 void
visit_new_assignment(ir_assignment * ir)258 lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
259 {
260    ir_instruction *old_base_ir = this->base_ir;
261    this->base_ir = ir;
262    ir->accept(this);
263    this->base_ir = old_base_ir;
264 }
265 
266 
267 /**
268  * If gl_ClipDistance appears as an argument in an ir_call expression, replace
269  * it with a temporary variable, and make sure the ir_call is preceded and/or
270  * followed by assignments that copy the contents of the temporary variable to
271  * and/or from gl_ClipDistance.  Each of these assignments is then lowered to
272  * refer to gl_ClipDistanceMESA.
273  */
274 ir_visitor_status
visit_leave(ir_call * ir)275 lower_clip_distance_visitor::visit_leave(ir_call *ir)
276 {
277    void *ctx = ralloc_parent(ir);
278 
279    const exec_node *formal_param_node = ir->callee->parameters.head;
280    const exec_node *actual_param_node = ir->actual_parameters.head;
281    while (!actual_param_node->is_tail_sentinel()) {
282       ir_variable *formal_param = (ir_variable *) formal_param_node;
283       ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
284 
285       /* Advance formal_param_node and actual_param_node now so that we can
286        * safely replace actual_param with another node, if necessary, below.
287        */
288       formal_param_node = formal_param_node->next;
289       actual_param_node = actual_param_node->next;
290 
291       ir_dereference_variable *deref = actual_param->as_dereference_variable();
292       if (deref && deref->var == this->old_clip_distance_var) {
293          /* User is trying to pass the whole gl_ClipDistance array to a
294           * function call.  Since we are reshaping gl_ClipDistance from an
295           * array of floats to an array of vec4's, this isn't going to work
296           * anymore, so use a temporary array instead.
297           */
298          ir_variable *temp_clip_distance = new(ctx) ir_variable(
299             actual_param->type, "temp_clip_distance", ir_var_temporary);
300          this->base_ir->insert_before(temp_clip_distance);
301          actual_param->replace_with(
302             new(ctx) ir_dereference_variable(temp_clip_distance));
303          if (formal_param->mode == ir_var_in
304              || formal_param->mode == ir_var_inout) {
305             /* Copy from gl_ClipDistance to the temporary before the call.
306              * Since we are going to insert this copy before the current
307              * instruction, we need to visit it afterwards to make sure it
308              * gets lowered.
309              */
310             ir_assignment *new_assignment = new(ctx) ir_assignment(
311                new(ctx) ir_dereference_variable(temp_clip_distance),
312                new(ctx) ir_dereference_variable(old_clip_distance_var));
313             this->base_ir->insert_before(new_assignment);
314             this->visit_new_assignment(new_assignment);
315          }
316          if (formal_param->mode == ir_var_out
317              || formal_param->mode == ir_var_inout) {
318             /* Copy from the temporary to gl_ClipDistance after the call.
319              * Since visit_list_elements() has already decided which
320              * instruction it's going to visit next, we need to visit
321              * afterwards to make sure it gets lowered.
322              */
323             ir_assignment *new_assignment = new(ctx) ir_assignment(
324                new(ctx) ir_dereference_variable(old_clip_distance_var),
325                new(ctx) ir_dereference_variable(temp_clip_distance));
326             this->base_ir->insert_after(new_assignment);
327             this->visit_new_assignment(new_assignment);
328          }
329       }
330    }
331 
332    return visit_continue;
333 }
334 
335 
336 bool
lower_clip_distance(exec_list * instructions)337 lower_clip_distance(exec_list *instructions)
338 {
339    lower_clip_distance_visitor v;
340 
341    visit_list_elements(&v, instructions);
342 
343    return v.progress;
344 }
345